Click on the attachment, open the file with Winrar and extract contents in to the modules folderhow do i download people's created characters of different porn stars
Or that we knew what was up with the dev/he'd return. I used to patron this one for quite a while.i wish this game was cleaned up back end ways that way people with some more skills could keep updating it
Someone DM me the right direction to find out the 'Sims Porn Mods'.Again: no.
LifePlay= indie game.
The Sims = commercial game.
That's said, there's no other game (AFAIK) like this in the site, and offers the possibility to, with some skill and patiente, recreate any real person and put them in the game.
Once again, though I consider that question legit, the comparisson is quite unfair.![]()
there's a sister site to mod the sims calledSomeone DM me the right direction to find out the 'Sims Porn Mods'.
Loverslab works.Someone DM me the right direction to find out the 'Sims Porn Mods'.
Hey bro, I noticed that you are quite active in sandbox game community, pretty good of youNow... I wanted to help the creator improving the project while gaining my own experience with UE, specially since switching to UE5 from its Early Access release. I've tried but all was broken... impossible to convert the animations or working on the rigging of the characters so to use the better human bodies I have at my disposal. I had to give up trying, even due to my limited knowledge at that time.
I don't come her very often anymore, but this post gave me a chuckle so I will reply. As someone involved in game dev for around 40 years, yes I am that old! The problems with Lifeplay started a very long time ago. One of the first real bugs was the old underwear showing through the clothing, although I tried to help with advice on using shaders to hide body parts and clothing, when underneath outer garments, it was too much trouble to be bothered with, and Vin just removed all the underwear. Almost every bug since then has been gone around or ignored, I have looked at the code on many occasions and came to a simple conclusion. I am also quite sure this is why Lifeplay is abandoned, it is a total mess of spaghetti code. Trying to fix it, is nonsensical, if you can understand it, and that is a very big IF, it would be quicker, cleaner and all together better just to start again and remake it from scratch.Alright, I finally resolved to break silence on this. I remember I downloaded the latest project filed version of this which was one of my highest hopes to see getting so much better to make Unreal Engine get into a Second Life based and improved creative platform and simulator ─ not a game, because Second Life was no game but a platform with gaming possible space within ─ instead waiting for Second Life to get to Unreal Engine, something by now I'm sure ain't never gonna happen.
Now... I wanted to help the creator improving the project while gaining my own experience with UE, specially since switching to UE5 from its Early Access release. I've tried but all was broken... impossible to convert the animations or working on the rigging of the characters so to use the better human bodies I have at my disposal. I had to give up trying, even due to my limited knowledge at that time.
I can see the project has been abandoned and I'm not surprised, just like many of you, but I find it hard to give up on it. I would try to take it over myself and see what I can do with it, specially with my long experience in Second Life, with all my knowledges of what was working and what was not.
Wild Life is something I see very close to Sex Life, and much better. Wild Life has also what Second Life is missing: machinima full support and characters proper physics... which make the amazing quality of the characters and their outfits, improved exponentially along the last decade, fall short in blowing my mind and in turn a lotta people hot instead of becoming a joke for them.
Unfortunately Wild Life is single player oriented and that's a huge limitation in my opinion, on that perspective, hence I believe SexLife still has the same potential I saw in it at its first release.
So... what would be my goal taking this over?
1. improving the interface, which was a real pain in the ass making me abandon the game every time I've tried to enjoy it.2. Improving the characters, which have something so wrong I can barely try to explain... let's say... they look lifeless!!! So bringing them to life is definitely the greatest goal of them all, because even the best animations won't help make character get alive. Not to mention the characters' creation system which is simply a mess and needs massive improvements.3. Speaking of animations... things get complex somehow but kinda interesting also because of the variety... as I said I didn't get to the point I could valuate their quality, I could barely make two character get close to a bed and it was more awkward than a blind date gone wrong! In other words... I believe the whole mechanic should be reworked and that looks and sounds as much difficult but challenging and I love challenges!4. Work on how the character interact and adapt to the environment, which was also something I struggled to understand and put in practice. "Gameplay" is definitely one of the things which can improve it a lot and make it become really something to enjoy.5. Second Life's biggest problem was the way LindenLab dealt with marketing and with communicating the real value and potential of the platform and in helping people understand how to use that awesome platform properly. Which could help Second Life to not have a fallout in terms of users and, as consequence, popularity. I believe SexLife should take a specific direction in that sense, trying the best to not fall into the same disgrace making the same errors.
