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ha_pi_pi

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Sep 15, 2025
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This scene is from previous update
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What, no side view with his tongue doing it being visible?

As for the saves, if the dev is not able to make the old saves work, all the dev needs to do is add the option to the start of new game, like do you want to start after certain events, with certain stats, money, etc.? I've seen other devs doing it.
 
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Seanthiar

Active Member
Jun 18, 2020
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Precisely what I found by testing. It's mildly annoying that there's a hidden exhibition stat that's seemingly unconnected to the exhibition stat that you can actually see in game. As I said, had the visible stat at ~450 from a previous save, played normally to 525 or so, then grinded to 600 with no luck. Edited the visible stat to crazy high levels and it still didn't work. Edit the hidden stat (prolly could of just played a few more times since it was at 7 honestly) and voila it works.
Agree - it would be nice to have only one main public exhibition level that you can see and then know when you reach a specific value x option y will be available and so on. And to have it a bit more natural exhibition could have a visible modifier in being more or less exhibitionist depending on the place.
 

BobKels0

Member
Jun 19, 2017
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What, no side view with his tongue doing it being visible?

As for the saves, if the dev is not able to make the old saves work, all the dev needs to do is add the option to the start of new game, like do you want to start after certain events, with certain stats, money, etc.? I've seen other devs doing it.

Making saves compatible between versions for a sandbox game is a waste of time, well, that's just my opinion.
A button to start at a certain point, same thing, headache for nothing in a sandbox game, for a kinetic novel, why not, super easy to do.
As long as the game is in development, I don't even know why some devs bother dealing with save compatibility.
It's a lot of work just to please some people. They just have to deal with it, or wait for a full polished release, if restarting the game each update bothers them.
And, in a sandbox game, there's no reason stopping the dev to add content in the earlier parts of the game each updates, so you'll probably miss events.

Guys want updates every months, with tons of content, bug free, saves compatible...
Correct me if I'm wrong, they are not big production studios, they probably have to do side jobs or work on the game only on their free time.
Sometimes you have to compromise.
The 6 months between updates is not that surprising.
At least there's content worth playing, new ideas, interface improvments.
If what you see in the changelog doesn't please you, I suggest that you wait a few releases before coming back. Unfortunatly, yeah, it could be in a lot of months. That suck, but apart supporting them financially and make them confortable enough to hire some help, there's nothing we can do.
 

SaSteiner

Member
Nov 27, 2023
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They're probably gonna do this full time soon, judging by the numbers of new subs(more than doubled compared to before this update). So that probably means faster updates.
Nah, plenty of those are one month subs, who only subbed to get the newest version and cancel soon again.
Next month will be a drop again.
 
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Seanthiar

Active Member
Jun 18, 2020
636
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Making saves compatible between versions for a sandbox game is a waste of time, well, that's just my opinion.
......

Guys want updates every months, with tons of content, bug free, saves compatible...
Correct me if I'm wrong, they are not big production studios, they probably have to do side jobs or work on the game only on their free time.
Sometimes you have to compromise.
The 6 months between updates is not that surprising.
At least there's content worth playing, new ideas, interface improvments.
.....
A game that is distributed, even as a beta, should be save game compatible. Especially when you have paying customers. Sure there are situations where you can't do that, but there are still options - some bigger games on this site offer to import old saves to not lose work you invested. It doesn't matter if it is a sandbox or not , especially if it is a game with much grind like this game where you have to reach specific stats to do the new content you should spare the user the repeat of all the grind. It is different if content is inserted that you will miss if you use old save games.

That people want updates, especially if they like a game is normal. But honestly in my opinion 6 months is a bit much. 3 months would be better, even if there is less content. It depends always on planning and available resources. If I look at Zorlun who does a one man show with Project Myriam his planning is good and he does not take to long for updates and if someone want more content, just wait longer and have then a bigger update.
 
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BobKels0

Member
Jun 19, 2017
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A game that is distributed, even as a beta, should be save game compatible. Especially when you have paying customers. Sure there are situations where you can't do that, but there are still options - some bigger games on this site offer to import old saves to not lose work you invested. It doesn't matter if it is a sandbox or not , especially if it is a game with much grind like this game where you have to reach specific stats to do the new content you should spare the user the repeat of all the grind. It is different if content is inserted that you will miss if you use old save games.

