Edwarf

Member
Jun 8, 2017
415
474
Again: no.
LifePlay= indie game.
The Sims = commercial game.

That's said, there's no other game (AFAIK) like this in the site, and offers the possibility to, with some skill and patiente, recreate any real person and put them in the game.

Once again, though I consider that question legit, the comparisson is quite unfair. ;)
 

Sticky-Residue

New Member
May 26, 2018
6
4
Again: no.
LifePlay= indie game.
The Sims = commercial game.

That's said, there's no other game (AFAIK) like this in the site, and offers the possibility to, with some skill and patiente, recreate any real person and put them in the game.

Once again, though I consider that question legit, the comparisson is quite unfair. ;)
Someone DM me the right direction to find out the 'Sims Porn Mods'.
 

ZonesIntruder

Member
Jun 23, 2022
231
126
Alright, I finally resolved to break silence on this. I remember I downloaded the latest project filed version of this which was one of my highest hopes to see getting so much better to make Unreal Engine get into a Second Life based and improved creative platform and simulator ─ not a game, because Second Life was no game but a platform with gaming possible space within ─ instead waiting for Second Life to get to Unreal Engine, something by now I'm sure ain't never gonna happen.

Now... I wanted to help the creator improving the project while gaining my own experience with UE, specially since switching to UE5 from its Early Access release. I've tried but all was broken... impossible to convert the animations or working on the rigging of the characters so to use the better human bodies I have at my disposal. I had to give up trying, even due to my limited knowledge at that time.

I can see the project has been abandoned and I'm not surprised, just like many of you, but I find it hard to give up on it. I would try to take it over myself and see what I can do with it, specially with my long experience in Second Life, with all my knowledges of what was working and what was not.

Wild Life is something I see very close to Sex Life, and much better. Wild Life has also what Second Life is missing: machinima full support and characters proper physics... which make the amazing quality of the characters and their outfits, improved exponentially along the last decade, fall short in blowing my mind and in turn a lotta people hot instead of becoming a joke for them.
Unfortunately Wild Life is single player oriented and that's a huge limitation in my opinion, on that perspective, hence I believe SexLife still has the same potential I saw in it at its first release.


So... what would be my goal taking this over?

1. improving the interface, which was a real pain in the ass making me abandon the game every time I've tried to enjoy it.​
2. Improving the characters, which have something so wrong I can barely try to explain... let's say... they look lifeless!!! So bringing them to life is definitely the greatest goal of them all, because even the best animations won't help make character get alive. Not to mention the characters' creation system which is simply a mess and needs massive improvements.​
3. Speaking of animations... things get complex somehow but kinda interesting also because of the variety... as I said I didn't get to the point I could valuate their quality, I could barely make two character get close to a bed and it was more awkward than a blind date gone wrong! In other words... I believe the whole mechanic should be reworked and that looks and sounds as much difficult but challenging and I love challenges!​
4. Work on how the character interact and adapt to the environment, which was also something I struggled to understand and put in practice. "Gameplay" is definitely one of the things which can improve it a lot and make it become really something to enjoy.​
5. Second Life's biggest problem was the way LindenLab dealt with marketing and with communicating the real value and potential of the platform and in helping people understand how to use that awesome platform properly. Which could help Second Life to not have a fallout in terms of users and, as consequence, popularity. I believe SexLife should take a specific direction in that sense, trying the best to not fall into the same disgrace making the same errors.​



I could add a couple of points but I stop there on that poker, whoever knows Second Life and the story of its competitors which had an even worse destiny... Blue Mars docet!
Dunno yours opinion on all this, if the developer is reading this and wishes to let me know his own opinion too, I'll glad to read it.


I'm throwing the pebble onto the surface of the dead calm here, waiting to see the ripples...
 
Last edited:

HighKnow

Newbie
Feb 18, 2018
29
20
We're probably not the right people to talk to about that. Only one person can and should decide that. And you have to reach them first. That's also a cool thing you're doing. I don't think anyone would be sad if there was progress here. But from what I've read here, even people who helped build the whole game and are still active here can't reach them.
 

exjoker \SX

Newbie
Oct 14, 2022
80
52
Now... I wanted to help the creator improving the project while gaining my own experience with UE, specially since switching to UE5 from its Early Access release. I've tried but all was broken... impossible to convert the animations or working on the rigging of the characters so to use the better human bodies I have at my disposal. I had to give up trying, even due to my limited knowledge at that time.
Hey bro, I noticed that you are quite active in sandbox game community, pretty good of you :) (y)

Seems like you have some expertise in sandbox games. What you suggested are precious for building and perfecting the game that used to be full of potential.

