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Watcher X

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Dec 26, 2017
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Well, hopefully laying this matter to rest: I don't deny anyone their kink, but as Meyele already pointed out, there will be no NTR in LomL. For anyone that's disappointed by that: I'm sorry, I just don't feel that particular one, and if I don't feel it, I can't write about it.
Even if you did 'feel it', I can't imagine any scenario where ntr in this story would logically work. You would have to re-write all three main characters. It's like asking "will there be any futa content"?
 

Dragon59

Conversation Conqueror
Apr 24, 2020
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Even if you did 'feel it', I can't imagine any scenario where ntr in this story would logically work. You would have to re-write all three main characters. It's like asking "will there be any futa content"?
Well, will there be any futa content? ;)

Edit: Frustrating to have something deleted as "off topic," but to not remember what it could have been. My first thought was this comment, but here it is...
 
Last edited:

Larry2000

Dev/Head Writer of Unexpected Opportunity
Game Developer
May 9, 2017
1,440
3,439
Hopefully this is a pertinent question naughtyroad, but I wanted to ask about your original intentions on paths/routes. You have this in the OP:
Note from NaughtyRoad: I make it a point to telegraph dangerous choices and keep you on the rails. Also, there's no mutually exclusive paths, so no need to hold off on any character out of fear of missing out with another.
I really recommend you try it without walkthrough or walk through
mod on your first play and trust that I won't try to fuck you over with surprise lockouts/endings.
I imagine there were Mutually exclusive paths from the onset right? I seem to remember there being some intention in a specific direction, at the very least, it was always the plan that you could avoid Macy and Denise in a sexual sense. That said, I could be misremembering. I remember initially going for... the lady from your office, i forgot her name (Brooke!), then going "Wait! Denise hates her! Oh no!" and I went back and changed the path. Obviously it's clear now that you can safely go for her. My thought is that the choice in the game always felt fluffy and light. It was obvious to me that they were rather superfluous. It's obviously intentional to me because if they did have an impact it would be SOOOOOO annoying to do a walkthrough. I like it cause it helps give an illusion of choice that doesn't piss you off and give you the voice/intention behind what you want the MC to be.

All this to say, did you change your plan from the beginning or not? If you did I imagine it's because of complex factors like: getting people to enjoy all the content instead of missing it; the complexity of such pathing would make it a pain to continue past a few updates; Macy and Denise's stories would suffer for it.

Edit: What are the "dangerous choices" you spoke about?

Just wondering :)
 

Skeltom

Engaged Member
Oct 9, 2017
2,631
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Frustrating to have something deleted as "off topic," but to not remember what it could have been. My first thought was this comment, but here it is...
It was all of the posts in the NTR discussion, aside from naughtyroad's which somehow isn't off topic. Not trying to start anything but it does make it seem like his comment comes out of nowhere.
 

naughtyroad

Well-Known Member
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Jan 8, 2019
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Hopefully this is a pertinent question naughtyroad, but I wanted to ask about your original intentions on paths/routes. (...)
Well, with mutual exclusives, e.g. choose girl A->lose girl B, but choose girl B->lose girl A: those aren't in there because frankly, I feel it's a waste of time to create scenes for girl A and B, and by average have only see 50% of the audience see that work. So there's exclusion paths, but they only exclude people you have no interest in, they won't result in seeing content you wouldn't see otherwise (except where it modifies dialogue to reflect that choice). That idea of not doing mutually exclusive paths was there from the outset.

As to fluffy and light, IDK. I mean, you can choose to pursue her if you like her, and if not, you don't have to deal with her much, so there's an impact, and it'll influence a ton of dialogue with Macy/Denise but also with the other office ladies if you do, (and that's a huge impact from the scripting side), so there's consequence and meaning to the choice.

But I understand the deeper question here: are there Consequences (capital C) to the choice? No, and by design. Dire consequences might be fun if you're playing the Witcher, but in a VN, it's just cockblocking (or cuntblocking, depending on the player).
I really hate the idea of having to choose between love interests because someone decided hard choices are fun, and that they make for good drama. I don't think they do, I think they're a kneejerk reaction to what the developer feels makes good normal games, but I feel it's misplaced in the erotic/adult VN genre, especially for a game like this. If there are consequences (lower case) to choices, they should be clear to the player up front, and avoidable, otherwise, you're just setting the player up to be frustrated.

