Resolution is included into Save folder setting files, just delete them and it will grab default one.
Or, go for save folder settings.xml, open with wordpad or any text editor, and change
<screen fullscreen="false"/>
into
<screen fullscreen="true"/>
it should be enough to set it proper full screen for you, without borders.
If you have some kind of very specific monitor type, or maybe oldschool 4:3, it could be a problem~
Its pixel-based project and sprites really-really hate resizing.
I could try making specific setting for you in that case, but it will turn sprites into something less palatable, for sure.
Yeah, no. I have a pretty standard 2560x1440 moniter. That's not the issue here. Your game just isn't resizing
at all.
I set full-screen to 'true' but nothing changed.
I then tried changing the "Window X" and "window Y" values to my exact resolution, but it didn't make any diffrence.
I also changed them to 500 x 500, just to see what would happen.
As far as I can tell, settings.xml doesn't actually do
anything. I'm getting exactly the same main-menu regardless of what I set it to, or whether that file is even present or not.
I even tried deleting the whole Save folder to reset it to default, but not only did that not change anything, it didn't even bother generating a new version of that folder when I booted the game back up.
Edit: Attached screenshots.
Edit2: I fucked with my system settings to get -50% UI scaling (which makes pretty much everything completely unusable) and that gave me access to the 'settings' menu, from which I could toggle Windowed mode, which allows me to resize the window, or just hit 'maximize' and have it actually be a proper functional size.
So I fixed it, but I had to fuck with my system in a way I didn't want to.
Having the game
start in windowed mode by default would fix this, going forwards. Or just having the settings menu be higher up, I suppose.
... which is weird, actually, because that xml file
definitely said 'fullscreen=false' but it was absolutely in fullscreen mode by default, which... explains why setting that value to 'true' didn't do anything, I guess.
So yeah, something's fucky with your Settings.XML file. It doesn't do what it's supposed to do.
Edit-yet-again:
Worked it out.
Your Save folder with the settings files in it isn't inside the same folder as the launcher.exe, so it doesn't fucking do anything.
It's inside the folder with the auto-extractor in it, and the extractor
creates a sub-folder when you use it, so it so the game-launcher and the save-folder are on different layers.
Suggested solutions
A: pack the save folder into the lewdmaze_windows.exe auto-extractor, so that when you extract it puts them all in the same place.
Honestly i'm not sure why it was left out to begin with.
B: Remove the auto-extractor entirely, just pack the launcher and the jar and everything else you need into the original lewdmaze_0_7_153a_windows_standalone.7z archive that we're downloading from MEGA let us extract the game
once and be done with it.
C: Just tell the self-extractor to extract into the folder that it's already in, instead of creating a subfolder and extracting there.
Granted, B might not be feasible. I don't understand why you did it in the first place, but i don't know fucking anything about Java.
I don't understand the point of having a self-extracting archive locked away inside a normal archive though.
Oh, and in the meantime. D: Just tell users to copy-paste the save folder into the correct folder.
Granted, that feels like a temporary solution.