Devlog #26
Hey, mates, we're back after a short break.
We've been working hard for about 1.5 weeks, and I can hear the questions you've been asking.
- So why haven't we provided any updates yet?
Let me briefly explain the situation.
We are currently fixing errors in the scenes. When the backgrounds involve multiple characters, we have to use layered rendering, which can be time-consuming and complicated. We then combine the images into a single one. Fortunately, the most challenging stage of rendering is now finished, and I can assure you that the process will be completed soon.
If you need a visual description, you can request one by either sending a message to Fenriz on Discord or by sending a private message on Patreon.
If you are among those who are waiting for a detailed explanation, you can continue reading the remainder of the article.
The average
HD character uses 2.4 GB of
GPU memory, which can increase to
3 GB when hair, clothes, and jewellery are included. When combined with the
environment, interior, and lights, GPU memory usage becomes extremely high.
For example,
Lauren uses 3.8 GB of GPU memory,
MC uses 2.1 GB, and each of the optimised
background characters use 1.3 GB, resulting in a
total of 19.5 GB of GPU memory for
15 characters. When you add the GPU memory usage of
Lauren, MC, the environment, and interior together, it adds up to
29 GB. The best GPU card available is the
RTX 3090, which has a total memory of
24 GB, meaning scenes need to be chopped up and rendered multiple times. To achieve this, we render the scene three times: first, we render the empty interior, then we render
MC and Lauren, and finally we render the
background characters.
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5 characters use 1.3 x 15 = 19.5 GPU memory.
Lauren+MC + 5.9 GB
Environment and Interior + 4 GB
Total = 29 GB GPU memory.
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We'll post new previews tomorrow.
For those of you who are uncertain about the release date, I assure you that it will be this month.