Elminzter

Member
Oct 18, 2018
166
109
104
so no word but just saying there will be some release next year.... man why that delay idk game feels ok just that its taking so long which i am at a lost what is holding development back my guess its money HAHAHA!!!! hey ppl donate more for a release...
 
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riddikk91

Well-Known Member
Apr 22, 2017
1,182
1,910
428
so no word but just saying there will be some release next year.... man why that delay idk game feels ok just that its taking so long which i am at a lost what is holding development back my guess its money HAHAHA!!!! hey ppl donate more for a release...
Sigh... another one that needs spoon feeding... this question has been answered MULTIPLE times in this thread already - the next release will be sometime before the end of this month.

Frisson have said many times that the next release will be sometime before 31st December, 2025.

If you had also been following this thread (& reading it!!), you would also already know that the dev is going this part time in between jobs & family - personally I have no reason to doubt the word of Frisson Studios... they have been up front & posted regular teasers & updates on discord.
 
Jun 15, 2023
287
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Sigh... another one that needs spoon feeding... this question has been answered MULTIPLE times in this thread already - the next release will be sometime before the end of this month.

Frisson have said many times that the next release will be sometime before 31st December, 2025.

If you had also been following this thread (& reading it!!), you would also already know that the dev is going this part time in between jobs & family - personally I have no reason to doubt the word of Frisson Studios... they have been up front & posted regular teasers & updates on discord.
Apparently reading is now a lost skill. Gone will be the books and texts, it's all audio now, fast-forwarded too to not bore people.

Every day I'm amazed at how many people ask questions that were answered one page earlier or something lol. I think I should start keeping count just to have a proper number while I wait for this update.
 

SaSteiner

Member
Nov 27, 2023
179
364
82
Apparently reading is now a lost skill. Gone will be the books and texts, it's all audio now, fast-forwarded too to not bore people.

Every day I'm amazed at how many people ask questions that were answered one page earlier or something lol. I think I should start keeping count just to have a proper number while I wait for this update.
Well, all the AI support shit aint helping either.
Why bother reading into a topic when you can ask AI client 23435566 the question, they churn out an answer that can be right and you move on, without questioning it?
Same here, why bother reading the posts before, just ask and someone will answer eventually.
 

laurita100493

Newbie
Apr 4, 2018
42
60
203
Frisson's pace is very impressive for non-full time if you know anything about software dev
Well, of course I know about software development timelines, since I work for a software company, and if I were to take more than 15 days to present progress on a project, I'd be in trouble.
What never ceases to amaze me about this site is the general level of naiveté.
From believing that developers have real jobs and that they only do this for fun, as a hobby, or out of pure self-expression, to believing, when they say they take a break of 1 or 2 months, and some brainless person even says they take a break of 3 or 6 months because of exhaustion or illness… Well, in real life, that doesn't happen, neither when you work as an employee nor when you work for yourself. In real life, if for some stupid reason you decide to do something like that for more than 5 days, you lose money, clients, and work. If you don't believe me, just wait until you have a real job and you'll see. So, developers have jobs, and they do this for art… What can I say? It's very simple. An artist who can't make a living from their art might work another job, but expression is what matters most—being able to communicate what they want to communicate. This applies to painters, sculptors, architects, writers, and so on. If they can't support themselves that way, they'll do it for free until they become known. If you open an account to receive deposits, it's because you're making a living from it. That's not art, that's not expression, that's not sharing. That's called profiting. And that's what I don't understand about developers. Why are they ashamed to admit they make a living from this?
 

bluejay_bite

New Member
Nov 22, 2025
1
8
3
Well, of course I know about software development timelines, since I work for a software company, and if I were to take more than 15 days to present progress on a project, I'd be in trouble.
What never ceases to amaze me about this site is the general level of naiveté.
From believing that developers have real jobs and that they only do this for fun, as a hobby, or out of pure self-expression, to believing, when they say they take a break of 1 or 2 months, and some brainless person even says they take a break of 3 or 6 months because of exhaustion or illness… Well, in real life, that doesn't happen, neither when you work as an employee nor when you work for yourself. In real life, if for some stupid reason you decide to do something like that for more than 5 days, you lose money, clients, and work. If you don't believe me, just wait until you have a real job and you'll see. So, developers have jobs, and they do this for art… What can I say? It's very simple. An artist who can't make a living from their art might work another job, but expression is what matters most—being able to communicate what they want to communicate. This applies to painters, sculptors, architects, writers, and so on. If they can't support themselves that way, they'll do it for free until they become known. If you open an account to receive deposits, it's because you're making a living from it. That's not art, that's not expression, that's not sharing. That's called profiting. And that's what I don't understand about developers. Why are they ashamed to admit they make a living from this?
Genuinely curious, because I don't really understand where you're coming from. I find it a little baffling, and would like to pick your brain.

