'Asks for opinion of players.
Proceeds to say opinion doesn't matter and was going to add regardless.
...Game changed way too much.'
Why do people always use false equivalences. "Who asks you to stay?" Same person who asked you to post a reply without touching on the above. Whataboutism is wild while ignoring the issues I specifically called out as my reasoning for dropping this bait and switch.
Updates could be 1 chapter each day but they mean nothing to me when I played v0.01 for the Incest and came back many months later after hearing talk of an update for months only to see forced sideshow hillbillies in a trailerpark with no mention of the main point in the game, not that it matters at this point but did I miss the fam being mentioned?
### How Long Does It Take to Make a Visual Novel in Ren’Py?
The development time for a visual novel in Ren’Py **varies greatly depending on the project scope and the team’s (or solo developer’s) experience**. Let’s break down the key factors and estimate timelines.
### Key Factors Affecting Development Time
1. **Script Length**
* short novel (1–2 hours of gameplay): 10–30 K characters;
* medium (2–4 hours): 30–60 K characters;
* long (5+ hours): 60–150+ K characters.
2. **Plot Complexity**
* linear story — faster to develop;
* branching paths with multiple endings — requires more time to design alternatives.
3. **Art Assets**
* background images;
* character sprites (multiple expressions);
* icons and UI elements;
* animations (if included).
4. **Audio**
* background music;
* sound effects;
* voice acting (if planned).
5. **Additional Mechanics**
* mini‑games;
* stat systems (relationship points, reputation, etc.);
* complex transitions and animations.
6. **Developer Experience**
* beginners spend more time learning Ren’Py;
* experienced devs can speed up the process using templates and existing solutions.
### Estimated Timelines (Working 5–7 Hours per Week)
- **Short Novel** (1–2 hours, linear plot, minimal mechanics):
* 2–4 weeks — if you have ready‑made art assets and a simple script;
* 6–8 weeks — if creating all graphics from scratch.
- **Medium Novel** (2–4 hours, several endings, basic mechanics):
* 2–3 months — with ready assets;
* 4–6 months — if drawing everything yourself.
- **Long Novel** (5+ hours, complex branching, mini‑games, full voice acting):
* 6–9 months — for an experienced team;
* 1–1.5 years — for a solo developer starting from scratch.
### Stage‑by‑Stage Breakdown
1. **Pre‑production** (1–4 weeks)
* concept, genre, target audience;
* story outline (branching flowchart);
* character and location concept art;
* music and SFX selection.
2. **Scriptwriting** (1–8 weeks)
* writing dialogues and descriptions;
* designing endings and key choices.
3. **Art Production** (2–12 weeks)
* backgrounds;
* sprites;
* user interface.
4. **Ren’Py Programming** (2–10 weeks)
* scene layout;
* implementing branching;
* adding mechanics and mini‑games;
* integrating audio.
5. **Testing and Polishing** (2–6 weeks)
* bug hunting;
* difficulty balancing;
* text and timing adjustments.
6. **Export and Release** (1–2 weeks)
* building for platforms (PC, mobile);
* preparing promotional materials.
### Tips to Speed Up Development
- Use **ready‑made assets** (e.g., from itch.io, OpenGameArt.org).
- Start with a **minimal playable loop** (1 scene + 1 choice + 1 ending), then expand.
- Test **at every stage**, not just at the end.
- Divide tasks: one person writes the script, another draws, a third codes.
- Explore **Ren’Py templates** — they save time on UI setup.
If you have a specific project scope (e.g., “a 3‑hour novel with 3 endings”), I can help create a detailed stage‑by‑stage plan with timelines.