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Anteron

Well-Known Member
Jun 17, 2023
1,984
2,486
I wonder if vin is cashing in on that 255 dollars every month or if he like died or something anyone heard from him?
No, and some of us tried - including those who were supporters. No word here, Discord or Patreon.
 
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Edwarf

Member
Jun 8, 2017
399
457
Again: no.
LifePlay= indie game.
The Sims = commercial game.

That's said, there's no other game (AFAIK) like this in the site, and offers the possibility to, with some skill and patiente, recreate any real person and put them in the game.

Once again, though I consider that question legit, the comparisson is quite unfair. ;)
 

Sticky-Residue

New Member
May 26, 2018
6
4
Again: no.
LifePlay= indie game.
The Sims = commercial game.

That's said, there's no other game (AFAIK) like this in the site, and offers the possibility to, with some skill and patiente, recreate any real person and put them in the game.

Once again, though I consider that question legit, the comparisson is quite unfair. ;)
Someone DM me the right direction to find out the 'Sims Porn Mods'.
 

ZonesIntruder

Member
Jun 23, 2022
229
125
Alright, I finally resolved to break silence on this. I remember I downloaded the latest project filed version of this which was one of my highest hopes to see getting so much better to make Unreal Engine get into a Second Life based and improved creative platform and simulator ─ not a game, because Second Life was no game but a platform with gaming possible space within ─ instead waiting for Second Life to get to Unreal Engine, something by now I'm sure ain't never gonna happen.

Now... I wanted to help the creator improving the project while gaining my own experience with UE, specially since switching to UE5 from its Early Access release. I've tried but all was broken... impossible to convert the animations or working on the rigging of the characters so to use the better human bodies I have at my disposal. I had to give up trying, even due to my limited knowledge at that time.

I can see the project has been abandoned and I'm not surprised, just like many of you, but I find it hard to give up on it. I would try to take it over myself and see what I can do with it, specially with my long experience in Second Life, with all my knowledges of what was working and what was not.

Wild Life is something I see very close to Sex Life, and much better. Wild Life has also what Second Life is missing: machinima full support and characters proper physics... which make the amazing quality of the characters and their outfits, improved exponentially along the last decade, fall short in blowing my mind and in turn a lotta people hot instead of becoming a joke for them.
Unfortunately Wild Life is single player oriented and that's a huge limitation in my opinion, on that perspective, hence I believe SexLife still has the same potential I saw in it at its first release.


So... what would be my goal taking this over?

1. improving the interface, which was a real pain in the ass making me abandon the game every time I've tried to enjoy it.​
2. Improving the characters, which have something so wrong I can barely try to explain... let's say... they look lifeless!!! So bringing them to life is definitely the greatest goal of them all, because even the best animations won't help make character get alive. Not to mention the characters' creation system which is simply a mess and needs massive improvements.​
3. Speaking of animations... things get complex somehow but kinda interesting also because of the variety... as I said I didn't get to the point I could valuate their quality, I could barely make two character get close to a bed and it was more awkward than a blind date gone wrong! In other words... I believe the whole mechanic should be reworked and that looks and sounds as much difficult but challenging and I love challenges!​
4. Work on how the character interact and adapt to the environment, which was also something I struggled to understand and put in practice. "Gameplay" is definitely one of the things which can improve it a lot and make it become really something to enjoy.​
5. Second Life's biggest problem was the way LindenLab dealt with marketing and with communicating the real value and potential of the platform and in helping people understand how to use that awesome platform properly. Which could help Second Life to not have a fallout in terms of users and, as consequence, popularity. I believe SexLife should take a specific direction in that sense, trying the best to not fall into the same disgrace making the same errors.​



I could add a couple of points but I stop there on that poker, whoever knows Second Life and the story of its competitors which had an even worse destiny... Blue Mars docet!
Dunno yours opinion on all this, if the developer is reading this and wishes to let me know his own opinion too, I'll glad to read it.


I'm throwing the pebble onto the surface of the dead calm here, waiting to see the ripples...
 
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HighKnow

Newbie
Feb 18, 2018
23
18
We're probably not the right people to talk to about that. Only one person can and should decide that. And you have to reach them first. That's also a cool thing you're doing. I don't think anyone would be sad if there was progress here. But from what I've read here, even people who helped build the whole game and are still active here can't reach them.
 
3.30 star(s) 118 Votes