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naughtyroad

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VN seriously needs a proper mod.

Also... that's cute, sounds like the PinkCake formula:
View attachment 2482220
Oh yeah, we had one of those.

The proper mod that was nothing but a thinly veiled cash-grab by someone cutting a random swath through the game, consistently picking the most craven, spineless choices for no discernible reason so the MC came across like a lickspittle. Because AVN are all about lying to every character, telling them exactly what you think they want to hear or they won't let you into their panties, right? Of course LomL must do the exact same thing, no bother to actually check any of the code to see what's going on.

Of course, no-one playing the game with the walkthrough mod would figure what complete shit it was, because you don't install a walkthrough mod to diverge from the path laid out to experiment, because there be dragons, random game overs, and missed content based on arbitrary choices made 5 chapters back.
It's funny, how the complaints about a spineless MC have completely disappeared since that mod was exposed for the trash that it was. Good fucking riddance.

Because, oh yeah, it also broke the saves created with it installed, even if you later uninstalled. Because the hack that put it together couldn't be arsed to merge 10's of MBs of source files from previous versions. Well, to be honest, neither would I, but then again, I wouldn't have put that trash up for download anyways in the hopes of cashing in on a popular title by randomly pissing a path through it, arguably making the experience worse and pretending I spent any time seriously looking under the hood.

Which brings us to the question, does it need a proper, non-trash walkthrough mod? I'm so glad you asked.

The answer is no, because LomL doesn't come with options to shoot yourself in the foot every other occasion. It is clearly telegraphed what a choice will do when you pick it when appropriate, and you will know when you pass a lewd by. It even comes with optional guardrails for the main love interests out of the box, so you won't even get choices that might lead to a lock-out, so you can experiment to your hearts content with every choice, knowing nothing you do will ever endanger that relationship. Note, that's on top of the game saying "This will end your relationship with X, are you sure? (Y/N)".

For anyone considering going the add-color-tags-to-menu-items-in-source route for this game, please fucking don't. There's a ton of source code and it'll be hell to merge your efforts in when the next version comes around, so you probably won't either, and it'll break everything again and leave me to clean up the crap. That type of modification is basically unmaintainable, and any developer worthy of the title knows it and wouldn't even try it.
Also, there's no need at all, as the game has plenty of guardrails and it won't let you fuck yourself out of content by accident.

There's a perfectly fine walkthrough document available on the OP for anyone who's worried they missed something (hint: stop worrying, you won't, unless you tried real hard).
 
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Sancho1969

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Oh yeah, we had one of those.

The proper mod that was nothing but a thinly veiled cash-grab by someone cutting a random swath through the game, consistently picking the most craven, spineless choices for no discernible reason so the MC came across like a lickspittle. Because AVN are all about lying to every character, telling them exactly what you think they want to hear or they won't let you into their panties, right? Of course LomL must do the exact same thing, no bother to actually check any of the code to see what's going on.

Of course, no-one playing the game with the walkthrough mod would figure what complete shit it was, because you don't install a walkthrough mod to diverge from the path laid out to experiment, because there be dragons, random game overs, and missed content based on arbitrary choices made 5 chapters back.
It's funny, how the complaints about a spineless MC have completely disappeared since that mod was exposed for the trash that it was. Good fucking riddance.

Because, oh yeah, it also broke the saves created with it installed, even if you later uninstalled. Because the hack that put it together couldn't be arsed to merge 10's of MBs of source files from previous versions. Well, to be honest, neither would I, but then again, I wouldn't have put that trash up for download anyways in the hopes of cashing in on a popular title by randomly pissing a path through it, arguably making the experience worse and pretending I spent any time seriously looking under the hood.

Which brings us to the question, does it need a proper, non-trash walkthrough mod? I'm so glad you asked.

The answer is no, because LomL doesn't come with options to shoot yourself in the foot every other occasion. It is clearly telegraphed what a choice will do when you pick it when appropriate, and you will know when you pass a lewd by. It even comes with guardrails for the main love interests out of the box, so you won't even get choices that might lead to a lock-out, so you can experiment to your hearts content with every choice, knowing nothing you do will ever endanger that relationship. Note, that's on top of the game saying "This will end your relationship with X, are you sure? (Y/N)".

For anyone considering going the add-color-tags to menu items route for this game, please fucking don't. There's a ton of source code and it'll be hell to merge your efforts in when the next version comes around, so you probably won't either, and it'll break everything again and leave me to clean up the crap.
Also, there's no need at all, as the game has plenty of guardrails and it won't let you fuck yourself out of content by accident.