Somewhat related, I wrote a whole bunch on choices here.

So, coming back to your original question: yeah, that was my intention from the beginning, although I couldn't have imagined LomL would turn out to be so massive, so I hadn't foreseen it all playing out in this way exactly (just the broad strokes).

Dangerous choices: those are the choices that lock out Macy&Denise. The game will tell you what you're about to choose there so you can avoid it, or it'll hide those choices entirely if you so choose so you don't have the immersion breaking "WARNING" in your dialog.
 

Skeltom

Engaged Member
Oct 9, 2017
2,631
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because someone decided hard choices are fun, and that they make for good drama.
I mean, they can work in some cases but it has to be done exceptionally well I think, or the dev has to have some thick skin and be prepared for the backlash, I'm sure you could but please don't ;).

I personally play these to escape the shit from the day to day so if it is to dramatic or forceful I simply wont enjoy it and all "game overs" do is tell the player they made the "wrong" choice as far as the dev is concerned.

Props for you for the mixture of drama, lightheartedness and not forcing the players hand. This definitely isn't a one trick pony.
 

clowns234

Engaged Member
Game Developer
May 2, 2021
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Well, with mutual exclusives, e.g. choose girl A->lose girl B, but choose girl B->lose girl A: those aren't in there because frankly, I feel it's a waste of time to create scenes for girl A and B, and by average have only see 50% of the audience see that work. So there's exclusion paths, but they only exclude people you have no interest in, they won't result in seeing content you wouldn't see otherwise (except where it modifies dialogue to reflect that choice). That idea of not doing mutually exclusive paths was there from the outset.

As to fluffy and light, IDK. I mean, you can choose to pursue her if you like her, and if not, you don't have to deal with her much, so there's an impact, and it'll influence a ton of dialogue with Macy/Denise but also with the other office ladies if you do, (and that's a huge impact from the scripting side), so there's consequence and meaning to the choice.

But I understand the deeper question here: are there Consequences (capital C) to the choice? No, and by design. Dire consequences might be fun if you're playing the Witcher, but in a VN, it's just cockblocking (or cuntblocking, depending on the player).
I really hate the idea of having to choose between love interests because someone decided hard choices are fun, and that they make for good drama. I don't think they do, I think they're a kneejerk reaction to what the developer feels makes good normal games, but I feel it's misplaced in the erotic/adult VN genre, especially for a game like this. If there are consequences (lower case) to choices, they should be clear to the player up front, and avoidable, otherwise, you're just setting the player up to be frustrated.

Somewhat related, I wrote a whole bunch on choices here.

So, coming back to your original question: yeah, that was my intention from the beginning, although I couldn't have imagined LomL would turn out to be so massive, so I hadn't foreseen it all playing out in this way exactly (just the broad strokes).

Dangerous choices: those are the choices that lock out Macy&Denise. The game will tell you what you're about to choose there so you can avoid it, or it'll hide those choices entirely if you so choose so you don't have the immersion breaking "WARNING" in your dialog.
As a developer, I think you must stay true to your vision and what you like. Trying to appeal to everyone is a losing battle - imho. Here's to more of your continued success. :)
 

LarryK

Member
Jan 9, 2020
250
967
As a developer, I think you must stay true to your vision and what you like. Trying to appeal to everyone is a losing battle - imho. Here's to more of your continued success. :)
Very true. This is NR's vision, his story to tell. If he thinks of it as a commercial endeavor, then he eeds to tailor it to the ones he wants money from. If he sees it as a dresm or hobby, he needs to be true to himself snd whats HE wants it to be.

In my opinion, it is the work of art it is, because his intent is to share a personal vision with us, like the greatest painters and sculptors of history.
 

Grey Wolf 73

Member
Sep 30, 2018
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Is it weird that anytime I see or think about Light of my Life I start to sing Love of my Life by Queen? Don't think I don't see the connection and subliminal reason behind it naughtyroad. Oh well, You've stolen my love, you jerk! Can't you see? Don't take it away from me... But, whatever, I still love you.
No, it just shows you are a person of culture and taste.
 

