- Jan 19, 2020
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Now we're getting somewhere......
Tbh though, I can't really think of anything that could be modded in.
...
Now we're getting somewhere......
Tbh though, I can't really think of anything that could be modded in.
...
Well.. maybe not. You're still building on almost 4yr old RenPy which is beyond obsolete. Python isn't an issue for 7.3.5 but it's riddled with old bugs and missing feature sets. This would/could be extremely challenging.Now we're getting somewhere...![]()
LoL, we all count weeks, days, hours to release. It's like 10 seconds from start a formula 1 race... On the last race of the year... And you must win. But you start from 7th place... thrilling...A game has never made me feel like a crack addict before.
I need my fix.
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I feel like the proverbial fly on the wall reading through this little discussion between you and naughtyroad, and considering his replies to you I'm curious; what do you envision any sort of mod doing for LoML? At no time have you said why you think it needs a "proper mod".Now we're getting somewhere...![]()
Indeed I did not embellish by design as I've found in the past folks read into it too much too early and derive expectations of public release before a commitment has been officially made. My personal build I've had since v0.3 has all the standard feature sets of SanchoMod so there's literally dozens of enhancements and adjustments for the purposes of enhanced user experience. I hadn't kept my eye on this thread and therefore the circus of what had occurred via other efforts though, so that was news to me. I noticed that UTF8 encoded additions in the latest build scripting (I've been away from the VN for a while as I've been very busy tbh) and came to the thread to see what's what.I feel like the proverbial fly on the wall reading through this little discussion between you and naughtyroad, and considering his replies to you I'm curious; what do you envision any sort of mod doing for LoML? At no time have you said why you think it needs a "proper mod".
*returns to fly-on-wall mode*Indeed I did not embellish by design as I've found in the past folks read into it too much too early and derive expectations of public release before a commitment has been officially made. My personal build I've had since v0.3 has all the standard feature sets of SanchoMod so there's literally dozens of enhancements and adjustments for the purposes of enhanced user experience. I hadn't kept my eye on this thread and therefore the circus of what had occurred via other efforts though, so that was news to me. I noticed that UTF8 encoded additions in the latest build scripting (I've been away from the VN for a while as I've been very busy tbh) and came to the thread to see what's what.
I understood not even 10% of that. God it sucks to be oldIndeed I did not embellish by design as I've found in the past folks read into it too much too early and derive expectations of public release before a commitment has been officially made. My personal build I've had since v0.3 has all the standard feature sets of SanchoMod so there's literally dozens of enhancements and adjustments for the purposes of enhanced user experience. I hadn't kept my eye on this thread and therefore the circus of what had occurred via other efforts though, so that was news to me. I noticed that UTF8 encoded additions in the latest build scripting (I've been away from the VN for a while as I've been very busy tbh) and came to the thread to see what's what.
Yeah. It was the best I could manage on short notice to force a modder to at least touch the story scripts they modded in the past upon a new release, and hopefully persuade them to take the trouble to merge their changes while they were there. And to prevent users from accidently installing a mod that was not properly updated, as I've found users will just try to plug that damned thing in no matter what you say (and still come to my server clamoring for support when it breaks(...)I noticed that UTF8 encoded additions in the latest build scripting (I've been away from the VN for a while as I've been very busy tbh) and came to the thread to see what's what.
Understood. I fight shenanigans in support constantly, daily even. I spend more time fixing other modder fuckups and the periodic sloppy dev bugs than progressing my own core code. Let's not even mention the fiascos with sloppy translators and alt-platform convertors... that's a beast on it's own. I truly hear you... and realize your trust in others dicking around with your work is suspect by default. I don't blame you one bit bud. Same boat, different paddle.Yeah. It was the best I could manage on short notice to force a modder to at least touch the story scripts they modded in the past upon a new release, and hopefully persuade them to take the trouble to merge their changes while they were there. And to prevent users from accidently installing a mod that was not properly updated, as I've found users will just try to plug that damned thing in no matter what you say (and still come to my server clamoring for support when it breaks).
Anything not touching those script files should work just fine I think.
Naughty was always a pleasant men to speak with. Even with us here. Even if some of us were rude. Or worse. I was surprised of his reaction, I never thought he had such problems with his modder, well, ex-modder...It's nice to see a pleasant conversation between two adults where both come to a good agreement, even if Naughtyroad did start out by being a bit shouty(understandable given what he says about the last mod though).
