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PHIL101-YYouPPHard

Active Member
Jan 11, 2022
943
1,807
There's been a few variations along the way, but as of right now, at least one more after 7, any more after that depends on if there's still interesting stories to tell after that (I wouldn't want to drag it out for the sake of dragging it out, if only because I can't imagine enjoying writing nothing but filler and padding when there's nothing left to tell).
Very good answer in terms of quality art, but also very sad to hear as well... think we can all agree that the UK serial tv system > the US serial tv system since it (usually) knows when to end, but... have to admit there's a certain comfort the US system brings :cry:

Also, I had a question I hope isn't too much: regarding VN design, was making more VNs after LoML in the cards for you, or is this some kind of one-off passion project only? Or have you not even thought about it that much? Sorry, I know this game isn't even done yet, just think this game is so good, it would be cool to know you plan on making others until you get sick of it :giggle:(y)
 

AgentKoko

Newbie
Jan 11, 2019
23
52
According to what I've observed so far, the models appear to be from the southern Asian region and are probably of Indian descent. The plot is great and has a gradual burn that can truly rile you up, but you are generously rewarded for the same in the end, so it's worth all the frustration. You'll start to connect with the characters within the first ten minutes of gameplay; and if the appearance of characters still holds you back, this game is simply not for you.

I'm excitedly waiting for the next update after that little tease in this release.
 

Count Morado

Devoted Member
Respected User
Jan 21, 2022
8,462
16,359
models appear to be from the southern Asian region and are probably of Indian descent
They have no official ethnicity.
They are whatever you want them to be in your head canon. For some they are Southern Asian. For others they are Castilian. For others they are Central American. For others they are Eastern Mediterranean. And on and on for the personal choices.
They are women who you can find in neighborhoods in many parts of the world, which is what the developer (who is from Northern Europe) wants.
 

AgentKoko

Newbie
Jan 11, 2019
23
52
They have no official ethnicity.
They are whatever you want them to be in your head canon. For some they are Southern Asian. For others they are Castilian. For others they are Central American. For others they are Eastern Mediterranean. And on and on for the personal choices.
They are women who you can find in neighborhoods in many parts of the world, which is what the developer (who is from Northern Europe) wants.

The characters in this story are not the usual good looking ones one would find in an adult VN. But it works because it seems like this author is exploring how people are drawn to each other for qualities that may not be obvious on first glance. It's nice to see that the author has done their research and has an understanding of human attraction and relationships.

Thanks for explaining this to my ignorant self.
 
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naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,003
13,452
(...)regarding VN design, was making more VNs after LoML in the cards for you, or is this some kind of one-off passion project only? Or have you not even thought about it that much? Sorry, I know this game isn't even done yet, just think this game is so good, it would be cool to know you plan on making others until you get sick of it :giggle:(y)
Oh yeah, definitely I'd like to make another VN after this, this time round possibly in a fantastical setting of some sort. I have a few ideas and I've written myself a few elevator pitches to capture ideas bubbling up, but for now the focus is still fully on LomL.
 

Lord Bradley

Active Member
May 28, 2019
933
2,229
Oh yeah, definitely I'd like to make another VN after this
Do you enjoy creating the story/imagining scenes/writing conversations or actually making the game in terms of scripts/models/mechanics more? Or is it pretty balanced?

If someone wrote out a game and only part missing would be visuals/mechanics, would you create that or refuse because you don't get to write anything?
 

Kulman

Engaged Member
Sep 28, 2017
2,464
6,492
Read the note on OP from the Moderators:
View attachment 2175092
Chapter 5 took about a year.
Chapter 6 took about a year.
Chapter 7 is going to take about a year or a little more.
The developer shares weekly progress updates on his work - no one is in the dark, except those that willingly choose the blindness of ignorance and entitlement.

Now, go troll somewhere else.
No need to be that defensive. I think his point is that when the updates are this long, people lose interest, start forgetting the story (I know I do) etc. It can also be harder to keep on track for the dev when they have such a long period of update time.
Having 4-5 deadlines per year is generally much more effective for self discipline and time management than year +.