You seem to think the devs here make a full living off of the games, presumably via Patreon or the like. Personally that seems unlikely to me (Patreon money is fickle and life is quite expensive), but who can say, I don't have the data. Regardless, I imagine most people with a Patreon account made it with the intent of getting money. Money is nice after all! But I don't understand why you think that means fun and self expression can't be primary motivators.

Game programming takes a huge amount of time, and is often very tedious in the day-to-day! And yet, people make games anyway, most realizing that they will likely never the equivalent to minimum wage for the hours put in (just look at the sales for indie games on steam- it's not great). Why? because they wanted to create something, for fun or self expression, so they worked through the grind. So why do they charge for their games if profit wasn't their sole motive? Well, would you consider walking up to a coworker or aquaintance who paints, and saying "Paint a protrait of my dog for free and give it to me. You do it for fun, right?" What about asking a harpist to play you a lullaby each night? These people enjoy what they do, likely even do it for no pay on their own time, but everybody wants *some* return on their labor if it's being enjoyed.

This applies to painters, sculptors, architects, writers, and so on. If they can't support themselves that way, they'll do it for free until they become known.
Do you... Know any artists? Because I do. And sure, they produce things for pleasure and practice, if not profit. But the output of significant work is *rarely* just handed to strangers for free.

And the last part I don't get. You seem to be acting like you purchased something, and have not gotten your moneys worth. The vast majority of us here have payed nothing, and will pay nothing. I'm not. Leeches, the lot of us! The devs are, in fact, not under any obligation to *us* for literally anything. For tha people financially supporting them, there is an argument if the dev is misleading them to keep their subscription flowing. But that;s the nature of the support platforms like Patreon!You are not purchasing somethignbeyond what is sated in the perks, you are doing it to *support them*. If you don't feel like they are worth supporting anymore... You stop. It's pretty easy, actually!

If I'm misunderstanding your points, feel free to correct me. I'm just kinda baffled by your comment.
 

yolomage

Newbie
Aug 27, 2017
17
8
136
Bar Reputation is about the *kind* of customers the bar attracts.
If the reputation is low, people see it as a shady place where shady things are allowed — like a lousy bar with an easy waitress.
So low reputation = more harassment.

Bar Stars show how good the service is, and that affects how many people visit and how often they show up.
Low stars = fewer customers per table, fewer tips, and slower customer flow.
Hi hello. So to summerise: High Integrity = less harassment, Low Integrity = more harassment. and same for reputation. The only thing that matters for amount of money you gain is bar stars. Am I understanding that correctly?

If that is the case wouldn't it make more sense for them to be the same stat then past a point if they share the same purpose, and just have bar stars be based around amount earned and/or some arbitrary questline or somethin?

Or alternatively, im simply stupid and misunderstood your comment, and if so feel free to shame me or something.

Regardless, I do enjoy this style of game so looking forwards to this upcoming update.
 

Elminzter

Member
Oct 18, 2018
166
109
104
there is no deadline given just hey busy with this or that, in the real world every project has a deadline if u guys work at all..... no company will accept anything less, most of the games here are just projects with no clear deadline ... the question to ask are they serious in selling a finished product or just wants funds for development but without giving a clear deadline for a finished product... it makes sense for people to question the intention as normal person with common sense... my 2 cents....
 
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laurita100493

Newbie
Apr 4, 2018
42
60
203
Genuinely curious, because I don't really understand where you're coming from. I find it a little baffling, and would like to pick your brain.

You seem to think the devs here make a full living off of the games, presumably via Patreon or the like. Personally that seems unlikely to me (Patreon money is fickle and life is quite expensive), but who can say, I don't have the data. Regardless, I imagine most people with a Patreon account made it with the intent of getting money. Money is nice after all! But I don't understand why you think that means fun and self expression can't be primary motivators.

