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LarryK

Member
Jan 9, 2020
250
967
While I'd hate to see anything delay releases of LomL, I also would love to see The Adventures of Goblin Macy and Denise become a reality. I'd even volunteer to help, but my skills would be limited to Beta test / edit / proofread.
 
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naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,002
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While I'd hate to see anything delay releases of LomL, I also would love to see The Adventures of Goblin Macy and Denise become a reality. I'd even volunteer to help, but my skills would be limited to Beta test / edit / proofread.
I love doing those settings. Goblin Macy and Denise, airpirate Macy and Denise, the settings from the patreon wallpapers. It's a great break from the regular everyday setting. I would really like to do a full fledged spin off of some sort.
 

MrFriendly

Officially Dead Inside
Donor
Feb 23, 2020
5,875
14,454
I love doing those settings. Goblin Macy and Denise, airpirate Macy and Denise, the settings from the patreon wallpapers. It's a great break from the regular everyday setting. I would really like to do a full fledged spin off of some sort.
I love this game so much that I just want to see what you do next, whenever that will be. It would be cool if you finished LOML, did something unrelated, and then did a sequel set X number of years after the first game. You've really evolved as a storyteller and this game really shows it.
 

Radigast

Newbie
May 11, 2019
18
22
I love doing those settings. Goblin Macy and Denise, airpirate Macy and Denise, the settings from the patreon wallpapers. It's a great break from the regular everyday setting. I would really like to do a full fledged spin off of some sort.
I would soooo love to see you create a story around AirPirate Macy and Denise! Well, after LoML is finished of course lol!
 

SerHawkes

Engaged Member
Oct 29, 2017
3,257
14,882
First time playing this and my thoughts are pretty damn simple...

Writing is pretty well done. Story itself is very solid as well. Characters themselves I love, specially Macy. Though I do feel like she needs WAAAAAAY more content and far more interaction. Denise is sweet and all and I do love her but I feel likes its been a little too much her and not enough older sis. Side characters are also pretty solid aswell.

Overall, 4.5/5 for me. Needs more Macy... and maybe some impregnating of the older softie as well.
 

-KC-

got land?
Modder
Donor
Compressor
Former Staff
Sep 9, 2019
246
2,647
Calling it now... Best game ever! Real life is imperfect and you can't help who you love, all those girls you ever dreamed about and if you finally got and had wonky boobs did it ever turn you? off or totally turn you on? because they were outside the norm? Mom was a chunky Mama and you loved her with all you were worth. Don't lump this game into the giant tit bimbo world that we mostly see! Play it out and deal with the feelings of real life...
 

fried

Almost
Moderator
Donor
Nov 11, 2017
2,313
6,101
The main characters remind me of stylized versions of Nora Attal or other women of Moroccan (and French-Moroccan, Pakistani-Moroccan, etc.) descent, combined with Spanish "gypsy" characteristics - really unique and gorgeous looks.

The entire VN has stylized characters combined with unique and/or HD details (comparable to the idea behind Daz 3D's "Edie" and "Ollie" models, for example) and more "international" models, such as Kala 8 and others. There was some real thought put behind the presentation of all characters and that does add a deeper level of identification with them for the player, IMHO.

The game mechanics are seriously top notch and I'm absolutely envious because it just so happens I was researching how to implement things such as simple eyelid movements, background effects and rotoscoping layers in Ren'Py ... then this game comes along and masters these characteristics with apparent ease. I saw one - just one - rendering issue in part of this game that stood out. Otherwise, they have been very careful about clipping, believable poses, materials choices, lighting, etc.

