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Liphisbus

Newbie
May 28, 2020
42
39
Since the girls in LomL aren't store-bought-as-is (which most girls in VNs seem to be), and I haven't released them to the public yet, I think it'll be very hard for anyone to recreate them. Basically, they're genesis 8's, with an awful lot of 200 plus head and face morphs and Gen 8 female body morphs and some natural breasts morphs thrown in, and a dash of cartoonized. Skins come from some characters in one of the Victoria 8 packs I think, but I tweaked those as well.
That's what I thought, you sure did take your time making them, you're just like michelangelo and it would be almost impossible for someone to figure out what you used to make them xD

You could do as most of the devs do and save them as a character preset so people could get a ideia of what morphs you used. You could also save them as most people do when they sell their custom characters (File>Save As>Support Asset>Figure/Prop Assets) but you would have to save it in a new folder and have make people test it out to see if there is something missing or not but that's mostly up to you if you want to see people do fan art of some of your characters, And I have to say, I would love if you did share them, I normally don't get too much attached to characters of VNs like that but you just did a fantastic job on creating your characters.
 

FormerlyknownasOlheden

Well-Known Member
Donor
May 20, 2020
1,013
2,211
And tbh, I'm sort of dreading the appearance of the first fan-render of a horse-donged Macy violating Futa-Denise's back door. :eek:
The romantic in me, who loves the girls and wants to cherish and protect them, agrees with you.
The pervert in me just pictured that scene in his mind and found it deliciously, wickedly appealing. Oh Lord. This could end badly.
 

red_faced

Active Member
Jul 23, 2020
877
2,645
The romantic in me, who loves the girls and wants to cherish and protect them, agrees with you.
The pervert in me just pictured that scene in his mind and found it deliciously, wickedly appealing. Oh Lord. This could end badly.
The romantic in me wants more Macy and Denise lesbian renders. And the pervert in me wants more Macy and Denise lesbian renders.
 

UncleFredo

Well-Known Member
Aug 29, 2020
1,940
3,669
One of the (many) things I really, REALLY appreciate in LomL is that the models can't be found in 137 other games of wildly varying quality.

Please, pretty please, don't ever release them for general consumption!
While there are many devs who develop their own models, your point is well made.
For whatever my opinion is worth to you Naughty, please don't release them, the image you mentioned earlier still has me shuddering. The girls took awhile to "grow" on me, but they have and the last thing I want to see on the net is their utter debasement, which we all know would happen.
 

jamdan

Forum Fanatic
Sep 28, 2018
4,378
23,553
It would be interesting to see a list of assets used to make the models. Not necessarily the models themselves. Then people can either attempt to recreate them or make their own models.
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,706
10,972
It's an interesting notion. I'd like to release the models to the public one day, but first I want to be sure I told every story I wanted to tell with them. And tbh, I'm sort of dreading the appearance of the first fan-render of a horse-donged Macy violating Futa-Denise's back door. :eek:
Hmm... You might need to schedule a session with Dr. Amana.

Do you have any ideas why this scenario was the first thing to come to mind at the thought of loosening control of the character models?
 
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ForsakenLibrarian

New Member
Jul 26, 2021
4
16
Since the girls in LomL aren't store-bought-as-is (which most girls in VNs seem to be), and I haven't released them to the public yet, I think it'll be very hard for anyone to recreate them. Basically, they're genesis 8's, with an awful lot of 200 plus head and face morphs and Gen 8 female body morphs and some natural breasts morphs thrown in, and a dash of cartoonized. Skins come from some characters in one of the Victoria 8 packs I think, but I tweaked those as well.
I'm surprised and impressed that you were able to get such unique character designs out of DAZ. I thought for sure those were custom ZBrush sculpts.
 

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,001
13,438
It would be interesting to see a list of assets used to make the models. (...)
Well, like I said, 200 plus head and face morphs, Genesis 8 female body morphs and Natural breasts morphs are the basis. Dash of Cartoonized to take the edge of the uncanny valley. Skins are Rebekah and Elisabeth for gen8, but customized. Macy's tats come from one of the Inked packs by Shanassoulmate, and some are custom. For the other characters, that holds true as well except for the skins, although with one or two, I might have dialed in a bit of a store character, for instance Ethel (the dinner lady) has about a 3rd of Edie dialed in.

(...)
Do you have any ideas why this scenario was the first thing to come to mind at the thought of loosening control of the character models?
Well, doctor, it's been offered up as a suggestion for a custom render on more than one occasion, so I just figured that would be high on the list. But anyway, about my mother's boobs...
 

