Dremel

Member
Sep 24, 2017
163
615
  1. Guy has a wife and two daughters.
  2. Wife dies.
  3. ??????.
  4. Guy has intimate relations with daughters.

That's as basic and nonspoilery as it goes. It's best to be played.
Meanwhile I wish I had forgotten all of it so I can experience it anew.
 

rudy007

Engaged Member
Mar 17, 2021
2,422
5,968
  1. Guy has a wife and two daughters.
  2. Wife dies.
  3. ??????.
  4. Guy has intimate relations with daughters.

That's as basic and nonspoilery as it goes. It's best to be played.
Meanwhile I wish I had forgotten all of it so I can experience it anew.
It's different from other games, usually is the father who bites the dust first. Here it wouldn't make much sense that scenario... ;)
 

HauntedHare

New Member
May 25, 2022
5
17
I don't know if this will be seen or not, but I wanted to first praise your work (Naughtyroad) and then ask a few things.

First and foremost, this game is beautiful. I've only ever been stunned by the stylization/effort put into an adult game twice before, and those were subverse and Eternum. And sure... there are many games out there which have certain aspects that grab a certain mechanic/gimmick only to absolutely kill it... but the most amazing part of your work was the story and characters... AND THAT is hard to find anywhere...

The characters themselves look and feel like true to life, fleshed out people. People with issues, hearts and souls. They act and react as if they were people I could recognize from my own life, and that's special. This work really does transcend trashy-fiction and become a dramatic romance game.

Anyways lol... enough dickriding from me. Your work is magnificent and there's no way I could do it justice with flattery. the work you put in obviously spans thousands of hours and it shows.

Now for me to take on a bit more of a selfish intonation... I am an artist/writer myself and after playing your game it felt like a fire was lit inside me. I desperately want to make a game worthy of being on the smae level as yours... I want to add to this genre.

I've often felt that the demonization of games with sexual content was absurd. We have games like doom, left for dead, and mortal kombat... highly celebrated titles where you can literally tear someone's head off and shove it up their ass...

(Note: If I had a coin for every time a game employed that mechanic I'd have two coins... which isn't a lot but it's still weird that it's happened twice)

I grew up playing all those games sure... but I also couldn't speak openly about raising sims like princess maker... or visual novels with sexual content that dwarfed the emotional immersion of triple A titles pumped out by huge corporations. The closest any mainstream game's come in years to a true sexual/emotional plot worth a damn was the Female V's relationship with Judy in Cyberpunk 2077 (Masterful storytelling there)... yet you couldn't explore their relationship more... it was an afterthought to the rest of the game...

Ughh sorry I'm rambling.

Anyways... I desperately want to make a game. I have the artistic and authorial skills to do it but the tools which would streamline the process are... lacking. Daz3D has got to be one of the most unintuitive programs I've ever used. Worse, 99% of the things output from that program tend to look like plastic barbie dolls. The forms are mostly divorced from reality.

So my questions to you are...

  1. Do you use Daz? if not what programs do you utilize to create this, and is there anyway to look into your process? I looked though hundreds of your posts here (And I may be blind but...) I couldn't find anything to answer these questions.

  2. How did you get your characters to looks so stylized yet real at the same time? They have a consistent style to them.

  3. Do you have any tutorials released anywhere?
I hope I wasn't too forward with any of this. I adore your work and hope that You wont take offense or think that I'm trying to rip your style. I just want to get my own process down so I can run headfirst at creating something worth of sharing the same space with your work.

Anyways. I hope to hear from you, and if not I understand.
 
Last edited:

HauntedHare

New Member
May 25, 2022
5
17
I will throw my doll out the pram if this game gets abandoned

I might even throw my comfy blanket out!

and we wouldnt want THAT to happen!

DEV, get da thumb out!
lol I doubt the game will get abandoned. the dev posts here constantly and has been dropping updates about progression. that being said, it would be awful if that were to happen. I want to see an amazing conclusion to this game, AND see what amazing stories the DEV has planned for the future.
 

hrimthyrs

Member
May 6, 2020
413
1,419
I will throw my doll out the pram if this game gets abandoned

I might even throw my comfy blanket out!

and we wouldnt want THAT to happen!

DEV, get da thumb out!
lol I doubt the game will get abandoned. the dev posts here constantly and has been dropping updates about progression. that being said, it would be awful if that were to happen. I want to see an amazing conclusion to this game, AND see what amazing stories the DEV has planned for the future.
As was explained to me a few pages back, there's a 1.5 year limit where, even if regular progress updates are released, the game will get tagged as abandoned. Of course, that's just a tag and as soon as an update does drop the tag gets removed. As with all tags on this site, the abandoned tag often doesn't reflect reality.
 
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Reactions: HauntedHare

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,008
13,489
(...)

So my questions to you are...

