GhostFaceGuy
Well-Known Member
- Sep 16, 2019
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I doubt the developer release it at all. Moody lacks of team to do such kind of work.any news about S2?
I doubt the developer release it at all. Moody lacks of team to do such kind of work.any news about S2?
in common words the developer has excluded all school settings from the vn. Currently the mc with his friend are employed in the office of litigation firm in some minor positions. Taking into consideration the beginning of the initial plot such amendments are stupid. Lauren got in trouble due the dope circulating in the school.Sorry to ask, but what is the different between Steam and the Patron files ????
Hmmm, maybe he can restore the game back to it's original state thenFenriz is officially back on the project.
You must be registered to see the links
Hey everyone,
I know I’ve been a bit quiet lately, and I want to explain why. There were some deals and decisions I was waiting to finalize, and I really prefer not to share things until they’re set in stone. You may have noticed that I paused Patreon billing recently. That was intentional. I didn’t want anyone being charged during a period of uncertainty.
Now, I have one piece of not-so-great news… and a few really exciting ones.
Let’s start with the bad: I won’t be releasing the planned update just yet. But don’t worry—I’ll explain the reason behind that with the good news.
First up: our team is growing! Thanks to the success on Steam, I’ve been able to put together a proper dev team of five incredibly talented artists. One of them is someone many of you already know—Fenriz is officially back on the project. Along with three new amazing additions, we’re setting up a rock-solid pipeline for what comes next. And there’s one more person I’m super excited about: a very talented friend of mine, who’s currently wrapping up his own project. Once that’s released, he’ll be joining our team as well!
Now for the best part: we’ve designed a brand new, much more expansive system for Season 2. Development on it has already begun, but it’s going to take some time to bring it to life. During this period, I’ll keep billing paused. I’ll still be posting small updates. These will mostly be early prep content and behind-the-scenes progress—but billing will remain off until we’re ready to deliver major content again.
Going forward, thanks to the support we’ve gained from the Steam release, I plan to keep Patreon billing off by default unless it’s truly necessary. I want to make sure you’re not the ones carrying the burden of development. You’ve done more than enough already.
I know this approach might not please everyone, but I truly believe it’ll be worth it. Season 2 will launch with a whole new energy and a whole new arc—and I think it’s going to feel amazing for both you and us.
Thank you so much for sticking with me and being here. I appreciate every one of you.
With love,
MOODY
-------------------------------------------------------------------------------------------------
Hmmm, maybe he can restore the game back to it's original state then![]()
You must be registered to see the links
Hey everyone,
I know I’ve been a bit quiet lately, and I want to explain why. There were some deals and decisions I was waiting to finalize, and I really prefer not to share things until they’re set in stone. You may have noticed that I paused Patreon billing recently. That was intentional. I didn’t want anyone being charged during a period of uncertainty.
Now, I have one piece of not-so-great news… and a few really exciting ones.
Let’s start with the bad: I won’t be releasing the planned update just yet. But don’t worry—I’ll explain the reason behind that with the good news.
First up: our team is growing! Thanks to the success on Steam, I’ve been able to put together a proper dev team of five incredibly talented artists. One of them is someone many of you already know—Fenriz is officially back on the project. Along with three new amazing additions, we’re setting up a rock-solid pipeline for what comes next. And there’s one more person I’m super excited about: a very talented friend of mine, who’s currently wrapping up his own project. Once that’s released, he’ll be joining our team as well!
Now for the best part: we’ve designed a brand new, much more expansive system for Season 2. Development on it has already begun, but it’s going to take some time to bring it to life. During this period, I’ll keep billing paused. I’ll still be posting small updates. These will mostly be early prep content and behind-the-scenes progress—but billing will remain off until we’re ready to deliver major content again.
Going forward, thanks to the support we’ve gained from the Steam release, I plan to keep Patreon billing off by default unless it’s truly necessary. I want to make sure you’re not the ones carrying the burden of development. You’ve done more than enough already.
I know this approach might not please everyone, but I truly believe it’ll be worth it. Season 2 will launch with a whole new energy and a whole new arc—and I think it’s going to feel amazing for both you and us.
Thank you so much for sticking with me and being here. I appreciate every one of you.
With love,
MOODY
-------------------------------------------------------------------------------------------------
Hmmm, maybe he can restore the game back to it's original state then![]()
Well this kind of confirms that the steam version will be the only one being worked on from now on. I haven't played that yet so I guess it's time to give it a try.You must be registered to see the links
Hey everyone,
I know I’ve been a bit quiet lately, and I want to explain why. There were some deals and decisions I was waiting to finalize, and I really prefer not to share things until they’re set in stone. You may have noticed that I paused Patreon billing recently. That was intentional. I didn’t want anyone being charged during a period of uncertainty.
Now, I have one piece of not-so-great news… and a few really exciting ones.
Let’s start with the bad: I won’t be releasing the planned update just yet. But don’t worry—I’ll explain the reason behind that with the good news.
First up: our team is growing! Thanks to the success on Steam, I’ve been able to put together a proper dev team of five incredibly talented artists. One of them is someone many of you already know—Fenriz is officially back on the project. Along with three new amazing additions, we’re setting up a rock-solid pipeline for what comes next. And there’s one more person I’m super excited about: a very talented friend of mine, who’s currently wrapping up his own project. Once that’s released, he’ll be joining our team as well!
Now for the best part: we’ve designed a brand new, much more expansive system for Season 2. Development on it has already begun, but it’s going to take some time to bring it to life. During this period, I’ll keep billing paused. I’ll still be posting small updates. These will mostly be early prep content and behind-the-scenes progress—but billing will remain off until we’re ready to deliver major content again.
Going forward, thanks to the support we’ve gained from the Steam release, I plan to keep Patreon billing off by default unless it’s truly necessary. I want to make sure you’re not the ones carrying the burden of development. You’ve done more than enough already.
I know this approach might not please everyone, but I truly believe it’ll be worth it. Season 2 will launch with a whole new energy and a whole new arc—and I think it’s going to feel amazing for both you and us.
Thank you so much for sticking with me and being here. I appreciate every one of you.
With love,
MOODY
-------------------------------------------------------------------------------------------------
Hmmm, maybe he can restore the game back to it's original state then![]()
Wut, it's 3 months with nothing on Patreon and 18 months with no update, it's a long way off for that since the update just came out 2025-06-18, so 2027 is when that tag can be used if no update.The abandoned tag becomes more close a bit. RIP lisc.
Yeah, I'm more shocked they are leaving Patreon billing paused, I thought I would never see an honest dev again.Well this kind of confirms that the steam version will be the only one being worked on from now on. I haven't played that yet so I guess it's time to give it a try.
Looks few pages above. There is a difference setting (school has been replaced by office) due steam requirementsis the steam version and patron version the same?
The better question is does the steam version still have parts that say "Animation" instead of actually having an animation to playis the steam version and patron version the same?