There's a perfectly fine walkthrough document available on the OP for anyone who's worried they missed something (hint: stop worrying, you won't, unless you tried real hard).
I understand your stance, honestly I fight it too due to SanchoMod's popularity. Just know that a properly/professionally written mod does not equal "green text is best WT mod" or a "walkthrough mod" at all. Far from it actually. A proper mod offers enhancements and elevates the base game, not ripping it to shreds via hack/novice coding efforts.
 

naughtyroad

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I understand your stance, honestly I fight it too due to SanchoMod's popularity. Just know that a properly/professionally written mod does not equal "green text is best WT mod" or a "walkthrough mod" at all. Far from it actually. A proper mod offers enhancements and elevates the base game, not ripping it to shreds via hack/novice coding efforts.
Right, well sorry if that came across as a bit intense, but I still wake up screaming from that episode and the shitstorm it caused during the last release.

Tbh though, I can't really think of anything that could be modded in.
  • There's not mutually excusive endings in lewd scenes, or mutually exclusive love interests.
  • For people looking for the nuts and bolts, the stats, such as they are, for the characters that have them can be viewed through an option under the preferences screen.
  • There's no grind to bypass.
  • And unless you really work at being unpleasant, it's hard to actually fail a relationship check, and those mostly result in some alternative dialog to acknowledge you have a poor relationship and cause an appropriately negative reaction to attempts at overtly intimate dialog choices.
The only quality of life feature I'm still missing is named save games, since, if all goes well, the next release I should have a solution for the "no dialog in the gallery" complaint (by using save games under water).
 
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Wonko_the_Sane*

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Jan 21, 2021
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Now we're getting somewhere... :p
I feel like the proverbial fly on the wall reading through this little discussion between you and naughtyroad, and considering his replies to you I'm curious; what do you envision any sort of mod doing for LoML? At no time have you said why you think it needs a "proper mod".

Edit: Let me also mention that I have nothing against mods in general. Without naming names, there are a couple of games found here on F95 that I won't play without your mods installed, so I know the quality of your work!
 
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Sancho1969

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I feel like the proverbial fly on the wall reading through this little discussion between you and naughtyroad, and considering his replies to you I'm curious; what do you envision any sort of mod doing for LoML? At no time have you said why you think it needs a "proper mod".
Indeed I did not embellish by design as I've found in the past folks read into it too much too early and derive expectations of public release before a commitment has been officially made. My personal build I've had since v0.3 has all the standard feature sets of SanchoMod so there's literally dozens of enhancements and adjustments for the purposes of enhanced user experience. I hadn't kept my eye on this thread and therefore the circus of what had occurred via other efforts though, so that was news to me. I noticed that UTF8 encoded additions in the latest build scripting (I've been away from the VN for a while as I've been very busy tbh) and came to the thread to see what's what.
 
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Wonko_the_Sane*

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Indeed I did not embellish by design as I've found in the past folks read into it too much too early and derive expectations of public release before a commitment has been officially made. My personal build I've had since v0.3 has all the standard feature sets of SanchoMod so there's literally dozens of enhancements and adjustments for the purposes of enhanced user experience. I hadn't kept my eye on this thread and therefore the circus of what had occurred via other efforts though, so that was news to me. I noticed that UTF8 encoded additions in the latest build scripting (I've been away from the VN for a while as I've been very busy tbh) and came to the thread to see what's what.
*returns to fly-on-wall mode*
 
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Miðgarðsormr

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Indeed I did not embellish by design as I've found in the past folks read into it too much too early and derive expectations of public release before a commitment has been officially made. My personal build I've had since v0.3 has all the standard feature sets of SanchoMod so there's literally dozens of enhancements and adjustments for the purposes of enhanced user experience. I hadn't kept my eye on this thread and therefore the circus of what had occurred via other efforts though, so that was news to me. I noticed that UTF8 encoded additions in the latest build scripting (I've been away from the VN for a while as I've been very busy tbh) and came to the thread to see what's what.
I understood not even 10% of that. God it sucks to be old
 

naughtyroad

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(...)I noticed that UTF8 encoded additions in the latest build scripting (I've been away from the VN for a while as I've been very busy tbh) and came to the thread to see what's what.
Yeah. It was the best I could manage on short notice to force a modder to at least touch the story scripts they modded in the past upon a new release, and hopefully persuade them to take the trouble to merge their changes while they were there. And to prevent users from accidently installing a mod that was not properly updated, as I've found users will just try to plug that damned thing in no matter what you say (and still come to my server clamoring for support when it breaks :cry:).

Anything not touching those script files should work just fine I think.
 

Sancho1969

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Yeah. It was the best I could manage on short notice to force a modder to at least touch the story scripts they modded in the past upon a new release, and hopefully persuade them to take the trouble to merge their changes while they were there. And to prevent users from accidently installing a mod that was not properly updated, as I've found users will just try to plug that damned thing in no matter what you say (and still come to my server clamoring for support when it breaks :cry:).

