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Jun 6, 2022
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Ah, that was the one I used at the time. I'm pretty sure v0.8.1 still has working links on this thread, but you'd have to look for it a bit (or settle for the compressed version).
Well, thanks. I actually found it. Someone has quoted th OP from when 0.8.1 was released and the old links where in there. ;);) Most didn't work. But a couple of them did.
 
Jun 6, 2022
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may I ask what is special about that version?
I played the latest version first, and things just didn't make much sense. It was so bad that I didn't even finish the prologue. But after finding out about the rework, I played the version before the rework, and it was really good. Things and dialogs made sense. And I'm actually enjoying it. Planning to finish it and then play the latest update from there.
 
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Jun 6, 2022
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Ok. Finished the game finally. Played the version before rework AND after rework. Gotta say, a really good game, turned to shit with the rework. And it looked liked the dev ran out of ideas on how to progress the game on 2 different paths:rolleyes:
 

GhostFaceGuy

Well-Known Member
Sep 16, 2019
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Ok. Finished the game finally. Played the version before rework AND after rework. Gotta say, a really good game, turned to shit with the rework. And it looked liked the dev ran out of ideas on how to progress the game on 2 different paths:rolleyes:
It looks badly after rework definitely! Why did he make all this rework is beyond me!
 

SonsOfLiberty

Community Champion
Compressor
Sep 3, 2022
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Hey everyone! After an absolutely insane workload, we're finally launching on Steam tomorrow. I honestly didn't expect there would be this much work involved, but somehow I managed to pull through. Tomorrow's the big day, and LISC is finally coming to Steam.

I want to tell you about what's next, but first and most importantly, I need to thank you all. Tomorrow is truly a huge milestone for me, and I would have never made it here without you. We've had our ups and downs, but at the end of the day, we've been in this together, and nothing means more to me than that.

During this process, you waited patiently for the game's new update and gave me the time I needed. Moving forward, I promise that every update I make will deliver both the best possible content and special Patreon-exclusive extras. I'll also make sure the new update will be worth the wait. If I can gain even a little momentum from this Steam release, I'll focus on building a team, expanding, and speeding up development. This process has made one thing crystal clear: this is definitely not a one-person job. The new update will kick off the game's second season, and I want to give you a sense of where the game and characters are headed. I believe it's going to be an amazing update. I want to both show you how far I've come since the beginning and prove that I can successfully deliver the experience I've always intended.

We've achieved incredible wishlist results in such a short time. I can't thank you enough for this interest, and now I need to carry this momentum to the final step: Steam reviews. Those of you who purchase the game, if you could leave honest reviews, you'd make an enormous impact on this whole journey. I'd be especially grateful if you could leave small personal identifiers like your Discord username, email name, or Patreon name in reviews posted during the first day or first week. I never want to forget those who provided the biggest support along this road.

I have more to share about Season 2, but I'll go into more detail in the next devlog.


I've added a preview of the many new animations that will be included. I'll be releasing the animation update after the Steam release. Don't forget to check it out!

Animation Preview

 
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