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naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,002
13,450
(...) Naughty said there was going to be some slow down because new assets and more complex scenes, (...)
Yeah. I usually alternate complex and more straight forward scenes (like the couch or kitchen conversations) so as to keep a bit of momentum going, but by now, I've picked most of the low hanging fruit that remained, and the scenes that still need to be filled up in the progress bar are all of the tons-of-work variety, with people interacting in complex ways, tons of custom poses that require endless fiddling, challenging wardrobe requirements, etc. It makes sense though, because you want the final scenes in the chapter to leave an impact, not to peter out on 15 minutes of paper-doll conversations near the copier.
 

Miðgarðsormr

Engaged Member
Oct 1, 2017
2,475
6,111
Yeah. I usually alternate complex and more straight forward scenes (like the couch or kitchen conversations) so as to keep a bit of momentum going, but by now, I've picked most of the low hanging fruit that remained, and the scenes that still need to be filled up in the progress bar are all of the tons-of-work variety, with people interacting in complex ways, tons of custom poses that require endless fiddling, challenging wardrobe requirements, etc. It makes sense though, because you want the final scenes in the chapter to leave an impact, not to peter out on 15 minutes of paper-doll conversations near the copier.
Oh i know what i want to "impact" in this story...... to soon?
 

McHela

Newbie
Sep 16, 2020
35
98
Yeah. I usually alternate complex and more straight forward scenes (like the couch or kitchen conversations) so as to keep a bit of momentum going, but by now, I've picked most of the low hanging fruit that remained, and the scenes that still need to be filled up in the progress bar are all of the tons-of-work variety, with people interacting in complex ways, tons of custom poses that require endless fiddling, challenging wardrobe requirements, ...
One of the resons we are patient for the work of art you are creating.

It makes sense though, because you want the final scenes in the chapter to leave an impact, not to peter out on 15 minutes of paper-doll conversations near the copier.
True, thats not why we (atleast I) love Light of my life. It is a great story you are making. Its made me feel so many things... Its made me happy, sad, angry, horny and so much more.

Just a more loving story of a man and 2 young women trying thier hardest to keep some sort of normal life after losing the wife. He only tries to care for what he demes important. And the girls try in their own way to keep the others safe.
Im not gona sit and discribe the whole story, but you naughtyroad have managed to keep me interested since chapter one. And Im sure I wont be disapointed. Patience is a virtue.
 

Hadley

Well-Known Member
Sep 18, 2017
1,048
1,896
Not sure if that was time well spend. As a Dev you can fall into that rabbit-hole of tweaking stuff endlessly. There is always stuff to improve, but at some point you have to make a cut or you will develop endlessly.
 

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,002
13,450
Not sure if that was time well spend. As a Dev you can fall into that rabbit-hole of tweaking stuff endlessly. There is always stuff to improve, but at some point you have to make a cut or you will develop endlessly.
Well, it does bring up the question as to how you'd come to this conclusion, as you've not seen the end result, but let's just write that off to well-intended concern.

As someone who's in the business of creating enterprise software where stuff like budgets and schedules have real and painful consequences, I'm quite aware of the good is good enough adage, and if that wasn't the case, the endless stream of "is it done yet?"s for LomL is more than enough to keep anyone focused on the need to keep things moving, I can tell you.

So trust me if I say it was time that needed spending. :)
 
Nov 2, 2019
49
90
Well, it does bring up the question as to how you'd come to this conclusion, as you've not seen the end result, but let's just write that off to well-intended concern.

As someone who's in the business of creating enterprise software where stuff like budgets and schedules have real and painful consequences, I'm quite aware of the good is good enough adage, and if that wasn't the case, the endless stream of "is it done yet?"s for LomL is more than enough to keep anyone focused on the need to keep things moving, I can tell you.

So trust me if I say it was time that needed spending. :)
Everyone is just clamoring for your new update is all :) Worry not though, most of us prefer when a Dev releases an update their proud of, as opposed to something "good enough" that feels like 'meh' when you play it.
 

Shawdawg

Member
Jan 10, 2018
148
157
Not sure which I liked best, Denise peeing, Macy being mauled by a bear or her cleaning MC's pipes...

God, I've played this update so many times I've got full blown withdrawal waiting for the next episode to drop!
Dont forget the bath scene too. It is a great update, and cant wait for next myself. As I told the creator of A Clever Game, there are some that are fast and fun, like his, and others that are deeper in story, like this. Plenty to play while waiting
 
4.70 star(s) 504 Votes