Game programming takes a huge amount of time, and is often very tedious in the day-to-day! And yet, people make games anyway, most realizing that they will likely never the equivalent to minimum wage for the hours put in (just look at the sales for indie games on steam- it's not great). Why? because they wanted to create something, for fun or self expression, so they worked through the grind. So why do they charge for their games if profit wasn't their sole motive? Well, would you consider walking up to a coworker or aquaintance who paints, and saying "Paint a protrait of my dog for free and give it to me. You do it for fun, right?" What about asking a harpist to play you a lullaby each night? These people enjoy what they do, likely even do it for no pay on their own time, but everybody wants *some* return on their labor if it's being enjoyed.


Do you... Know any artists? Because I do. And sure, they produce things for pleasure and practice, if not profit. But the output of significant work is *rarely* just handed to strangers for free.

And the last part I don't get. You seem to be acting like you purchased something, and have not gotten your moneys worth. The vast majority of us here have payed nothing, and will pay nothing. I'm not. Leeches, the lot of us! The devs are, in fact, not under any obligation to *us* for literally anything. For tha people financially supporting them, there is an argument if the dev is misleading them to keep their subscription flowing. But that;s the nature of the support platforms like Patreon!You are not purchasing somethignbeyond what is sated in the perks, you are doing it to *support them*. If you don't feel like they are worth supporting anymore... You stop. It's pretty easy, actually!

If I'm misunderstanding your points, feel free to correct me. I'm just kinda baffled by your comment.
Very well, I love dialogue and sharing, especially ideas.

My point of view is very simple.
There's a lot of talk here about unpaid work, and as I mentioned before, incongruous situations arise between two incompatible aspects.
You ask if I know any artists… Yes, more than one, and it's true that they intend to live from their work, from their expression… That is to say, what they do, their art, can generally be defined as the expression of their inner selves, and there's nothing more important than communicating what they feel with the resources they have. And of course, “most artists, not all,” would like to live well doing what they love most, and not only artists, we all would like the same. But on this site or platforms like Patreon, what I see is a very high degree of hypocrisy.
If a painter wants to live as a painter but has to work an office job, and in their free time paints because they enjoy it, keeping some paintings and giving others away. The painter who wants to make a living as a painter goes to a public square and tries to sell his paintings, but he's not an office worker. And he'll most likely earn much less money trying to sell his paintings than he would working as an office worker, but his job is to sell his paintings in a public square because that's what he chose.

And this is where I see the inconsistency. It seems they're ashamed that their job is trying to make a living from their expression or their art.
It's worth mentioning that the project ceased to be free the moment a bank account was opened to receive money, and even more so when those who pay are given privileges over those who don't.
 

Somoren

Member
Aug 23, 2021
168
97
143
Well, of course I know about software development timelines, since I work for a software company, and if I were to take more than 15 days to present progress on a project, I'd be in trouble.
They're not talking about company work tho, just software development overall:

Frisson's pace is very impressive for non-full time if you know anything about software dev
Do you agree or disagree that their development speed is quite respectable outside of any company workspace?
Do you consider that their pace is slow seeing the snippets and changelog/roadmap for the upcoming version?
 
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Oct 21, 2024
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Yes, it’s kind of amazing for us how many people are ready to give advice, or even say how things should be, just because they say so.

I don’t know how hard things are in DAZ or Blender, but saying HS2 is easy and fast is only half true. Yes, it’s fast to use, but getting something nice in HS2 is not easy, not fast, and sometimes even harder than getting a good render in other programs.

The same goes for coding. Sometimes it’s simple: you write it and it works. Other times it takes time. A lot of time. Not only when creating new systems or minigames, but even simple stuff can take way longer than expected.

Some people think we just sit at the PC and things “just happen.”
You sit 1 hour, you write 200 lines.
You sit 5 hours, you write 1000 lines.
You sit 1 hour, you make 10 renders.
You sit 5 hours, you make 50 renders.
Right?

