OK, haven't played in a while and have new computer (so all unnecessarily forced to save on internal HD even when having a save folder in game) so lots of new stuff. Down side, too much content for design, creates a grind of a different level. Having the characters triggers interdependent means you can't really ignore anyone. The hints are good, but the days are too short, it worked a long time ago with less characters and content, but not so much anymore.
As for the hints, should be more like the game (I can't remember name) involving incest, alien DNA and an underground lesbian sex club that is in a physically impossible design. The hints appear to be using similar script, but literally tell you when another specific character must be dealt with first, not just when it will be available.
Like the art and such, hate the way scenes happen in the first few days in the brothel, especially blaming someone for not knowing things only the angry character could've informed them of needing to do, not do. Vague directions simply to berate the MC. Having the sister there so readily, and obviously, yet having no info from either of them or anyone else of any substance. It is my guess she will be his final test, break her in every way.
Anyways, a couple more time periods per day and better hints and slightly fast scenes. The amount of text per scene is pretty good, but when we are still left without essential information until we grind for how ever long doing entirely unnecessary tasks is not game.