- Feb 18, 2020
- 5
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well doneView attachment 556745
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Here are some sneak peek preview screenshots for the new system of animated facial expressions during sex scenes that will be introduced in the upcoming v2.19.
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I see the bug. Think Vinfamy will have to look at this. (I'll send you the report in Discord...)well i think that what happened to me then, and iresolve it manually in-game
Issue found and fixed. LP's internatl structure was opposite to what Vin and me agreed ondid you use the installer ? if so don`t use it anymore it seems it be broke abit
thank youIssue found and fixed. LP's internatl structure was opposite to what Vin and me agreed on
Update here:You must be registered to see the links
IMPORTANT: (Only if using the launcher and lifeplay.exe directly) - Please SAVE a game state once after using the launcher. Then it will persist the correct module in the game settings order, so calling LifePlay.exe w/o the launcher works as well
No, if he makes another mistake, we will have Vima EXECUTED. Off with his head!Next time I put you in my Dungeon...No more Mistakes then....Giggles!
Sounds simple enough. Will add in the version after next. (Sorry, I only saw this post now, already compiled v2.19 RC1, would have added them this version if I saw your request earlier)Vinfamy Sorry another request, If possible when you get time.
Should be fairly basic thought "String = enterString()" Get user input as a string. Same as "enterBusinessName()" but assigns to a string.
Then the ability to .getGlobalString()/.setGlobalString()
This could have quite a few uses nicknames/actual basic text input(like old text adventures)/naming custom items(Your book "Lifeplay erotica" sold 3 copies this month) etc.
I'll try to allow the game settings in the start menu, it's just avoiding bugs that's the concern since some stuffs that the settings affect aren't initialized yet when you're in the start menu.i am playing the beta version and there is a problem with buying buisnesses, i can buy them,but when i move away and then come back i have to buy it again. oh and vinfamy my question was is it possible to put the game settings in the start menu when you open the game instead of after starting or load a save?
ah, I understand what's going on, will fix. The businesses are actually saved (you'll receive revenue for them at the end of the month), only the markers haven't been generated.no it doesn`t it only copy the name in search,i gave the place two different names,when i came back i bought it again and when i used search it showed me the two names i gave the place,oh and if it maybe matters or not i used the bath map
So happy for you, Vinfamy! You're one of the most serious developers I've seen, especially compared to what I've stumbled upon within the porn genre. If anything, you deserve all the support and I hope there is even more of it coming.You must be registered to see the links
Thank you so much everyone for your incredible support since my post on Saturday aboutYou must be registered to see the links. I genuinely could never have imagined that the target could be reached in less than a week (3 days and 20 hours to be exact)! And I'm thankful for the trust that both my new and existing patrons have put in my ability to take this project to the next level.
As promised, now that the milestone has been reached, from now on I will be able to treat LifePlay as a part-time job and dedicate at least 30 hours a week (or 60 hours each update) to working on it. More importantly, as soon as v2.19 (Sex Expressions and UI) is released this weekend, I will immediately start working on LifePlay 3.0. This AI and Interaction Overhaul, as described inYou must be registered to see the links, will be completed over 5 updates finishing on 2 May, scheduled for release as follows:
I will post more details about exactly what new features from the AI and Interaction Overhaul can be expected in each update one week before the respective ETA's above. Similar to the character model overhaul last year, even though the first 4 updates of this overhaul are marked as 'beta' (meaning some WIP stuffs and some possible bugs), the aim is to keep the game as playable as possible during this 'beta' period and allow players to test the new features from the overhaul right away so that they can be improved and polished by the time v3.0 Stable comes around.
- 7 March: v3.0 Beta 1
- 21 March: v3.0 Beta 2
- 4 April: v3.0 Beta 3
- 18 April: v3.0 Beta 4
- 2 May: v3.0 Stable
Thank you again for all your support, without which, this ambitious overhaul wouldn't have been becoming a reality so soon!