Bill_Buttlicker

Well-Known Member
Jul 13, 2018
1,188
3,685
Since the girls in LomL aren't store-bought-as-is (which most girls in VNs seem to be), and I haven't released them to the public yet, I think it'll be very hard for anyone to recreate them. Basically, they're genesis 8's, with an awful lot of 200 plus head and face morphs and Gen 8 female body morphs and some natural breasts morphs thrown in, and a dash of cartoonized. Skins come from some characters in one of the Victoria 8 packs I think, but I tweaked those as well.
Denise's ass is perfection. It's like shall never be seen again.

jordan.jpg
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,706
10,972
You, Sir, are not in any way a nice and considerate man! Now I have to work myself way down a bottle of something strong before I'll have any hope of sleeping.
Sorry about that. I have no idea how tweaking various aspects of the face did that. I made too many changes at once without checking to see what the rendered result was.

Her new visage is definitely less disturbing.
IC Alyssa Close-up.png
 

PBS666

Engaged Member
Feb 19, 2019
3,061
2,931
Besides the custom tweaks and the posing, another important aspect of making a good looking render is the way of how you light the model and the scene. I've seen a lot of devs who only use on-axis frontal lighting, resulting in flat looking faces with ugly highlights and pinpoint catchlights smack in the middle of the eyes. Even the inside of the models mouth is lit. This is the equivalent of talking a picture with a pop-up flash. You can get away with it if your name is Terry Richardson, but most of the time this does not result in a flattering picture.
Other devs go even further and render scenes which seem to have been created inside a light box. No direction of the light, no light falloff on the background, no contrast, no depth. :sick:
Naughtyroad and a few others on the other hand, manage to light their scenes in a way that is both realistic and enhances the mood. It is also flattering for the models, making them look more attractive. As an amateur photographer, I tend to notice such things.
 

Dolphin3000

Well-Known Member
May 9, 2017
1,339
2,019
One of the (many) things I really, REALLY appreciate in LomL is that the models can't be found in 137 other games of wildly varying quality.

Please, pretty please, don't ever release them for general consumption!
I love these characters too, and of course, I would not like to see them appearing out of character in other developer's game. On the other hand, it would be nice to see them in a cameo scene in another developer's creation, if he would respect the original characters behavior. I wouldn't enjoy a scene involving Denise in a gang-bang action in some back alley, for instance. Even if it was just something the MC saw from the corner of his eye as he was driving downtown for the main event of his game.
 

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,001
13,438
Besides the custom tweaks and the posing, another important aspect of making a good looking render is the way of how you light the model and the scene. I've seen a lot of devs who only use on-axis frontal lighting, resulting in flat looking faces with ugly highlights and pinpoint catchlights smack in the middle of the eyes. Even the inside of the models mouth is lit. This is the equivalent of talking a picture with a pop-up flash. You can get away with it if your name is Terry Richardson, but most of the time this does not result in a flattering picture.
Other devs go even further and render scenes which seem to have been created inside a light box. No direction of the light, no light falloff on the background, no contrast, no depth. :sick:
Naughtyroad and a few others on the other hand, manage to light their scenes in a way that is both realistic and enhances the mood. It is also flattering for the models, making them look more attractive. As an amateur photographer, I tend to notice such things.
Yeah, it pays to take a look at actual photography techniques when you want to get going with DAZ, because it tries to simulate how actual light works, so the principles apply to it practically one-on-one. Basically, when I got started and noticed my renders were not coming like I would like them, I read up on the three-point lighting system and took it from there, picking up tricks along the way ever since.
And of course, you need to think about your set when you come up with a lighting plan, or better, you need to start with the set as the lighting follows from it, and then figure out how to get that to look good on the model.

The other flaws you describe, there's good technical explanations for some, for instance a rookie artist not realizing or caring that the DAZ camera comes with a built-in headlight that needs to be disabled. For the light box effect, I assume it's overly relying on ghost lights and/or out-of-the-box products that don't adapt well to different sets.
 

LarryK

Member
Jan 9, 2020
250
967
Yeah, it pays to take a look at actual photography techniques when you want to get going with DAZ, because it tries to simulate how actual light works, so the principles apply to it practically one-on-one. Basically, when I got started and noticed my renders were not coming like I would like them, I read up on the three-point lighting system and took it from there, picking up tricks along the way ever since.
And of course, you need to think about your set when you come up with a lighting plan, or better, you need to start with the set as the lighting follows from it, and then figure out how to get that to look good on the model.

The other flaws you describe, there's good technical explanations for some, for instance a rookie artist not realizing or caring that the DAZ camera comes with a built-in headlight that needs to be disabled. For the light box effect, I assume it's overly relying on ghost lights and/or out-of-the-box products that don't adapt well to different sets.
Even if I can't follow most of that, you sound like you know what you're doing, so I'll let you get on with it (unsupervised).
:ROFLMAO: :ROFLMAO: :ROFLMAO:
 
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