Maybe for some people that’s true, but I strongly believe it usually isn’t.
This is a creative process. You can’t just sit down and do it on demand. Getting everything ready to even start working takes time. Thinking about what comes next can take a LOT of time. Testing the game, the flow, checking if something is fun or interesting, all of that takes time.
Writing, thinking, creating… it’s not something you “just do.”
There are days where you’re fully focused and ideas flow like nothing.
And there are many other days where you sit, think, think again, think once more, imagine things… and still nothing comes out.


And that’s just a small part of everything involved. There’s a lot more behind the scenes, and each part affects the creative process. Sometimes it’s easy, sometimes it’s a real pain.
And let’s not forget creative blocks, personal problems, or things that occupy your mind. Let’s not forget that we’re people too. We have bad days, good days, busy days, medical appointments, outings with friends or family, kids’ events, partners, life stuff.
Now, in my personal case… this is not an excuse or anything. As promised, the update will be released this year unless something really BAD happens (like dying, the PC dying, or power outages for several days, which sadly happens often here).


But really, guys, talking is easy. Writing nonsense is easy too. Putting yourself in someone else’s shoes is not.
Of course, there will always be trolls, and we give them little to no attention. But who knows, maybe some of those low-life trolls with too much free time, trying to give life lessons without knowing anything (or knowing very little), can be educated, taught, and maybe even turned into people with valuable opinions and useful suggestions.



Creating is easy… until you actually try to create, and that’s exactly why, if making games was that easy, we’d all be done already.
 

pantecosti

New Member
Oct 25, 2017
2
1
188
Sí, para nosotros es sorprendente cuántas personas están dispuestas a dar consejos o incluso a decir cómo deberían ser las cosas, sólo porque lo dicen.

No sé qué tan difícil sea usar DAZ o Blender, pero decir que HS2 es fácil y rápido es solo una verdad a medias. Sí, es rápido de usar, pero lograr algo bueno en HS2 no es fácil ni rápido, y a veces incluso más difícil que lograr un buen renderizado en otros programas.

Lo mismo ocurre con la programación. A veces es sencillo: lo escribes y funciona. Otras veces lleva tiempo. Mucho tiempo. No solo al crear nuevos sistemas o minijuegos, sino que incluso las cosas más sencillas pueden llevar mucho más tiempo del esperado.

Algunas personas creen que simplemente nos sentamos frente a la computadora y las cosas “simplemente suceden”.
Te sientas 1 hora y escribes 200 líneas.
Te sientas 5 horas y escribes 1000 líneas.
Te sientas 1 hora y haces 10 renders.
Te sientas 5 horas y haces 50 renders.
¿Bien?

Quizás para algunas personas eso sea cierto, pero creo firmemente que generalmente no lo es.
Este es un proceso creativo. No puedes simplemente sentarte y hacerlo cuando te lo pidan. Preparar todo para empezar a trabajar lleva tiempo. Pensar en lo que viene después puede llevar mucho tiempo. Probar el juego, el flujo, comprobar si algo es divertido o interesante, todo eso lleva tiempo.
Escribir, pensar, crear… no es algo que “simplemente haces”.
Hay días en los que estás totalmente concentrado y las ideas fluyen como si nada.
Y hay muchos otros días en los que te sientas, piensas, piensas de nuevo, piensas una vez más, imaginas cosas… y aún así no sale nada.


Y eso es solo una pequeña parte de todo lo que implica. Hay mucho más tras bambalinas, y cada parte afecta al proceso creativo. A veces es fácil, a veces es un verdadero dolor de cabeza.
Y no olvidemos los bloqueos creativos, los problemas personales ni las cosas que nos ocupan la mente. No olvidemos que también somos personas. Tenemos días malos, días buenos, días ocupados, citas médicas, salidas con amigos o familiares, eventos con los niños, parejas, cosas de la vida.
Ahora bien, en mi caso personal… esto no es excusa ni nada. Como prometí, la actualización se lanzará este año a menos que ocurra algo realmente grave (como un fallo de sistema, que se apague la PC o cortes de luz durante varios días, lo que lamentablemente ocurre a menudo aquí).


Pero en serio, chicos, hablar es fácil. Escribir disparates también. Ponerse en el lugar del otro no lo es.
Claro, siempre habrá trolls, y les prestamos poca o ninguna atención. Pero quién sabe, quizá algunos de esos trolls de baja estofa con demasiado tiempo libre, intentando dar lecciones de vida sin saber nada (o con muy poco), puedan ser educados, instruidos e incluso convertidos en personas con opiniones valiosas y sugerencias útiles.



Crear es fácil… hasta que realmente intentas crear, y es exactamente por eso que, si crear juegos fuera tan fácil, ya estaríamos todos acabados.
[/CITA]
Cuanto mejor eres, más envidia generas.
Hablar es fácil, pero muchos te apoyamos en todo lo que podemos. Tienes nuestro apoyo y estás haciendo un trabajo fantástico. ¡Sigue así!
 
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Elminzter

Member
Oct 18, 2018
166
109
104
Yes, it’s kind of amazing for us how many people are ready to give advice, or even say how things should be, just because they say so.

I don’t know how hard things are in DAZ or Blender, but saying HS2 is easy and fast is only half true. Yes, it’s fast to use, but getting something nice in HS2 is not easy, not fast, and sometimes even harder than getting a good render in other programs.

The same goes for coding. Sometimes it’s simple: you write it and it works. Other times it takes time. A lot of time. Not only when creating new systems or minigames, but even simple stuff can take way longer than expected.

Some people think we just sit at the PC and things “just happen.”
You sit 1 hour, you write 200 lines.
You sit 5 hours, you write 1000 lines.
You sit 1 hour, you make 10 renders.
You sit 5 hours, you make 50 renders.
Right?

Maybe for some people that’s true, but I strongly believe it usually isn’t.
This is a creative process. You can’t just sit down and do it on demand. Getting everything ready to even start working takes time. Thinking about what comes next can take a LOT of time. Testing the game, the flow, checking if something is fun or interesting, all of that takes time.
Writing, thinking, creating… it’s not something you “just do.”
There are days where you’re fully focused and ideas flow like nothing.
And there are many other days where you sit, think, think again, think once more, imagine things… and still nothing comes out.


And that’s just a small part of everything involved. There’s a lot more behind the scenes, and each part affects the creative process. Sometimes it’s easy, sometimes it’s a real pain.
And let’s not forget creative blocks, personal problems, or things that occupy your mind. Let’s not forget that we’re people too. We have bad days, good days, busy days, medical appointments, outings with friends or family, kids’ events, partners, life stuff.
Now, in my personal case… this is not an excuse or anything. As promised, the update will be released this year unless something really BAD happens (like dying, the PC dying, or power outages for several days, which sadly happens often here).


But really, guys, talking is easy. Writing nonsense is easy too. Putting yourself in someone else’s shoes is not.
Of course, there will always be trolls, and we give them little to no attention. But who knows, maybe some of those low-life trolls with too much free time, trying to give life lessons without knowing anything (or knowing very little), can be educated, taught, and maybe even turned into people with valuable opinions and useful suggestions.



Creating is easy… until you actually try to create, and that’s exactly why, if making games was that easy, we’d all be done already.
making games is easy, the hard part is making a game players want to play and keep playing... also development hell is another thing, but really I am sure everyone that wants to succeed in life has goals and deadline to make or else how do you even succeed in anything you do as deadline helps to move forward your small goals leading to the final goals...

so the question really is if any game developer is serious on making a game that players will buy and play these developers will try to get their product out ASAP, hey look at why AAA game companies try to commit to their deadline and release an unfinish game and later releasing bug fixes... its because of their commit deadline...

having buyers trust is very important, hey u are an indie game developer if your game succeeds you have that potential to make alot of money look at Karryn's Prison the game was release and it make alot of money... and there are many other success story for indie game developers... on the other hand there are way more so called game developers that are just interested in milking the sheeps look at this site some games that are still in development stage i.e. demo or alpha haha even after 5 years i mean man why people are such sheeps paying for something that never happens same old story for kickstarters which has failed as its just a hit and run tactics grab as much kickstart funds then run away....

just my 2 cents...
 

wildride69

Engaged Member
Jan 5, 2023
2,517
7,116
636
Yes, it’s kind of amazing for us how many people are ready to give advice, or even say how things should be, just because they say so.

I don’t know how hard things are in DAZ or Blender, but saying HS2 is easy and fast is only half true. Yes, it’s fast to use, but getting something nice in HS2 is not easy, not fast, and sometimes even harder than getting a good render in other programs.