Wonderfully polished game with evolving personalities and extreme behaviors and actions that somehow stay contextually relevant in most cases (hey, it's an adult VN, so latitude is given). But, the proof of its greatness is in how we feel at the end of each chapter, IMHO: we want Denise's naivete to drive out everyone's inhibitions and somehow add to her confidence as a maturing woman, we are pulling for Macy to separate the deep love and passion that have fueled her inner turmoil and the MC is their grounding point who feels just as scared and lost - we want him to help provide the solid foundation for all of their growth, happiness and safety going forward ... despite pressures and weirdness around them (and behind them). They share a common history which defines their problems and path to happiness at the same time.

This is a game Dev to support, folks. As soon as I get back to a steady job (thanks, horrible US pandemic response!), I'm signing up to support them regularly without question.
 
Last edited:

LarryK

Member
Jan 9, 2020
250
967
The main characters remind me of stylized versions of Nora Attal or other women of Moroccan (and French-Moroccan, Pakistani-Moroccan, etc.) descent, combined with Spanish "gypsy" characteristics - really unique and georgeous looks.

The entire VN has stylized characters combined with unique and/or HD details (comparable to the idea behind Daz 3D's "Edie" and "Ollie" models, for example) and more "international" models, such as Kala 8 and others. There was some real thought put behind the presentation of all characters and that does add a deeper level of identification with them for the player, IMHO.

The game mechanics are seriously top notch and I'm absolutely envious because it just so happens I was researching how to implement things such as simple eyelid movements, background effects and rotoscoping layers in Ren'Py ... then this game comes along and masters these characteristics with apparent ease. I saw one - just one - rendering issue in part of this game that stood out. Otherwise, they have been very careful about clipping, believable poses, materials choices, lighting, etc.

Wonderfully polished game with evolving personalities and extreme behaviors and actions that somehow stay contextually relevant in most cases (hey, it's an adult VN, so latitude is given). But, the proof of its greatness is in how we feel at the end of each chapter, IMHO: we want Denise's naivete to drive out everyone's inhibitions and somehow add to her confidence as a maturing woman, we are pulling for Macy to separate the deep love and passion that have fueled her inner turmoil and the MC is their grounding point who feels just as scared and lost - we want him to help provide the solid foundation for all of their growth, happiness and safety going forward ... despite pressures and weirdness around them (and behind them). They share a common history which defines their problems and path to happiness at the same time.

This is a game Dev to support, folks. As soon as I get back to a steady job (thanks, horrible US pandemic response!), I'm signing up to support them regularly without question.
Dude, I couldn't have said it better myself. What I can say is when update comes out, I start the game over, just to refresh the depth of feelings it brings out.
 

MrFriendly

Officially Dead Inside
Donor
Feb 23, 2020
5,875
14,454
The main characters remind me of stylized versions of Nora Attal or other women of Moroccan (and French-Moroccan, Pakistani-Moroccan, etc.) descent, combined with Spanish "gypsy" characteristics - really unique and georgeous looks.

The entire VN has stylized characters combined with unique and/or HD details (comparable to the idea behind Daz 3D's "Edie" and "Ollie" models, for example) and more "international" models, such as Kala 8 and others. There was some real thought put behind the presentation of all characters and that does add a deeper level of identification with them for the player, IMHO.

The game mechanics are seriously top notch and I'm absolutely envious because it just so happens I was researching how to implement things such as simple eyelid movements, background effects and rotoscoping layers in Ren'Py ... then this game comes along and masters these characteristics with apparent ease. I saw one - just one - rendering issue in part of this game that stood out. Otherwise, they have been very careful about clipping, believable poses, materials choices, lighting, etc.

Wonderfully polished game with evolving personalities and extreme behaviors and actions that somehow stay contextually relevant in most cases (hey, it's an adult VN, so latitude is given). But, the proof of its greatness is in how we feel at the end of each chapter, IMHO: we want Denise's naivete to drive out everyone's inhibitions and somehow add to her confidence as a maturing woman, we are pulling for Macy to separate the deep love and passion that have fueled her inner turmoil and the MC is their grounding point who feels just as scared and lost - we want him to help provide the solid foundation for all of their growth, happiness and safety going forward ... despite pressures and weirdness around them (and behind them). They share a common history which defines their problems and path to happiness at the same time.

