Skipping would ruin the flow of the game. The idea is for you to put in the effort for everything; otherwise, the corruption wouldn’t feel as real. That’s what we believe, but we’re open to suggestions and criticism.
(Regarding the text speed issue the quote above replied to)
Heya, just chiming in here! I haven't actually tried the game yet due to the text speed comments, but after reading this I wanted to add my small voice to that if possible!
I have ADHD and am a very fast reader. I can't speak for others but for me every single game that doesn't have instant text is borderline unplayable. I can't even begin to describe the annoyance of having to wait for an extra 1-2 seconds every other second. Even if that agonizing text animation can be skipped, constantly spamming click is just extra, and it massively increases the risk of missing dialogue or picking choices by accident.
The combination of slow text -> spamming click past choices -> inability to back up to history to read or change choices is one of the worst and most common accessibility problems for me, and one of the main reasons I avoid RPGM as a rule. Even if the story & dialogue is fantastic, I can't even focus on it when all my attention goes to the horrid usability and those pointless breaks interrupting my thoughts and immersion every second.
I get disabling skipping itself - even if that tends to hurt the replay value. But the main reason Ren'Py is so great for VN's is because these & other accessibility features are built-in. I urge you and other devs to reconsider removing these very basic features that exist for a reason.
Regardless, thanks for reading and wish you all the best! <3