The same goes for coding. Sometimes it’s simple: you write it and it works. Other times it takes time. A lot of time. Not only when creating new systems or minigames, but even simple stuff can take way longer than expected.

Some people think we just sit at the PC and things “just happen.”
You sit 1 hour, you write 200 lines.
You sit 5 hours, you write 1000 lines.
You sit 1 hour, you make 10 renders.
You sit 5 hours, you make 50 renders.
Right?

Maybe for some people that’s true, but I strongly believe it usually isn’t.
This is a creative process. You can’t just sit down and do it on demand. Getting everything ready to even start working takes time. Thinking about what comes next can take a LOT of time. Testing the game, the flow, checking if something is fun or interesting, all of that takes time.
Writing, thinking, creating… it’s not something you “just do.”
There are days where you’re fully focused and ideas flow like nothing.
And there are many other days where you sit, think, think again, think once more, imagine things… and still nothing comes out.


And that’s just a small part of everything involved. There’s a lot more behind the scenes, and each part affects the creative process. Sometimes it’s easy, sometimes it’s a real pain.
And let’s not forget creative blocks, personal problems, or things that occupy your mind. Let’s not forget that we’re people too. We have bad days, good days, busy days, medical appointments, outings with friends or family, kids’ events, partners, life stuff.
Now, in my personal case… this is not an excuse or anything. As promised, the update will be released this year unless something really BAD happens (like dying, the PC dying, or power outages for several days, which sadly happens often here).


But really, guys, talking is easy. Writing nonsense is easy too. Putting yourself in someone else’s shoes is not.
Of course, there will always be trolls, and we give them little to no attention. But who knows, maybe some of those low-life trolls with too much free time, trying to give life lessons without knowing anything (or knowing very little), can be educated, taught, and maybe even turned into people with valuable opinions and useful suggestions.



Creating is easy… until you actually try to create, and that’s exactly why, if making games was that easy, we’d all be done already.
Ignore the trolls and make the game you want to make, you have been doing great work so far. If you take a path you are not passionate about it will show in the writing. Take advice from your Patreons that actually support the project and ignore the complainers at the thieves den.

Can't wait for the next release.
 
Last edited:

candyate

Newbie
Dec 31, 2017
17
59
129
Well, of course I know about software development timelines, since I work for a software company, and if I were to take more than 15 days to present progress on a project, I'd be in trouble.
What never ceases to amaze me about this site is the general level of naiveté.
From believing that developers have real jobs and that they only do this for fun, as a hobby, or out of pure self-expression, to believing, when they say they take a break of 1 or 2 months, and some brainless person even says they take a break of 3 or 6 months because of exhaustion or illness… Well, in real life, that doesn't happen, neither when you work as an employee nor when you work for yourself. In real life, if for some stupid reason you decide to do something like that for more than 5 days, you lose money, clients, and work. If you don't believe me, just wait until you have a real job and you'll see. So, developers have jobs, and they do this for art… What can I say? It's very simple. An artist who can't make a living from their art might work another job, but expression is what matters most—being able to communicate what they want to communicate. This applies to painters, sculptors, architects, writers, and so on. If they can't support themselves that way, they'll do it for free until they become known. If you open an account to receive deposits, it's because you're making a living from it. That's not art, that's not expression, that's not sharing. That's called profiting. And that's what I don't understand about developers. Why are they ashamed to admit they make a living from this?
I don't get the logic here at all. Do we live in the same world?
First of all you are comparing full-time employment to somebody making a porn game online it's ridiculous. If you are absent from work for 3 days they can legally fire you for not honoring the employment contract. If frisson disappears right now you are owed nothing. I don't understand why you think these devs are supposed to treat you like a boss.
Secondly, most creatives I know have full-time or at least part-time employment. Unless you come from wealth or married rich relying on art as your sole income source is nigh impossible with how unstable it is, not to mention with how things are looking in the NSFW field recently.
If you are working right now then you should know burnout is very common, people take 2-4 weeks off to recharge all the time. This is a hobby project, many devs I follow go on hiatuses that are much longer or quit entirely as life stuff happens. Seems like the concept of "normal working adults earning side income from hobbies" is very foreign to you for whatever reason.
 
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