sexybastardo

Member
Modder
Jul 15, 2017
129
418
Hey, im bit confused about the mods. Do they all work with the newest version of the game? Is there like a thread for all the mods or something?
And yeah, as Mr.Wiener asked, are they compatible with each other?
Yes, at the moment they are. I'm not sure if Additional Activities is bug free though. You find them all linked at the first post/page of this thread.
My mod -> https://f95zone.to/threads/lifeplay-v2-11-vinfamy.11321/post-2572449
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,847
i tried to play ths game and didn't get the idea... i mean i managed to fuck someone but is that all ? no story nothing ?
Well, with the quests added over the last two version, there's some story now.
But yeah, the core gameplay is lifesim. Like The Sims - no story there either
Oh and there's an optional TF start which gives a bit of backstory if that's your thing
 

xvi

Newbie
Jun 3, 2018
42
34
Thanks for your reply. I understand, even if I am disappointed. :(

Some input on another issue you are tracking - I have observed that about 35ish mouth morphs alone are enough to trigger the black 'hair' out of the arse and genital misalignment (the section moves slightly out and down) on both the male and female models.
Yep, this is quite the problem. It's VERY hard to avoid because when adjusting anything on the face you will be set to the closest view and thus miss that it is messing up the groin. I wish there was a way to undo the last few actions at the very least. That way you could make the changes you wanted on a few morphs and quickly zoom out to check that they didn't mess anything up.
 

czertik

Active Member
Apr 25, 2018
822
263
found one bug -if you start new game in same city (london) then busnises onew previously by player are still ovned by player, but this time without any emploeyes.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,847
found one bug -if you start new game in same city (london) then busnises onew previously by player are still ovned by player, but this time without any emploeyes.
Esc > Select City > Reset Current City
I know about this, it was just a bad approach to implement businesses that I decided on back then that cause this and it can't really be undone easily
 

tkm09

Newbie
Oct 11, 2017
97
26
i'm pretty dumb and might be missing something, but how would i create NPC's to act as a family? thanks!
 

enkephalin07

Active Member
Dec 13, 2017
558
391
I found that OpenStreetMaps includes a lot of locations that simply aren't categorized for the game, and they can be revealed by enabling "Show ? Buildings", then edited. For example, this strip club
2019-11-02 12_39_16-LifePlay.png
really does exist right across the street from a church
2019-11-02 12_46_28-Screenshot_20191102-123520.png
 

LPPlayer

Newbie
Oct 26, 2019
18
24
I found that OpenStreetMaps includes a lot of locations that simply aren't categorized for the game, and they can be revealed by enabling "Show ? Buildings", then edited. For example, this strip club
View attachment 448492
really does exist right across the street from a church
View attachment 448494
you can also randomize unknown buildings - so you have everything on your map
 
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LPPlayer

Newbie
Oct 26, 2019
18
24
I made a small Mod myself (not ready) and run into a problem.
The duration of my Action is 60 to 360 min when its running its sometimes possible to click it again even it´s not finished.

Could you implement something like - when action is clicked its unclickable until finished?
It seems sometimes it runs 2 times (1 time in the background If i clicked too fast)

And I have a Question for the maps:

Do you have to make them yourself or can we also use openstreetmap and create maps for the game (like I have written I´m not a Coder but if there is a tool for making maps or backgrounds maybe we can help :) )
 

enkephalin07

Active Member
Dec 13, 2017
558
391
you can also randomize unknown buildings - so you have everything on your map
I was aware of that, but wouldn't recommend it, it just makes the map less authentic. Randomizing them for the sake of a quest is kind of an ugly workaround, but at least it only affects a single establishment.

Vinfamy Has this bug been reported yet?
2019-11-02 13_07_16-LifePlay.png
My char started with ~60 fitness, now up to 100, but the achievement score only advances negatively. To test this, I modified the supplements action to give +10 fitness (END), and the achievement score dropped straight to -40.9.
 
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Jul 14, 2017
39
19
Hey Vin, great update, I was wondering, could you possible make a height slider? The only thing Ive seen as far adjusting height basically breaks the game. Thanks Vin
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,847
I made a small Mod myself (not ready) and run into a problem.
The duration of my Action is 60 to 360 min when its running its sometimes possible to click it again even it´s not finished.

Could you implement something like - when action is clicked its unclickable until finished?
It seems sometimes it runs 2 times (1 time in the background If i clicked too fast)

And I have a Question for the maps:

Do you have to make them yourself or can we also use openstreetmap and create maps for the game (like I have written I´m not a Coder but if there is a tool for making maps or backgrounds maybe we can help :) )
I have to make the maps myself as much as it's a very easy processes because Unreal Engine needs to have the full list of maps at the time of the game's build, it can't read external uasset files the same way it reads the text files in Content/Modules
No way to have 'locking' actions, although you can add an Interrupted effect in the Effects line to discourage the player from not running the action to completion

Hey Vin, great update, I was wondering, could you possible make a height slider? The only thing Ive seen as far adjusting height basically breaks the game. Thanks Vin
Use the X Y Z instead (at the bottom of your Morphs page) , the scale morphs basically don't play nice as soon as the character starts animating (so they're useless unless it's T-Pose the game) - I didn't want to include the scale morphs initially but patrons asked for them to be included anyway
 

eosar

Active Member
Aug 11, 2016
846
1,185
Vinfamy , if, and i mean hypothetically, if you turn the NPCs into stick figures, the animations into stills and the backgrounds to black, will it work on a potato with integrated graphics? I might be able to play it again then...
Thank you for the time you spent reading this.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,847
Vinfamy , if, and i mean hypothetically, if you turn the NPCs into stick figures, the animations into stills and the backgrounds to black, will it work on a potato with integrated graphics? I might be able to play it again then...
Thank you for the time you spent reading this.
If you were playing the game fine before the Daz overhaul, I don't see how the game doesn't run on your PC suddenly now (there were some crash issues about 5 months ago, but they have now been resolved). Maybe a loss of 5 fps or so compared to before the Daz overhaul, but it should still run.
You're definitely not the only integrated graphic PC owners that play the game.
The game is not a first person shooter or anything. It's not like it's essential to have smooth 60 fps. Anything above 30 fps should be plenty
 
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