A pleasant group so you'll forgive me for a bit off topic. One thing you mentioned regarding later playing a save that was made while playing modded: I'll be frankly honest - SanchoMod would have always been plug-and-play if not for two tings that simply won't allow it due to the way RenPy is written and how it saves its associated files. Two features are the reason for the "SaveFixer":Naughty was always a pleasant men to speak with. Even with us here. Even if some of us were rude. Or worse. I was surprised of his reaction, I never thought he had such problems with his modder, well, ex-modder...
But I also know about sancho1969 work. And I used myself few of his mods. I usually prefer to play without mods because of usual staff; save/game compatibility. Of you save with mods, you have to load with mode installed... And the other way arround too. And he also had few hot-headed people to deal with over various of his game mods.
Am glad they did fast find common language. I know naughty as one hell of a developer, sancho1969 is a hell of a modder.
Honestly, yes - this is off topic - and if you think that LOML needs a WT mod and that you are interested in making one ---- wouldn't this be better discussed in private with NaughtyRoad rather than to air it all out here? Doing what you are doing makes it appear to me that you are attempting to woo players to your side of things and to place pressure on the developer to agree to your view.A pleasant group so you'll forgive me for a bit off topic. One thing you mentioned regarding later playing a save that was made while playing modded: I'll be frankly honest - SanchoMod would have always been plug-and-play if not for two tings that simply won't allow it due to the way RenPy is written and how it saves its associated files. Two features are the reason for the "SaveFixer":
If those two things didn't exist in all of the core SM's, then saves would truly be fully transparent and allowed to work either modded or unmodded without care in the world. Just a little tidbit/FYI if you were curious as to why that's a thing. Regards.
- The mouse hover info (RenPy saves PyGame data so when it's not there it freaks out on loading the "modded" save)
- The stat screens dynamic code (because I must use static functions in some cases due to the way RenPy treats lists/tuples, if fucks me by saving those static lists so when the core Python code isn't present (when the mod isn't installed) it again freaks out on loading the "modded" save)
Yeah, I get it. I never actually read your desciption. It's crazy, but I played all games you listed, few with your mod, few without any mod.A pleasant group so you'll forgive me for a bit off topic. One thing you mentioned regarding later playing a save that was made while playing modded: I'll be frankly honest - SanchoMod would have always been plug-and-play if not for two tings that simply won't allow it due to the way RenPy is written and how it saves its associated files. Two features are the reason for the "SaveFixer":
If those two things didn't exist in all of the core SM's, then saves would truly be fully transparent and allowed to work either modded or unmodded without care in the world. Just a little tidbit/FYI if you were curious as to why that's a thing. Regards.
- The mouse hover info (RenPy saves PyGame data so when it's not there it freaks out on loading the "modded" save)
- The stat screens dynamic code (because I must use static functions in some cases due to the way RenPy treats lists/tuples, if fucks me by saving those static lists so when the core Python code isn't present (when the mod isn't installed) it again freaks out on loading the "modded" save)
I am a bit confused about why Sancho is discussing mods for LOML.Honestly, yes - this is off topic - and if you think that LOML needs a WT mod and that you are interested in making one ---- wouldn't this be better discussed in private with NaughtyRoad rather than to air it all out here?
I understand your stance, but know I already mentioned that I do not frequent this thread... I was unaware of the previous "issue" until Naughty replied. Also, there is no "side" bud, I'm not looking for personal consensus or to sway anyone's opinion about anything. You must have skipped reading the entire convo apparently or are taking me a bit out of intended context. I personally enjoy the VN and it's one of the few I go back to when I have rare spare time (like this morning). But, imho, at face value without knowing all the deets as you all apparently do, that changelog took me by complete surprise... understandably so considering the debauchery in some VN's over time.Honestly, yes - this is off topic - and if you think that LOML needs a WT mod and that you are interested in making one ---- wouldn't this be better discussed in private with NaughtyRoad rather than to air it all out here? Doing what you are doing makes it appear to me that you are attempting to woo players to your side of things and to place pressure on the developer to agree to your view.
I know you make very competent mods and are very passionate about doing so. However, unlike others who have commented, I believe your initial foray into this thread was rather pointed about the necessity of a WT mod (which, honestly, I agree with the developer -- it is not needed) as well as the "PinkCake" comment. It read, to me, as calling out the developer rather than to engage in a quiet discussion. Something NaughtyRoad has always been open to and has always been accessible in private and on his discord.
And, if I remember correctly, I'm older than you!I understood not even 10% of that. God it sucks to be old
That seems to be the case. But since i am old i can't remember anyway.And, if I remember correctly, I'm older than you!
And, if I remember correctly, I'm older than you!
That seems to be the case. But since i am old i can't remember anyway.![]()