  1. Do you use Daz? if not what programs do you utilize to create this, and is there anyway to look into your process? I looked though hundreds of your posts here (And I may be blind but...) I couldn't find anything to answer these questions.

  2. How did you get your characters to looks so stylized yet real at the same time? They have a consistent style to them.

  3. Do you have any tutorials released anywhere?
I hope I wasn't too forward with any of this. I adore your work and hope that You wont take offense or think that I'm trying to rip your style. I just want to get my own process down so I can run headfirst at creating something worth of sharing the same space with your work.

Anyways. I hope to hear from you, and if not I understand.
Cheers, glad you enjoyed it. Yeah, I'm using daz, and unintuitive as it seems, it's not the worst out there. :D
I'd say go and have a look at a bunch of tutorials, I think this youtuber "wpguru" was actually commissioned to do a whole series to get beginners up to speed, and skimming through the list, I thought there were some interesting topics there. But I think some of the more advanced ones require getting a DAZ+ subscription (still, if you plan to get serious with daz, it's decent value for money, especially if you pick up a year subscription at a steep discount during a sale).
Even so, there's a bit of a learning curve for sure, and there's not much to it other then getting to grips with it and starting to use it, and learn as you go. Tbh, more than 50% of daz skill seems to me to be how to troubleshoot when it invariable throws some issue your way, and in time, you'll get very good at that.

As to the styling, there's a bunch of products in the store that let you tweak all aspects of body and facial features, and I just took a week or two to futz with the hundreds of sliders you get with those, to make something I felt fit the bill. I think what I used was 200+ face morphs, body morphs, natural breasts, and I added in a dash of cartoonized to pull them right out of the bottom of the uncanny valley. But yeah, there's a whole lot of trying and do-overs involved.

I don't have any tutorials really. There's a few posts on Patreon/Subscribestar where I picked a component of the game, and went through the steps involved in creating it, but those hardly qualify as tutorials and don't contain a lot of actual details, they're more meant to be an interesting read.

One piece of advice I always give to anyone thinking to start, is to do something small you can throw away after you learned all you can from it, because the first project will be burdened with every rookie and not-so-rookie mistake you can pack into it. For me that was First Contact.

lol I doubt the game will get abandoned. the dev posts here constantly and has been dropping updates about progression. that being said, it would be awful if that were to happen. I want to see an amazing conclusion to this game, AND see what amazing stories the DEV has planned for the future.
No worries, it won't be abandoned until I'm done telling the story I wanted to tell, I love these characters too much not to give them the closure they're owed.

As was explained to me a few pages back, there's a 1.5 year limit where, even if regular progress updates are released, the game will get tagged as abandoned. Of course, that's just a tag and as soon as an update does drop the tag gets removed. As with all tags on this site, the abandoned tag often doesn't reflect reality.
Yeah, it'll probably have to endure the abandoned tag for a short spell, but so be it, and I'm not too worried about that. It's done when it's done.
 

Ali ibn Hassan

Engaged Member
Dec 19, 2019
2,579
12,339
Cheers, glad you enjoyed it. Yeah, I'm using daz, and unintuitive as it seems, it's not the worst out there. :D
I'd say go and have a look at a bunch of tutorials, I think this youtuber "wpguru" was actually commissioned to do a whole series to get beginners up to speed, and skimming through the list, I thought there were some interesting topics there. But I think some of the more advanced ones require getting a DAZ+ subscription (still, if you plan to get serious with daz, it's decent value for money, especially if you pick up a year subscription at a steep discount during a sale).
Even so, there's a bit of a learning curve for sure, and there's not much to it other then getting to grips with it and starting to use it, and learn as you go. Tbh, more than 50% of daz skill seems to me to be how to troubleshoot when it invariable throws some issue your way, and in time, you'll get very good at that.

As to the styling, there's a bunch of products in the store that let you tweak all aspects of body and facial features, and I just took a week or two to futz with the hundreds of sliders you get with those, to make something I felt fit the bill. I think what I used was 200+ face morphs, body morphs, natural breasts, and I added in a dash of cartoonized to pull them right out of the bottom of the uncanny valley. But yeah, there's a whole lot of trying and do-overs involved.

I don't have any tutorials really. There's a few posts on Patreon/Subscribestar where I picked a component of the game, and went through the steps involved in creating it, but those hardly qualify as tutorials and don't contain a lot of actual details, they're more meant to be an interesting read.

One piece of advice I always give to anyone thinking to start, is to do something small you can throw away after you learned all you can from it, because the first project will be burdened with every rookie and not-so-rookie mistake you can pack into it. For me that was First Contact.



No worries, it won't be abandoned until I'm done telling the story I wanted to tell, I love these characters too much not to give them the closure they're owed.



Yeah, it'll probably have to endure the abandoned tag for a short spell, but so be it, and I'm not too worried about that. It's done when it's done.
The fat lady haven't sung yet.


The fat lady? Is that that preggers office lady? Didn't know she sang!
 
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