View attachment 3788160
that doesn't seem right
Overlay coordinate issue, seems the layers weren't sized correctly or someone went in manually and altered the coordinates.
Art is created in layers as a way to conserve resources both by the artist and the game engine. A base is drawn without stuff like facial expressions or even arms or legs then X amount of layers are added on top of eachother with those items so they can be switched out to simulate motion. Programs like Photoshop or any game engine use an internal coordinate grid to align those layers.
Mistakes like that are really sloppy, especially since they can be caught easily with a simple script (the equivalent of spellcheck but for graphics) pretty sure a lot of engines even have some alignment scripts built in...
By the looks of it no bug checking was done at all since I am finding bugs I remember seeing the last time I played this almost a year ago.
Does the dev publish the source code anywhere? I would love to get a look at it, most of the errors I found can be fixed in under 30 minutes if you know what you are doing. The convo menu crashes are really egregious, menu terminators at the end of dialog are literally one line of code that can be copy and pasted without any modifications. Unity convo menu's are basically a glorified switch statement in a loop, it's literally one of the first things you learn in any intro to coding class in high-school.