Larry2000

Dev/Head Writer of Unexpected Opportunity
Game Developer
May 9, 2017
1,440
3,439
Well, with mutual exclusives, e.g. choose girl A->lose girl B, but choose girl B->lose girl A: those aren't in there because frankly, I feel it's a waste of time to create scenes for girl A and B, and by average have only see 50% of the audience see that work. So there's exclusion paths, but they only exclude people you have no interest in, they won't result in seeing content you wouldn't see otherwise (except where it modifies dialogue to reflect that choice). That idea of not doing mutually exclusive paths was there from the outset.

As to fluffy and light, IDK. I mean, you can choose to pursue her if you like her, and if not, you don't have to deal with her much, so there's an impact, and it'll influence a ton of dialogue with Macy/Denise but also with the other office ladies if you do, (and that's a huge impact from the scripting side), so there's consequence and meaning to the choice.

But I understand the deeper question here: are there Consequences (capital C) to the choice? No, and by design. Dire consequences might be fun if you're playing the Witcher, but in a VN, it's just cockblocking (or cuntblocking, depending on the player).
I really hate the idea of having to choose between love interests because someone decided hard choices are fun, and that they make for good drama. I don't think they do, I think they're a kneejerk reaction to what the developer feels makes good normal games, but I feel it's misplaced in the erotic/adult VN genre, especially for a game like this. If there are consequences (lower case) to choices, they should be clear to the player up front, and avoidable, otherwise, you're just setting the player up to be frustrated.

Somewhat related, I wrote a whole bunch on choices here.

So, coming back to your original question: yeah, that was my intention from the beginning, although I couldn't have imagined LomL would turn out to be so massive, so I hadn't foreseen it all playing out in this way exactly (just the broad strokes).

Dangerous choices: those are the choices that lock out Macy&Denise. The game will tell you what you're about to choose there so you can avoid it, or it'll hide those choices entirely if you so choose so you don't have the immersion breaking "WARNING" in your dialog.
Oof! I hope you weren't offended by me calling the decisions fluffy. What I meant to say was that most of the conversations are stuff that's fun. Like talking to Macy on the couch and being silly. Making fun of her and other things like that. Obviously there are not so fun ones with the MC's wife, but I just meant they are presented in a way that lets you choose the MC's personality in an engaging and NOT distracting way.

I'm glad you went into it more. Maybe this isn't something something other people want to talk about, but it fascinates me to hear the decision making process. I was scrolling down on the page and read it and thought about hearing your intentions.

Another point I forgot, there are technically "dangerous" decisions like when you get together with the pregnant member of your coworkers (was it triple S? I forget) and you can decide whether or not to have her pee on you! I'd say that's pretty dangerous for someone that hates that stuff, I'm a degenerate so the MC was soaked :devilish:

Thanks again for the response. I'll check out the thread you linked. I can't wait to see what the MC gets into ;) in the next update!
 
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naughtyroad

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Oof! I hope you weren't offended by me calling the decisions fluffy. What I meant to say was that most of the conversations are stuff that's fun. Like talking to Macy on the couch and being silly. Making fun of her and other things like that. Obviously there are not so fun ones with the MC's wife, but I just meant they are presented in a way that lets you choose the MC's personality in an engaging and NOT distracting way.
(...)
No worries I figured you didn't intend it as such, and yeah, good observation: a lot of choices in there don't influence much at all, but they're there to let you give the MC a voice. There's even a good few single-option ones, that are there so, even though what comes next is inevitable, it's still you as a player that kicks it off, and helps keep you engaged with what's going on.
 

RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
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Jun 5, 2017
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(in response to a now removed NTR discussion)
Well, hopefully laying this matter to rest: I don't deny anyone their kink, but as Meyele already pointed out, there will be no NTR in LomL. For anyone that's disappointed by that: I'm sorry, I just don't feel that particular one, and if I don't feel it, I can't write about it.
I missed the discussion, but the fact that anyone looked at this thread and actually thought there was any chance of that happening is beyond insane.
 

Dragon59

Conversation Conqueror
Apr 24, 2020
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Another point I forgot, there are technically "dangerous" decisions like when you get together with the pregnant member of your coworkers (was it triple S? I forget) and you can decide whether or not to have her pee on you! I'd say that's pretty dangerous for someone that hates that stuff, I'm a degenerate so the MC was soaked :devilish:
In my case, I'm not into it, but it was either accept it or interrupt the flow of the lovemaking. I chose not to interrupt.
 
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