Couldn't you just do the windows build tonight and drop android tomorrow? Either way, awesome game.
Cheers, and it's a good question.
The last time round where the android version came late, someone had home brewed versions up in a heartbeat and plugged in their own links, so I'd like to prevent a repeat of that.
Also, this time round the android version has had to undergo some serious image compression to even get it into a state where it could be built, and I put in quite a bit of effort to make sure the scenes that matter most and the images that don't take compression well have undergone less compression that the others, and to catch the weird compression artifacts you get sometimes with cut-up sprites.
I'd hate to see a homebrew version that just had everything squashed down quick and dirty so it fits and leave a poor impression.
In the mean time, it allows me to do some additional QA and fix up some more images, so it's not wasted time.
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Also, and this is more to the thread in general, I'm not so sure where the hang-up comes from over Sunday; I announced it might release on Sunday or after, but not before, and I'm not sure how that has become "it'll release on Sunday". But it has the milking dev loons out in force again, so I guess that taught me a lesson on trying to communicate openly on the dev process.
To anyone that does appreciate open communication: make sure to use those report buttons please, get those little twerps off of our thread.