Also, a lot of games here with extremely long update times end up in limbo, so that again warrants his concern to a certain degree.
 

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,003
13,452
Do you enjoy creating the story/imagining scenes/writing conversations or actually making the game in terms of scripts/models/mechanics more? Or is it pretty balanced?

If someone wrote out a game and only part missing would be visuals/mechanics, would you create that or refuse because you don't get to write anything?
Honestly, I don't think so. I can image a colab if it's in place from the start, but both aspects are equally important for the outcome of the work, I think. There's many a times when I'm adjusting or adding visuals to fit in with a late edit to the story, or to improve timing and pacing when it's off, and equally many times when I'm working on the visuals and get an idea for a neat visual moment that I then adjust the script for. Some really great moments came from those sort of changes. If one or the other was set in stone or some other persons exclusive domain, I'd lose that ability to ad-lib and that would be a waste I feel.

(...)
Having 4-5 deadlines per year is generally much more effective for self discipline and time management than year +.
(...)
True for technical projects where there's no real downside to doing incremental updates, but it doesn't work for LomL any more than it would when releasing a single movie in incremental bits over a period of time, each release adding something like some new special effects replacing some of the green screens still in there, the pick up shots they did last month, or replacing the placeholder score with the final one, etc.
Unlike a sandbox, a VN usually is played once, and there's no do-overs and iterating on it, it's all or nothing.

To keep a sense of urgency to deliver, the weekly progress updates work just fine as a constant reminder that I shouldn't be spending a several days fiddling on getting the textures of a shoe right that's only visible in half a dozen frames. :D
 

darlic

Well-Known Member
Feb 27, 2017
1,903
3,221
I wouldn't mind an update every 6 months rather than a full year, that would mean half the content but it will still be a lot of content, knowing how long a single chapter lasts. So, for the sake of entertainment, I would prefer it this way.

But, at the same time, I don't want Naughty Road to disrupt his current work plan, as we all know it showed to be working flawlessly so far. So, all things considered, I don't really mind playing the waiting game either :), the next update will eventually come up and it will be a total banger, as always.
 

polycentric

Member
Donor
Mar 26, 2019
468
1,783
No need to be that defensive. I think his point is that when the updates are this long, people lose interest, start forgetting the story (I know I do) etc. It can also be harder to keep on track for the dev when they have such a long period of update time.
Having 4-5 deadlines per year is generally much more effective for self discipline and time management than year +.

Also, a lot of games here with extremely long update times end up in limbo, so that again warrants his concern to a certain degree.
To be honest, I'm in the "it's done when it's done" camp, but your point about losing track and losing interest is valid in many cases...but not necessarily with LoML. I think the VNs where your statement is most accurate is where there is a high degree of complexity (poorly told spy stories, sci-fi, etc.) and / or a large number of characters. There are VNs that have 20 romantic interests, 5 subplots and are so full of "filler" that I can't remember a fricken thing between releases and ultimately walk away from them.

LoML is different in that it is first and foremost a compelling story and that stays with me between chapters. In fact, I consider this to be a episodic graphic story and the release cadence for this kind of entertainment has historically been years, not months. I anxiously await developments in LoML the same way that we used to with franchise films and TV season cliffhangers, with vivid memories of what challenges that the family had faced in the last chapter and excited curiosity about where Naughty will next go with the story.

I think that many long-time fans of the game get a little tired of people that just parachute into this thread and start suggesting to/telling/demanding that Naughty produce according to their whim and didn't bother to read that:
- This is a labor of love for Naughty
- He has a career and family
- He's putting another job's worth of effort into this already

...yeah, maybe we get a little defensive on Naughty's behalf but that's only because of the amount of trolling that has taken place in this thread.
 
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Kulman

Engaged Member
Sep 28, 2017
2,464
6,492
...yeah, maybe we get a little defensive on Naughty's behalf but that's only because of the amount of trolling that has taken place in this thread.
I’m sorry but almost a year for a single effing update is ridiculous. Should this game not be considered abandoned?
Yeah I see what you mean :KEK:
 
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