Anything not touching those script files should work just fine I think.
Understood. I fight shenanigans in support constantly, daily even. I spend more time fixing other modder fuckups and the periodic sloppy dev bugs than progressing my own core code. Let's not even mention the fiascos with sloppy translators and alt-platform convertors... that's a beast on it's own. I truly hear you... and realize your trust in others dicking around with your work is suspect by default. I don't blame you one bit bud. Same boat, different paddle.
 

rudy007

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It's nice to see a pleasant conversation between two adults where both come to a good agreement, even if Naughtyroad did start out by being a bit shouty :D (understandable given what he says about the last mod though).
Naughty was always a pleasant men to speak with. Even with us here. Even if some of us were rude. Or worse. I was surprised of his reaction, I never thought he had such problems with his modder, well, ex-modder... ;)
But I also know about sancho1969 work. And I used myself few of his mods. I usually prefer to play without mods because of usual staff; save/game compatibility. Of you save with mods, you have to load with mode installed... And the other way arround too. And he also had few hot-headed people to deal with over various of his game mods.
Am glad they did fast find common language. I know naughty as one hell of a developer, sancho1969 is a hell of a modder.
 

Sancho1969

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Naughty was always a pleasant men to speak with. Even with us here. Even if some of us were rude. Or worse. I was surprised of his reaction, I never thought he had such problems with his modder, well, ex-modder... ;)
But I also know about sancho1969 work. And I used myself few of his mods. I usually prefer to play without mods because of usual staff; save/game compatibility. Of you save with mods, you have to load with mode installed... And the other way arround too. And he also had few hot-headed people to deal with over various of his game mods.
Am glad they did fast find common language. I know naughty as one hell of a developer, sancho1969 is a hell of a modder.
A pleasant group so you'll forgive me for a bit off topic. One thing you mentioned regarding later playing a save that was made while playing modded: I'll be frankly honest - SanchoMod would have always been plug-and-play if not for two tings that simply won't allow it due to the way RenPy is written and how it saves its associated files. Two features are the reason for the "SaveFixer":
  • The mouse hover info (RenPy saves PyGame data so when it's not there it freaks out on loading the "modded" save)
  • The stat screens dynamic code (because I must use static functions in some cases due to the way RenPy treats lists/tuples, if fucks me by saving those static lists so when the core Python code isn't present (when the mod isn't installed) it again freaks out on loading the "modded" save)
If those two things didn't exist in all of the core SM's, then saves would truly be fully transparent and allowed to work either modded or unmodded without care in the world. Just a little tidbit/FYI if you were curious as to why that's a thing. Regards.
 
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Count Morado

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A pleasant group so you'll forgive me for a bit off topic. One thing you mentioned regarding later playing a save that was made while playing modded: I'll be frankly honest - SanchoMod would have always been plug-and-play if not for two tings that simply won't allow it due to the way RenPy is written and how it saves its associated files. Two features are the reason for the "SaveFixer":
  • The mouse hover info (RenPy saves PyGame data so when it's not there it freaks out on loading the "modded" save)
  • The stat screens dynamic code (because I must use static functions in some cases due to the way RenPy treats lists/tuples, if fucks me by saving those static lists so when the core Python code isn't present (when the mod isn't installed) it again freaks out on loading the "modded" save)
If those two things didn't exist in all of the core SM's, then saves would truly be fully transparent and allowed to work either modded or unmodded without care in the world. Just a little tidbit/FYI if you were curious as to why that's a thing. Regards.
Honestly, yes - this is off topic - and if you think that LOML needs a WT mod and that you are interested in making one ---- wouldn't this be better discussed in private with NaughtyRoad rather than to air it all out here? Doing what you are doing makes it appear to me that you are attempting to woo players to your side of things and to place pressure on the developer to agree to your view.

I know you make very competent mods and are very passionate about doing so. However, unlike others who have commented, I believe your initial foray into this thread was rather pointed about the necessity of a WT mod (which, honestly, I agree with the developer -- it is not needed) as well as the "PinkCake" comment. It read, to me, as calling out the developer rather than to engage in a quiet discussion. Something NaughtyRoad has always been open to and has always been accessible in private and on his discord.
 

rudy007

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A pleasant group so you'll forgive me for a bit off topic. One thing you mentioned regarding later playing a save that was made while playing modded: I'll be frankly honest - SanchoMod would have always been plug-and-play if not for two tings that simply won't allow it due to the way RenPy is written and how it saves its associated files. Two features are the reason for the "SaveFixer":
  • The mouse hover info (RenPy saves PyGame data so when it's not there it freaks out on loading the "modded" save)
  • The stat screens dynamic code (because I must use static functions in some cases due to the way RenPy treats lists/tuples, if fucks me by saving those static lists so when the core Python code isn't present (when the mod isn't installed) it again freaks out on loading the "modded" save)
If those two things didn't exist in all of the core SM's, then saves would truly be fully transparent and allowed to work either modded or unmodded without care in the world. Just a little tidbit/FYI if you were curious as to why that's a thing. Regards.
Yeah, I get it. I never actually read your desciption. It's crazy, but I played all games you listed, few with your mod, few without any mod. :)
 
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