You know what... LifePlay IS my first sandbox game downloaded from f95zone. Some sort of feelings were fostered in my own POV. So when I first realized this game got abandoned, a huge stone of depression fell upon my heart:(

And like you do, I do not wish to give up this game. I wanna DIY a pure lesbian(or sapphic in another word) harem route in this game after all! I wanna achieve it!

And lastly, I'd like to know how do you think of the game Breeders of Nephelym? I assume that you may also have a taste on this game?:oops: Well, if my assumption goes wrong, please don't mind for I have no intention to offend you:cry:
 

Lostlegends

Active Member
Modder
Jul 9, 2017
596
1,176
Alright, I finally resolved to break silence on this. I remember I downloaded the latest project filed version of this which was one of my highest hopes to see getting so much better to make Unreal Engine get into a Second Life based and improved creative platform and simulator ─ not a game, because Second Life was no game but a platform with gaming possible space within ─ instead waiting for Second Life to get to Unreal Engine, something by now I'm sure ain't never gonna happen.

Now... I wanted to help the creator improving the project while gaining my own experience with UE, specially since switching to UE5 from its Early Access release. I've tried but all was broken... impossible to convert the animations or working on the rigging of the characters so to use the better human bodies I have at my disposal. I had to give up trying, even due to my limited knowledge at that time.

I can see the project has been abandoned and I'm not surprised, just like many of you, but I find it hard to give up on it. I would try to take it over myself and see what I can do with it, specially with my long experience in Second Life, with all my knowledges of what was working and what was not.

Wild Life is something I see very close to Sex Life, and much better. Wild Life has also what Second Life is missing: machinima full support and characters proper physics... which make the amazing quality of the characters and their outfits, improved exponentially along the last decade, fall short in blowing my mind and in turn a lotta people hot instead of becoming a joke for them.
Unfortunately Wild Life is single player oriented and that's a huge limitation in my opinion, on that perspective, hence I believe SexLife still has the same potential I saw in it at its first release.


So... what would be my goal taking this over?

1. improving the interface, which was a real pain in the ass making me abandon the game every time I've tried to enjoy it.​
2. Improving the characters, which have something so wrong I can barely try to explain... let's say... they look lifeless!!! So bringing them to life is definitely the greatest goal of them all, because even the best animations won't help make character get alive. Not to mention the characters' creation system which is simply a mess and needs massive improvements.​
3. Speaking of animations... things get complex somehow but kinda interesting also because of the variety... as I said I didn't get to the point I could valuate their quality, I could barely make two character get close to a bed and it was more awkward than a blind date gone wrong! In other words... I believe the whole mechanic should be reworked and that looks and sounds as much difficult but challenging and I love challenges!​
4. Work on how the character interact and adapt to the environment, which was also something I struggled to understand and put in practice. "Gameplay" is definitely one of the things which can improve it a lot and make it become really something to enjoy.​
5. Second Life's biggest problem was the way LindenLab dealt with marketing and with communicating the real value and potential of the platform and in helping people understand how to use that awesome platform properly. Which could help Second Life to not have a fallout in terms of users and, as consequence, popularity. I believe SexLife should take a specific direction in that sense, trying the best to not fall into the same disgrace making the same errors.​



I could add a couple of points but I stop there on that poker, whoever knows Second Life and the story of its competitors which had an even worse destiny... Blue Mars docet!
Dunno yours opinion on all this, if the developer is reading this and wishes to let me know his own opinion too, I'll glad to read it.


I'm throwing the pebble onto the surface of the dead calm here, waiting to see the ripples...
I don't come her very often anymore, but this post gave me a chuckle so I will reply. As someone involved in game dev for around 40 years, yes I am that old! The problems with Lifeplay started a very long time ago. One of the first real bugs was the old underwear showing through the clothing, although I tried to help with advice on using shaders to hide body parts and clothing, when underneath outer garments, it was too much trouble to be bothered with, and Vin just removed all the underwear. Almost every bug since then has been gone around or ignored, I have looked at the code on many occasions and came to a simple conclusion. I am also quite sure this is why Lifeplay is abandoned, it is a total mess of spaghetti code. Trying to fix it, is nonsensical, if you can understand it, and that is a very big IF, it would be quicker, cleaner and all together better just to start again and remake it from scratch.
 

