- May 15, 2017
- 144
- 193
Game is made with Game Maker Studio. That explains it. That tool spits out stuff that is just as unoptimizable as Renpy and RPGM.Same. This game has an incredible amount of potential, but it lags like crazy on my computer with hardware that was just updated this past year (Ryzen 7 5700X, RTX 3070 Ti, 32GB DDR4 RAM). No idea how it's so un-optimized, my computer has been able to run anything I've thrown at it other than this game. I keep running into random crashes, too.
Really impressed by their sandbox mode though, that's a good addition:You must be registered to see the links
Wish their gallery had dialogue.
Still better than Summertime Saga that is raking in $40,000+ a month but releasing only partial updates only once every few months. Half a million USD a year for like, 5 partial updates. Wild.Seems he has hired new people to work on animations and are working on alot of mechanics at the same time. He states on the patreon he can´t give an exact date for the next release - only "that we are working on it". That was on the fourth so we´ll see, but I wouldn´t keep my hopes up for something before 1 or 2 months into 2023. View attachment 2255160
the game engine breaks if you click too quickly, or click too much, it's really not a good game engineSadly this game is a buggy/laggy mess and it is not the fault of my pc as I can run most new high end games with very high settings. I tried this game on android as well and oh boy that is even worse, never in my life did I have so many crashes, I used to save my files after every action and gave up on the game after it crashed for the 20th time. I hope the dev puts his focus on fixing this buggy mess, because right now I don't see how anybody would want to continue playing the game with this engine. The Art seems fine from the pictures, but as I stated the crash show ruined it.
barely or less than 2 a year, a shameIt has now slowly but surely leveled off that you can only expect 2 updates a year from this developer