I'm just about to update the OP with a fix for Android. Note the remarks below about memory management.
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Oh my gosh, Android releases are such a pain in the butt. Oh well. Here's update 0.7.2, released for the Android version only. It addresses some om the problems reported with the game not getting past the load screen, and instability in the game.
I've tested it on my own Galaxy S9, that was having troubles with the previous builds too, and I was able to speed skip (for extra stress) over two of the heaviest scenes in Chapter 7 with this version without hiccups, so I'm fairly confident this solves those issues for a lot of people.
But there are some caveats, see the release notes below (seriously, do have a look at them).
Light of my Life 0.7.2 (Android only).
- Built using ren'py 8.1.1, which is based on python 3.9 (instead of 2.7) and seems to be better behaved when it comes to memory management.
- If you cannot install the game, please note you need about three times the APK size free storage to install it, and to allow it to unpack itself when you first run it.
- If you still cannot get past the load screen, or are seeing instability and frequent crashes while playing, free up RAM(*). Go into Settings->Device Care->Memory, and close any programs that are taking up a lot of memory. If you cannot free up enough (and honestly, it's a bit like playing whack-a-mole), consider finding a tool in the Play Store that helps you free up more.
- Considerations on using RAM+ for devices that support it. Note that it's a neat way to add additional *virtual* RAM, but that RAM is actually repurposed storage, and that means it's dead slow. On the one hand, it might be just what you need to get the game running, on the other hand, it might just be what is causing lagging and glitching in your playthrough.
*In my successful tests, I had about 1.7GB of free RAM available. That's not a minimum requirement, it very well might work fine with less, but I didn't test that.