HowlerMonkee

Newbie
Dec 3, 2019
20
18
Alright, I finally resolved to break silence on this. I remember I downloaded the latest project filed version of this which was one of my highest hopes to see getting so much better to make Unreal Engine get into a Second Life based and improved creative platform and simulator ─ not a game, because Second Life was no game but a platform with gaming possible space within ─ instead waiting for Second Life to get to Unreal Engine, something by now I'm sure ain't never gonna happen.

Now... I wanted to help the creator improving the project while gaining my own experience with UE, specially since switching to UE5 from its Early Access release. I've tried but all was broken... impossible to convert the animations or working on the rigging of the characters so to use the better human bodies I have at my disposal. I had to give up trying, even due to my limited knowledge at that time.

I can see the project has been abandoned and I'm not surprised, just like many of you, but I find it hard to give up on it. I would try to take it over myself and see what I can do with it, specially with my long experience in Second Life, with all my knowledges of what was working and what was not.

Wild Life is something I see very close to Sex Life, and much better. Wild Life has also what Second Life is missing: machinima full support and characters proper physics... which make the amazing quality of the characters and their outfits, improved exponentially along the last decade, fall short in blowing my mind and in turn a lotta people hot instead of becoming a joke for them.
Unfortunately Wild Life is single player oriented and that's a huge limitation in my opinion, on that perspective, hence I believe SexLife still has the same potential I saw in it at its first release.


So... what would be my goal taking this over?

1. improving the interface, which was a real pain in the ass making me abandon the game every time I've tried to enjoy it.​
2. Improving the characters, which have something so wrong I can barely try to explain... let's say... they look lifeless!!! So bringing them to life is definitely the greatest goal of them all, because even the best animations won't help make character get alive. Not to mention the characters' creation system which is simply a mess and needs massive improvements.​
3. Speaking of animations... things get complex somehow but kinda interesting also because of the variety... as I said I didn't get to the point I could valuate their quality, I could barely make two character get close to a bed and it was more awkward than a blind date gone wrong! In other words... I believe the whole mechanic should be reworked and that looks and sounds as much difficult but challenging and I love challenges!​
4. Work on how the character interact and adapt to the environment, which was also something I struggled to understand and put in practice. "Gameplay" is definitely one of the things which can improve it a lot and make it become really something to enjoy.​
5. Second Life's biggest problem was the way LindenLab dealt with marketing and with communicating the real value and potential of the platform and in helping people understand how to use that awesome platform properly. Which could help Second Life to not have a fallout in terms of users and, as consequence, popularity. I believe SexLife should take a specific direction in that sense, trying the best to not fall into the same disgrace making the same errors.​



I could add a couple of points but I stop there on that poker, whoever knows Second Life and the story of its competitors which had an even worse destiny... Blue Mars docet!
Dunno yours opinion on all this, if the developer is reading this and wishes to let me know his own opinion too, I'll glad to read it.


I'm throwing the pebble onto the surface of the dead calm here, waiting to see the ripples...
If you want to try to tackle all that, go for it. I always wanted to see this game continue.
 

Anteron

Engaged Member
Jun 17, 2023
2,254
2,740
He was trying to fix pregnancy in the game, took longer than expected then he CLAIMED some sort of family problem, and has been radio silent for well over a year and a half. There were all sorts of other bugs too. Every fix seemed to create 1 or more new ones.
 

exjoker \SX

Newbie
Oct 14, 2022
80
52
I find this game really driving me nuts sometimes.

Like for example: I re-downloaded this game yesterday, and everything was fine. I could have sex with others normally, having eaten tons of vaginas and girly dicks.

But everything went wrong when my mc(female) proposed spouse to a futa. After pairing up, I tried to have sex, but guess what? Boom! The game crushed! And ever since this, whenever hooking up with other NPC, the game became dysfunctional, as if sex were prohibited after breaking the law of slutty life pattern!

What a bug that upsets me :mad: Any measures to cope with it? Or do I have to claim that this game is totally dead in my mind?

ADD: if my description isn't clear enough, I can record my situation later on.
 
3.30 star(s) 118 Votes