Ey I need a hand trying to figure out how to deal with a fatal crash error. The game isn't modded but when cumming inside the female/futa the game gets a fatal crash error either on the first or second time. Searching here using fatal crash error hasn't really given me any information to work with. I've seen textures brought up but not entirely sure what I should be looking at for that.
Any help or ideas would be appreciated.
Edit: I saw a comment in regards to crashes clipping error information so I pasted into a word doc and this is what came up. The last 2 lines rinse and repeat a lot but do come to an end.
Fatal error!
Unhandled Exception: EXCEPTION_STACK_OVERFLOW
0x00007ff75513d197 LifePlay-Win64-Shipping.exe!TProperty<FText,UProperty>::CopyValuesInternal() []
0x00007ff75512ed01 LifePlay-Win64-Shipping.exe!UObject::execInstanceVariable() []
0x00007ff755129217 LifePlay-Win64-Shipping.exe!UObject:

rocessContextOpcode() []
0x00007ff756126e3c LifePlay-Win64-Shipping.exe!UKismetTextLibrary::execConv_TextToString() []
0x00007ff755024910 LifePlay-Win64-Shipping.exe!UFunction::Invoke() []
0x00007ff75511eab0 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff755129217 LifePlay-Win64-Shipping.exe!UObject:

rocessContextOpcode() []
0x00007ff75512f62c LifePlay-Win64-Shipping.exe!UObject::execLet() []
0x00007ff75512a02f LifePlay-Win64-Shipping.exe!UObject:

rocessInternal() []
0x00007ff75511eda5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []