- Aug 12, 2017
- 707
- 1,948
I seriously doubt that he plays the version that he uploads and if he does he does it with the supertools engine pluginThis was the first time I managed to finish the update without any crashes or bugs.
There a few things that annoys the shit out of me though!
Almost every interaction or scripted event has one or multiple delays(s) of a few seconds that can't be skipped, making everything feel slow and slugging and wasting a lot of my time! And there are a lot of them!!
For example if you bump in a npc in the city an event will trigger with a few delays holding you there for like 10 - 15 sec .. That's annoying as fuck!! Also every scripted event including npc moving the npc's are moving at a turtle pace.
Just like Lida deliberately moves very slow on some maps. Why would anyone do this?
I mean did he ever play his own game from the starts. Are these "features" to annoy players?
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He introduced the no-dush on maps with version 0.5 to punish the pirates. The patrons could adjust the game speed through the console in the house. But even that was badly implemented because the tweak worked only until Lida reached the farm... after that even patrons got penalized .
He is more focused on DRMing his game than to release and enjoyable game.
First was the car thingy,
then was the patron key to unlock the farm,
then was the slow speed lock (which in this version is even worse)
then was the jail id
Add to the above the constant insertion of new plugins that he does not understand, otherwise he would remove those not needed anymore,
(e.g. he has "YEP_SaveCore.js" enabled twice with 50 save slots and at the end he also added "EISSaveSlotLimiter.js" with 50 slots as a limit)
and you have the current result.