I could add a couple of points but I stop there on that poker, whoever knows Second Life and the story of its competitors which had an even worse destiny... Blue Mars docet!
Dunno yours opinion on all this, if the developer is reading this and wishes to let me know his own opinion too, I'll glad to read it.
I'm throwing the pebble onto the surface of the dead calm here, waiting to see the ripples...
If you want to try to tackle all that, go for it. I always wanted to see this game continue.Alright, I finally resolved to break silence on this. I remember I downloaded the latest project filed version of this which was one of my highest hopes to see getting so much better to make Unreal Engine get into a Second Life based and improved creative platform and simulator ─ not a game, because Second Life was no game but a platform with gaming possible space within ─ instead waiting for Second Life to get to Unreal Engine, something by now I'm sure ain't never gonna happen.
Now... I wanted to help the creator improving the project while gaining my own experience with UE, specially since switching to UE5 from its Early Access release. I've tried but all was broken... impossible to convert the animations or working on the rigging of the characters so to use the better human bodies I have at my disposal. I had to give up trying, even due to my limited knowledge at that time.
I can see the project has been abandoned and I'm not surprised, just like many of you, but I find it hard to give up on it. I would try to take it over myself and see what I can do with it, specially with my long experience in Second Life, with all my knowledges of what was working and what was not.
Wild Life is something I see very close to Sex Life, and much better. Wild Life has also what Second Life is missing: machinima full support and characters proper physics... which make the amazing quality of the characters and their outfits, improved exponentially along the last decade, fall short in blowing my mind and in turn a lotta people hot instead of becoming a joke for them.
Unfortunately Wild Life is single player oriented and that's a huge limitation in my opinion, on that perspective, hence I believe SexLife still has the same potential I saw in it at its first release.
So... what would be my goal taking this over?
1. improving the interface, which was a real pain in the ass making me abandon the game every time I've tried to enjoy it.2. Improving the characters, which have something so wrong I can barely try to explain... let's say... they look lifeless!!! So bringing them to life is definitely the greatest goal of them all, because even the best animations won't help make character get alive. Not to mention the characters' creation system which is simply a mess and needs massive improvements.3. Speaking of animations... things get complex somehow but kinda interesting also because of the variety... as I said I didn't get to the point I could valuate their quality, I could barely make two character get close to a bed and it was more awkward than a blind date gone wrong! In other words... I believe the whole mechanic should be reworked and that looks and sounds as much difficult but challenging and I love challenges!4. Work on how the character interact and adapt to the environment, which was also something I struggled to understand and put in practice. "Gameplay" is definitely one of the things which can improve it a lot and make it become really something to enjoy.5. Second Life's biggest problem was the way LindenLab dealt with marketing and with communicating the real value and potential of the platform and in helping people understand how to use that awesome platform properly. Which could help Second Life to not have a fallout in terms of users and, as consequence, popularity. I believe SexLife should take a specific direction in that sense, trying the best to not fall into the same disgrace making the same errors.
I could add a couple of points but I stop there on that poker, whoever knows Second Life and the story of its competitors which had an even worse destiny... Blue Mars docet!
Dunno yours opinion on all this, if the developer is reading this and wishes to let me know his own opinion too, I'll glad to read it.
I'm throwing the pebble onto the surface of the dead calm here, waiting to see the ripples...