3.40 star(s) 18 Votes

srx47

Member
May 8, 2018
153
597
UI.... UI is horrible >_<
RPG Maker looks like next-gen compared to this

but, keep it up :)
 

johndoe1545

Resident Head-Patters
Moderator
Donor
May 5, 2017
2,509
5,191
any differences between public and patreon?

it's been long time since i played this, love the animation and everything, only things i can point out is
-scale the animation screen bigger
-you have a debug room for new content, why not make it a gallery room
 

assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
439
763
Public and Patreon version rotate every month. It may change a bit in future though.
Also UI is getting remade.
Gallery should be added in future in small central building, which is currently non-clickable. Will be small player mansion.
 

RNDM

Engaged Member
Mar 10, 2018
2,641
3,938
She's the town weaponsmith/merchant, you can hire her to accompany you as a third party member after doing a quest or two for her.
 
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ricchie

Newbie
Jul 25, 2018
16
60
idk if i did something wrong with the installation or what but all animations are laggy , like 3 fps laggy , what should i do ?
 

assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
439
763
Hmm, they shouldn't be laggy.
Unless you have an extremely weak pc, or your videocard is busy with some kind of mining virus.
 

assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
439
763
New demo is out for patrons~

0.5.65a to 0.6.68a build changes-
-Added Dwarf x Goblins animation main loop
-Added Dwarf x Succubus Gameover CG, yes its awesome

-Added Time feature in test mode. It is still wip and very sketchy, clock is obvious paint-made placeholder :p
We’ll make it look awesome later this month.
Chatting should cost no time.
Buying / selling should cost small amount of time
Brothel and dungeon - large chuck of time.
After 20-00 most shops will close, you will need to rest in tavern or to stay brothel.
Added “stay in brothel for night” option. It does nothing for now, but later will have specific H scenes for it.
For now, players can check how this test feature works.
NPCs will have more specific schedule later. Like, Smith will be drinking in tavern at night for extra interactions.
 
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polynerph

Newbie
Apr 30, 2017
79
86
1. Game loads
2. Characters are created
3. Double click on dungeon or any other place makes the game CTD.
no crash log, no nothing just quits the game.
Tried reinstalling java (64bit) didn't help.
build 565a public
 

assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
439
763
Try downloading linux version and run it from win console.
like
change path in console to your game folder
run
java.exe -Djava.library.path=native/windows -Xss50M -jar LewdMaze.jar
It will give you proper error code on crash so i could see why exactly it crashes.
 

FredCC

New Member
Nov 6, 2018
2
0
I get a similar result running on linux.

Can enter game, choose characters. On clicking any building, crashes with the following.

Code:
$ ./LinuxLewdMaze.sh
Exception in thread "main" java.lang.NoClassDefFoundError: javafx/util/Pair
    at lewdmaze.world.events.ActionFactory.a(Unknown Source)
    at lewdmaze.world.events.ActionPool.<init>(Unknown Source)
    at lewdmaze.world.events.ActionPool.<clinit>(Unknown Source)
    at lewdmaze.menu.MenuItem$1.a(Unknown Source)
    at lewdmaze.menu.Menu.a(Unknown Source)
    at lewdmaze.menu.Menu.b(Unknown Source)
    at lewdmaze.LewdMaze.l(Unknown Source)
    at lewdmaze.LewdMaze.i(Unknown Source)
    at lewdmaze.LewdMaze.main(Unknown Source)
Caused by: java.lang.ClassNotFoundException: javafx.util.Pair
    at java.net.URLClassLoader.findClass(URLClassLoader.java:381)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:335)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 9 more
AL lib: (EE) alc_cleanup: 1 device not closed
 

assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
439
763
Looks like problem with OpenJDK. Will look into it~
Try oracle java.
 
Last edited:

assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
439
763
0.6.71a public build is OUT.


Changes from 0.6.68a

-Finally updating our shitty UI.
Updated New Game / character creation.
It is still cranky a bit and lacks large Class pictures, but it is much better than before. Hopefully.

-Added first Trap H animation. Large 2x2 chest is not working as mimic example.
We're trying different style animations for Iso traps.
Different from big battle animation, because there is no fighting involved~
They will be a bit smaller, a bit simplified (more chibi?), but, we may have quite a few of them.
Is this looks good? I think it is.
EroWolf will be helping with some of them, guy is doing good job so far.

-Clock in town now looks like proper picture, not my shitty paint madskillz

-Added Night / Dark town. Yep now it should be dark after 20-00.
Now we can start adding some interesting interactions and events for NPCs :p

-Fixed couple OpenJDK error for Linux.
-Fixed couple game-not-launching errors. Some may still be present so please tell me if issue still present for some configs.

It was kinda rushed update so please report may bugs you may meet.
 

Croy

Member
Feb 3, 2018
149
124
I like how every update completes and polish the game instead of jumping into the next phase. Doing the last would leave an incomplete first part and an (overall) empty second part
 
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Sun Quan

Newbie
Oct 10, 2017
56
113
On the Equip screen I'm only given the option to give items to my first character, in my case the elf. Am I missing some method to scroll between the characters?

EDIT: Also encountered a bug where I opened a chest with a placeholder image for a trapped chest. At the same time I got hit by a wandering mob encounter. The encounter played through normally but, once it was finished, the screen was stuck on the placeholder image and I couldn't do anything else. Had to close out of the game.
 
Last edited:
3.40 star(s) 18 Votes