That people want updates, especially if they like a game is normal. But honestly in my opinion 6 months is a bit much. 3 months would be better, even if there is less content. It depends always on planning and available resources. If I look at Zorlun who does a one man show with Project Myriam his planning is good and he does not take to long for updates and if someone want more content, just wait longer and have then a bigger update.

Sure there's options, but what I wanted to point out is. All of this costs time.
Introducing a feature, especially in a sandbox game, to jump to a certain point, costs time to implement, and it's a source of bugs, bugs that will consume time to fix.
This is why I said that at some point, you have to compromise.
All this time consumed is time not doing anything else, like adding new content, fixing bugs related to this new content, balancing the game as it grows and as you implement new features to not break the progression and so that the user still get the best experience, learning how tools you use works on the go and how to improve your workflows, etc... and beside all that, they have a life to live, like all of us, and sometimes, life happen.

Project Myriam isn't a sandbox game, there's paths, certainly lot of variables to handle, the difference is, the developper probably had pretty much all figured out since the very beginning of the game as to what to do along the development, and just stick to his plan until the very end, due to the nature of the game, there's a large number of paths, but they are finite, he can still add some unplanned things along the way, as long as these new paths don't disturb too much what he planned.
(Nice game by the way)
In a sandbox game, it's nearly impossible to have all figured out from the beginning due to the huge amount of choices and ways to progress.

I agree with the 3 months things, why not, but I'm pretty sure a lot of people will also complain about the content amount :)
 

Groovytime

Newbie
Dec 16, 2025
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A game that is distributed, even as a beta, should be save game compatible. Especially when you have paying customers. Sure there are situations where you can't do that, but there are still options - some bigger games on this site offer to import old saves to not lose work you invested. It doesn't matter if it is a sandbox or not , especially if it is a game with much grind like this game where you have to reach specific stats to do the new content you should spare the user the repeat of all the grind. It is different if content is inserted that you will miss if you use old save games.

That people want updates, especially if they like a game is normal. But honestly in my opinion 6 months is a bit much. 3 months would be better, even if there is less content. It depends always on planning and available resources. If I look at Zorlun who does a one man show with Project Myriam his planning is good and he does not take to long for updates and if someone want more content, just wait longer and have then a bigger update.
I totally agree, and honestly for the amount of content released it should have been 3 months ESPECIALLY for the paying customers. Now they might be fine with the amount of content released who really knows. People on here can claim they are paying customers all they want and to them I say PROVE IT, prove that you are not friends or family of the devs instead which seem likely do to all the love and praise you give this dev for the not much progress they made.

Anyways to your point, I think most people would like to see faster if less content updates.... partly so they can see the direction the dev is heading with their game. Honestly if it takes this dev another 6 months to put out this little amount of update I for one will be done with it and certainly won't become a paying customer. Also to those who say people are getting this for free? Its called advertising and testing, do you think half the people would be paying customers if it weren't for them getting to try it free first? Also all the people getting it for free are doing the testing for the dev because quite clearly they aren't doing it themselves with all the bugs.
 

zedascove

Active Member
Jul 13, 2018
731
1,522
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Nah, plenty of those are one month subs, who only subbed to get the newest version and cancel soon again.
Next month will be a drop again.
Hard to tell with new games like this one(with corruption theme on top of that). A lot of people probably didn't know about it yet prior to this update.

Personally I don't think it's gonna drop that much. Especially if you consider most of these subbed way after the game was leaked.

I remember people saying the same about that Naruto AI game(House of Shinobi) and their playerbase just kept growing.
 

kangmus007

New Member
Jun 1, 2023
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0
62
I got a notification that the door lock was repaired, but it still keeps getting jammed. Is this a bug, or is it a feature because of unpaid debt?
 

BobKels0

Member
Jun 19, 2017
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483
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I got a notification that the door lock was repaired, but it still keeps getting jammed. Is this a bug, or is it a feature because of unpaid debt?

Because the version leaked here was still a beta version, this bug is fixed in 0.4.2.
There's a changelog somewhere in the thread for 0.4.2, if you encounter another weird thing, you can see if it's a bug or not and if it's fixed.
 
4.50 star(s) 110 Votes