Lewd Game Design: Few In-depth Characters vs Many Simple Characters

Do you prefer a large simple cast, or a small intricate cast in your lewd games?

  • I prefer a large cast with simple interactions.

    Votes: 16 16.3%
  • I prefer a small cast with intricate interactions.

    Votes: 82 83.7%

  • Total voters
    98

thecardinal

Latina midget, sub to my Onlyfans - cash for gash
Game Developer
Jul 28, 2017
1,491
4,425
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View attachment 142929 View attachment 142930

Here screen shots from my game. It still need lots of work.
I'm just trying to finish first part. First part is VN style, no choices just click click click.

I'm still planning mechanics of the game. Which covers how to convince some one in meaning full way (at least for a porn game) to f*ck.

Humanoids from Manuel Bastioni Lab (Blender), however they had no genitals, so I fit pussy and dick.

Also I find all of those clothes, hair, accessories and fit it to humanoid mesh with rig.
And of course there is no such thing free poses for Unity. (after all I need lots of poses not mechanims). So I have to have pose in unity (which was most hardest part the entire process).

Of course the other props (home, chair, door etc everything you see) are coming from various sources, however they are not ready to use, I have to have process in blender.

And clothes still a problem, they wont fit good. I found good software to fit clothes however my damn 2 core amd cpu cannot handle that thing (cloth simulation very cpu heavy process)

And if I find way to handle Unity bugs, I have to have setup ligth and post processing for camera :)

I'm working on this thing last 6 months on my seperate time. I learn everything from 0 and I'm come from web developer experience.

All I need just 300 patreon or 1.5k$.
I don't know Unity or Blender (I use Ren'py, Daz, and Octane) but I would highly suggest fixing the spelling errors at the very least. Just worry about making a good game, the money will come if you focus on that. Post in Programming area, maybe someone could give some advice.
 

caLTD

Member
Game Developer
Feb 4, 2018
184
165
I don't know Unity or Blender (I use Ren'py, Daz, and Octane) but I would highly suggest fixing the spelling errors at the very least. Just worry about making a good game, the money will come if you focus on that. Post in Programming area, maybe someone could give some advice.
Before the release text goes to fix by who can able to consecutive interpretation.

Uhh also, that scene woman was drunk, thats why text in that shape. I'm bad in English and not that bad :)

My problems are something cause disruption in positions off the scene. In first image you will see MC hand in woman head. That wasn't me, that was unity and last 2 week I spend all my time to fix it this kind of errors.

I'm worry about good game and thats why I spend lots of time to how success full porn producers think, work etc.
 

Evic

Member
May 25, 2018
205
2,067
I think you're asking the wrong question in the pole based on your own replies to other posters.

You may instead be better off asking if we prefer plot-driven or character-driven stories with the understanding that neither is "correct" or "better." Once you have decided which of those is more popular than you worry about how many characters you need to accomplish your goal for the story. The number of characters involved in a story is irrelevant to the quality of the story.

For the record, I prefer plot-driven stories whether they have one character or one hundred.

Plot-driven stories tend to have a more steady (and often quicker) pace than character-driven stories since the focus is on the events taking place. Those events, the choices made by the relevant characters, the consequences of those choices and the subsequent series of following events are what drive the story and keep the reader/player/viewer interested. Character development comes from what they do to further the plot but the heart of the story focuses on the idea of the plot, not the characters.

Character-driven stories take the approach of developing the characters and then driving the plot based on the characters. The hallmark of a character-driven story is building up how characters make their decisions. Developing detailed, flawed and very "human" characters that the reader/player/viewer connects with emotionally is more important than the pace moving the plot forward.

That, in my opinion, is far more important than how many characters you put into the story. And based on the responses I'm seeing in this thread it is what people appear to actually care about and what they're debating more so than the actual number of characters.
 

Pretentious Goblin

Devoted Member
Nov 3, 2017
8,174
6,915
Definitely fewer. I prefer to have more options and an adaptive experience rather than a wham-bam sex fest with a bunch of different characters. Makes sense, since trainer games and incest games are some of my favorites.