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naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,008
13,485
Well, am I going to be the first to ask? .... Did you get your RAM today naughtyroad?

(Wish I could have helped ya out there. RAM is one of the few things still cheap right now. I couldn't find a good (affordable) vid card to save my life, so I dumped 20GB of RAM in this system for under $100)
Yeah, the RAM's arrived. Now it builds an APK. It just puts the resources in there TWICE, and the APK is unusable. That might explain why the build was exploding in RAM too. Ren'py clean install didn't solve it. I'm investigating further.
 

Bobber Tail

Well-Known Member
Nov 28, 2017
1,731
869
Yeah, the RAM's arrived. Now it builds an APK. It just puts the resources in there TWICE, and the APK is unusable. That might explain why the build was exploding in RAM too. Ren'py clean install didn't solve it. I'm investigating further.
All we, um, need is the, um, windows version, sorry for their luck, though, naughtyroad
 

UncleNanard

I am to music what Kanye West is to adult games.
Game Developer
Jul 1, 2017
1,651
1,624
Yeah, the RAM's arrived. Now it builds an APK. It just puts the resources in there TWICE, and the APK is unusable. That might explain why the build was exploding in RAM too. Ren'py clean install didn't solve it. I'm investigating further.
Noob question, you can't build an Web version, and put it on a website like itch.io for the Android player ? So they can wait for an android version.
 

Major Wanker

Well-Known Member
Apr 27, 2017
1,779
3,880
Yeah, the RAM's arrived. Now it builds an APK. It just puts the resources in there TWICE, and the APK is unusable. That might explain why the build was exploding in RAM too. Ren'py clean install didn't solve it. I'm investigating further.
Wouldn't it be easier to just release the game and let the community make there own android port? Then you can look into how to build an android port while you make the next version. Or look up android request on here visit the thread and speak to one of the many android porters we have here they may be able to help you.
 

trdx

Member
Aug 10, 2018
248
341
Wouldn't it be easier to just release the game and let the community make there own android port? Then you can look into how to build an android port while you make the next version. Or look up android request on here visit the thread and speak to one of the many android porters we have here they may be able to help you.
I think this is actually a very reasonable suggestion. To clarify, NR really hates people who make android ports from his game and charge for it. But there is an entire armada of android porters on F95 that would be glad to do this port and post it in the thread. NR could either use that port, or just temporarily link to it before he finishes his own. At this point I think that hatred for android porters is becoming a bit irrational. No matter what is done, there will always be people trying to profit from other people's work. The only way to completely stop it is by not releasing the game, ever.
 
Last edited:

jestertlw

Member
Nov 23, 2019
499
1,068
Noob question, you can't build an Web version, and put it on a website like itch.io for the Android player ? So they can wait for an android version.
Wouldn't it be easier to just release the game and let the community make there own android port? Then you can look into how to build an android port while you make the next version. Or look up android request on here visit the thread and speak to one of the many android porters we have here they may be able to help you.
Developer has already addressed questions and suggestions like these in several previous posts. Do a thread search if you want more info, but the bottom line is - everyone will get their version at the same time - Windows/Linux, MAC, Droid.

Remember, patience is a virtue.
 

Miðgarðsormr

Engaged Member
Oct 1, 2017
2,475
6,111
Remember, patience is a virtue.
Reminds me of an old saying that goes something like this.
The early bird catches the worm.
On the other hand the lazy cat eats the bird and goes back to sleep.

And if you have a cat you know what "patience is a virtue" truly means.
This lazy ass fur ball will only move for three things.

Food (royal can opener job)
Something is moving. Fur ball will kill it. Including you.
Cardboard boxes. Fur ball must sleep in it to test maximum comfort efficiency.

Get a cat folks You either learn patience or how to get ninja reflexes to avoid her paws.
 

jestertlw

Member
Nov 23, 2019
499
1,068
Reminds me of an old saying that goes something like this.
The early bird catches the worm.
On the other hand the lazy cat eats the bird and goes back to sleep.

And if you have a cat you know what "patience is a virtue" truly means.
This lazy ass fur ball will only move for three things.

Food (royal can opener job)
Something is moving. Fur ball will kill it. Including you.
Cardboard boxes. Fur ball must sleep in it to test maximum comfort efficiency.

Get a cat folks You either learn patience or how to get ninja reflexes to avoid her paws.
A good pussy is always hard to come by, but almost any pussy can drive you crazy.
 

jamdan

Forum Fanatic
Sep 28, 2018
4,383
23,595
I'm surprised he only had 16GB ram. I've always assumed you needed a lot of RAM to render the more complex scenes.

Also, why get RAM when you can get BEAR?

BEAR is more advanced than RAM and by far the better product. RAM just spends it's days hitting their heads against the wall. Not doing anything but giving you a headache, as we all know.

Meanwhile, BEAR, aka "Barely Even A Renderer" can render an entire game in roughly 5 months of hibernation. Can't beat that efficiency.
 

Pluto76

New Member
Nov 14, 2018
9
6
Since 7.4.9 if you have any archives n the external files directory then they will automatically be added to the build - which would definitely muck it up.. I wonder if this might be happening
 

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,008
13,485
Issue didn't turn out to be RAM at all, but path names that were too long, silently failing when it tried to move assets during the build, which led to a lot of trash remaining in the RAPT asset directory (which led to the buid jvm exploding in memory etc.).

Now the cause is fixed, the builds are quite well behaved and fast again, and the RAM upgrade wasn't needed after all (other than that it helped me actually complete a build, find a curiously bloated APK as the result, and from there work my way back to the cause).

As to previous suggestions for handing it to the community to fix, well in this case a) they would have run into the same issue and b) a dev needs to be able to support his own product.


I'm surprised he only had 16GB ram. I've always assumed you needed a lot of RAM to render the more complex scenes.
(...)
What you want for rendering is VRAM and cuda cores, e.g. the memory and processors on your graphics card. With two NVLinked 2070Supers I got that covered, at least for my needs. CPU and RAM aren't really all that important.
 

GaboCAP

Well-Known Member
Jun 7, 2018
1,923
1,648
Issue didn't turn out to be RAM at all, but path names that were too long, silently failing when it tried to move assets during the build, which led to a lot of trash remaining in the RAPT asset directory (which led to the buid jvm exploding in memory etc.).

Now the cause is fixed, the builds are quite well behaved and fast again, and the RAM upgrade wasn't needed after all (other than that it helped me actually complete a build, find a curiously bloated APK as the result, and from there work my way back to the cause).

As to previous suggestions for handing it to the community to fix, well in this case a) they would have run into the same issue and b) a dev needs to be able to support his own product.




What you want for rendering is VRAM and cuda cores, e.g. the memory and processors on your graphics card. With two NVLinked 2070Supers I got that covered, at least for my needs. CPU and RAM aren't really all that important.
1152788059-happy-bear.jpg
 
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