- Sep 6, 2021
- 740
- 1,680
WTF does PC hardware have to do with bandwidth? They are completely separate systems.whats cod ?
and if your pc is top tier - why complain about bandwith? im sure you have a i-net flat dont you?
dont get why ppl think they should advise dev´s which format they should use
is there a program outthere which renders webp or w/e instead of jpg´s?
as far as i know webp is just a compression method
lets say a game has 2k rendered images - so the dev has to compress them all too?
I've got a potato of a PC and a gigabyte internet pipe. I downloaded this game in like 25 seconds via torrent - And yet.. in this rich western country I live, which developed a lot of the internet tech we use today, there's still 20% of the population who don't have access to reliable broadband, because they live in remote and rural areas. SpaceX isn't launching 100's of microsats per month just for shits & giggles you know. Some people have to watch their usage and some people have slower speeds and don't like having to wait an hour or two for a single update.
And yes, there's tons of services and apps to batch convert any type of file to any other type of file. And I can assure you, it would take less time for the dev to batch compress his image library then it would to do one single render in Daz.
This dev works in the max size images, which is correct. You always create big then shrink to final product for your end users. That's because it's impossible to "put that quality back" - so to speak. But this dev doesn't post process the images to make the game archive size user-friendly. That's just bad programming, TBH.
I'm sure some people (well, probably a lot!) remember the days when web pages had to be optimized to run well. I used to hand code html, to remove every unused space, extra line, put placeholders for images so the page content would load up faster, etc. etc. That skill is getting lost in the days of unlimited bandwidth and daily updates. Heck, I've downloaded games here where there was still trash work folders inside the main game folder.