I'm not saying that a simple door lock made of a couple of nails and a screw costs a couple of dollars, I'm talking about balance. Locks break too often and for too long. If you want the heroine to be groped often, why bother with these games with locks?
Besides, there is a game bug - even a locked bathroom can be freely entered by anyone.
Again, it's a question of balance. Can Angel earn enough without essentially engaging in prostitution? If not, just say so, and I won't even try. You say the game is about corruption, but it seems like that option is implied. Naturally, I want to explore all possible paths; that's what games are for.
There may be a bug in the game.
There are only two buyers, and no matter how hard you try, your salary decreases by one dollar each time, never reaching zero. If it reaches zero, both the game and the usual meaning are lost. Wouldn't it be easier to freeze this quest until it is updated?
So how many days does it take? I've done this dozens of times in a row and nothing changes.
No, it doesn't work. I tried both methods in the current version and didn't see any difference. There are always lots of visitors, a select bunch of jerks who are always pestering you. Whether your reputation is 50 or 100. You only get big tips if you let them do whatever they want. They don't care about your reputation, no body means no money. It's easier not to approach them, but then the logic of the game completely collapses — it allows the waitress not to work at all. You have to agree, this shouldn't be the case, but it is.
Let there be decent visitors too, who will give good tips for a smile and a pretty face, then everything will be fine.
And there are so many who want to corrupt her.
It doesn't work. I tried to follow the pure path. Angels just grope and there is no more sheet.
If we consider those cases when she is groped against her will, then again - why create the appearance that something depends on refusal?
What if you end up with something like that? How can we know? Everything is still ahead of us. Not the worst game option in addition to the standard ones.
Speaking of the basic rules, it's a cage we built ourselves.
Thank you very much for your answers.
1 - The door lock works as a shield to help Angel, but it is not meant to be always available. You can pay to keep it repaired, cook daily to avoid the sleep penalty, or make her sleep clothed to add extra shields and stop him from going further.
2 - No, this game cannot be “won” with Angel avoiding all corruption.
3 - Money will not drop to zero when working at the car show, no matter what you do. That content is not finished yet, so the car sale cannot be completed for now. The game is still young, and missing content is expected.
4 - About the police in the subway:
if train2_setting_chance == 0: # normal chance
if subway2_karma == 0:
$ switch1 = renpy.random.choice([1,2,2,2,3])
if subway2_karma <= 1:
$ switch1 = renpy.random.choice([1,1,2])
if subway2_karma >= 2:
$ switch1 = 1
if switch1 <= 2:
$ switch2 = renpy.random.randint(1, 500)
if switch2 <= min(subway2_officer_calls_times, 200):
$ switch1 = 3
Explaining:
Rolls a random number between 1 and 500.
if switch2 <= min(subway2_officer_calls_times, 200):
$ switch1 = 3
- subway2_officer_calls_times = how many times police were called
- It is capped at 200, so it never becomes guaranteed
- The more police calls, the higher the chance the event doesn't trigger.
5 - About the reputation:
$ tablestaken = 0 ## number of tables taken at the moment
if table1 >= 1:
$ tablestaken += 1
if table2 >= 1:
$ tablestaken += 1
if table3 >= 1:
$ tablestaken += 1
if table4 >= 1:
$ tablestaken += 1
if table5 >= 1:
$ tablestaken += 1
pause 0.01
$ switch1 = renpy.random.randint(1, 12)
$ switch2 = switch1 + bar_stars + newcustomer_karma # min -1 max 22
if switch2 >= 16 + tablestaken:
$ newcustomer_karma = 0
$ tablestaken += 1
jump picktable
else:
if tablestaken <= 1:
if bar_happy_hour_on == 1:
$ newcustomer_karma += 6
$ newcustomer_karma += 3
elif tablestaken >= 5:
$ newcustomer_karma = 0
else:
if bar_happy_hour_on == 1:
$ newcustomer_karma += 3
$ newcustomer_karma += 1
bar_stars as you can see, affect the chance of customer.
for attacking Angel:
if bar_reputation >= 90:
$ switch1 += 7
elif bar_reputation >= 60:
$ switch3 += int(bar_reputation/20)
elif bar_reputation >= 40:
$ switch3 += 3
elif bar_reputation >= 20:
$ switch4 += 4
else:
$ switch4 += 5
if reputation >= 90:
$ switch1 += 5
elif reputation >= 60:
$ switch2 += int(reputation/20)
elif reputation >= 40:
$ switch3 += 4
elif reputation >= 20:
$ switch4 += 6
else:
$ switch4 += 8