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:Hello everyone! [...] First of all, I want to sincerely wish you a Merry Christmas and a Happy New [...] The game is alive, work is going steadily. Unfortunately, I have to admit: for a long time I simply couldn't work on the project — due to health issues. But whenever there was an opportunity, time, and health allowed, I immediately returned to the game and tried to move it forward. [...] Added more than a hundred full video scenes (in fact, much more, but I'm still counting exactly). Previously, most moments used static images; now there's real movement and dynamics — this has greatly changed even the old scenes, making them more alive and natural.
Completely reworked the quest journal for fully free gameplay — no rigid paths or constant hints.
Switched to Ren'Py 4.5 with dialogue bubbles (manually positioned for better immersion, like in comics).
Significantly increased the number of player choices, with a separate menu for them.
Fixed a large number of bugs and rewritten a lot of old text for better logic and readability.
Purchased a new RTX 5080 graphics card to work faster (the old 1080 Ti was on its last legs). However, there was a separate issue with it — it didn't handle Daz3D Studio well, where I create 3D models. This became an additional headache, but now I've found a solution, and work is going more stably.
Version 0.2–0.3 is the fully reworked content from the version you already played, but now with a large number of videos and all improvements. Why is this one coming out first, and not the new 0.4 right away? Because the amount of work turned out to be huge, and I want to show the results as soon as possible. If I waited for the full new version, it would drag on for even longer. This is the foundation for the future — after the release, everything will go faster.
Currently, final debugging and setup are in progress — this takes time due to the volume of videos. I plan to release in the first 7–10 days after January 1, during the New Year holidays.
Immediately after releasing this version, I will fully focus on managing Patreon, Discord, and the website — regular posts, communication, and uncensored content. Right now, all focus is on debugging to avoid delaying the release. I will try to share news at least every 2 weeks.
To give you a glimpse of the progress, I've attached a short example video montage made in After Effects (from reworked scenes with improved animation). Naturally, this post is public, so there are no explicit elements — just to show how the game has come alive. [...]
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