- Aug 16, 2017
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Do you prefer a large cast of characters to have scenes with, but with a limited number of unique scenes. Or do you prefer a small cast of characters, but with more unique scenes?
For those of you that have played my games before, you know I make Twine HTML games using real life porn webms/images/videos as the visuals. I've been kicking around a few projects and ideas that haven't gotten very far, but I'd like to ask the above question to the community.
For the large cast, the game focuses on a lot of superficial interaction but with a huge varied cast of characters. You can use your mind control powers/drugs/charm and with anyone from your sister to your gym teacher to your boss to the cashier at the gas station. The downside being that for each character there are maybe only one to three scenes with, and the jump from normal to slutty is a pretty quick transition. As you roam the map you come across many different characters in many different capacities. Example of this would be games like Haramase Simulator, A Spell of Your Own, Glassix.
For the smaller cast, you have a few characters to use your mind control/lewd abilities on, but they have many intricate interactions with this smaller cast. The journey from normal to lewd is riddled with events as you climb the stairway to heaven with each character. As you explore the world, the events routinely involve the same characters and your interactions with these characters grow more and more lewd over time. Examples of this would be MILFY City, Dreaming of Dana, Dating my Daughter.
So basically, which do you prefer in your games? Please don't say both. A huge cast with intricate story-lines and events would be great, but as a solo dev for most projects it isn't feasible, at least not at first.
edit: I want to clarify here, but with the large cast I don't mean the scenes are generic and lazy, but just that there are less of them per character. For those of you that are familiar with my work, I would consider my big project, Breeders Haven to be a poor example of a game with a large cast, where are a game like Glassix or A spell of your Own to be an example of this done well.
For those of you that have played my games before, you know I make Twine HTML games using real life porn webms/images/videos as the visuals. I've been kicking around a few projects and ideas that haven't gotten very far, but I'd like to ask the above question to the community.
For the large cast, the game focuses on a lot of superficial interaction but with a huge varied cast of characters. You can use your mind control powers/drugs/charm and with anyone from your sister to your gym teacher to your boss to the cashier at the gas station. The downside being that for each character there are maybe only one to three scenes with, and the jump from normal to slutty is a pretty quick transition. As you roam the map you come across many different characters in many different capacities. Example of this would be games like Haramase Simulator, A Spell of Your Own, Glassix.
For the smaller cast, you have a few characters to use your mind control/lewd abilities on, but they have many intricate interactions with this smaller cast. The journey from normal to lewd is riddled with events as you climb the stairway to heaven with each character. As you explore the world, the events routinely involve the same characters and your interactions with these characters grow more and more lewd over time. Examples of this would be MILFY City, Dreaming of Dana, Dating my Daughter.
So basically, which do you prefer in your games? Please don't say both. A huge cast with intricate story-lines and events would be great, but as a solo dev for most projects it isn't feasible, at least not at first.
edit: I want to clarify here, but with the large cast I don't mean the scenes are generic and lazy, but just that there are less of them per character. For those of you that are familiar with my work, I would consider my big project, Breeders Haven to be a poor example of a game with a large cast, where are a game like Glassix or A spell of your Own to be an example of this done well.