This is a game Dev to support, folks. As soon as I get back to a steady job (thanks, horrible US pandemic response!), I'm signing up to support them regularly without question.
I may just copy and paste this next time some ignorant idiot comes along and says "but they fugly". Thank you and well said.
 

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,002
13,449
(...)I saw one - just one - rendering issue in part of this game that stood out. Otherwise, they have been very careful about clipping, believable poses, materials choices, lighting, etc.(...)
Thanks for the kind word, and btw I love the Edie and Ollie models, I think they're some of the best in the store (if you look closely, the Ethel character has a sprinkle of Edie in her).

Do you remember what that rendering issue was you noticed?
 

fried

Almost
Moderator
Donor
Nov 11, 2017
2,313
6,101
Thanks for the kind word, and btw I love the Edie and Ollie models, I think they're some of the best in the store (if you look closely, the Ethel character has a sprinkle of Edie in her).
Hey, thanks for your reply and I appreciate your involvement with fans+supporters, which is another plus we see from the better game Devs, IMHO.

Agreed on those models! They are unique, offer great characterization and lots of flexibility, IMHO.

And thinking about it more, on a wave of minor optimism (i.e., some positive job interviews this past week), I just became a supporter via Patreon so that I don't forget later on.

Do you remember what that rendering issue was you noticed?
Not a rendering issue directly, sorry - I may have mischaracterized the issue after revisiting what I saw in the first playthrough. It seems more of a transition which revealed clipping differences in a particular scene.

Essentially, most of the poses in those living room couch scenes with Denise have clipping on the right leg of her shorts with the front/top of the couch, e.g.
clipping.png
Some representative images:
denise livingroom evening couch headinlap bellyrub neutral.webp
denise livingroom evening couch headinlap bellyrub neutral v2.webp
...

Because the clipping in those scenes is so ubiquitous, it doesn't really catch the eye and looks fine as we're playing, IMHO. We're concentrating much more on their dialogue, her subtle movements, etc.

But, at least two images which are sometimes used in that general scene have no such visible clipping to the viewer:
no clipping.png
Representative images:
denise livingroom evening couch headinlap bellyrub shocked blink.webp
denise livingroom evening couch headinlap bellyrub shocked.webp

Objectively, the placement of the shorts looks much better in those non-clipped renders - but again, you'd not conciously register that difference with the other renders until a direct transition between a clipping and no-clipping render occurs.

Overall, your use of subsconscious hand and foot movements plus body shifting - to impart how one is feeling in the moment - takes far more of my attention in these scenes than any clipping issue. It was only the transition which made this stand out.

Hope that makes sense.
 
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SerHawkes

Engaged Member
Oct 29, 2017
3,257
14,882
Also should make not of some spelling mistakes here and there. Know one of the top of my head: Macy mentioning 'Entertainment' spells incorrectly.
 

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,002
13,449
(...) And thinking about it more, on a wave of minor optimism (i.e., some positive job interviews this past week), I just became a supporter via Patreon so that I don't forget later on.
(...)Essentially, most of the poses in those living room couch scenes with Denise have clipping on the right leg of her shorts with the front/top of the couch, e.g.
(...)
Thanks for your support, I appreciate it.
Yeah, some of those images still stem from chapter 1, when I still had so much to learn. I've redone a bunch of old renders, but not those. If nothing else, I should probably take a clone brush to them at the very least, to mask the issue a bit. Thanks for pointing it out.

Also should make not of some spelling mistakes here and there. Know one of the top of my head: Macy mentioning 'Entertainment' spells incorrectly.
If you mean " ", that's actually a thing.

Any other spelling/grammar errors I'll happily receive through DMs or a post in the bugs channel on my discord. With the help of proofers a legion of them has been squashed, but there always seem more.
 
4.70 star(s) 504 Votes