I've been waiting a bit to replay the latest chapter, but my initial thoughts were similar. The pacing and progression that had been slowly building seemed to be thrown out the window. For example with the youngest "ward", the shower (and kitchen table) scenes had been progressing steadily, with the previous chapter ending in almost, but not quite backdoor action. I expected that to "climax" in this chapter, with her preserving her other "virginity" for after marriage. Instead, bangI stand by my original statement, made 4 or so years ago, that the production quality is extremely high compared to the competition. The latest chapter was very good by all accounts.Anyway, I have some constructive thoughts.
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Cheers and thanks for that feedback. I think you make some valid points. I'd like to offer some counterpoints to some of those.I stand by my original statement, made 4 or so years ago, that the production quality is extremely high compared to the competition. The latest chapter was very good by all accounts.Anyway, I have some constructive thoughts.
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Thanks for the reply. I can't argue with your logic, if the Wards are a package deal. But Macy and Denise both did things with the MC that were just between them. So it's not a hard-and-fast rule. They were, in fact, separate relationships.You don't have permission to view the spoiler content. Log in or register now.
Maybe this was poorly phrased on my part. I also have to remind myself this is not a game, it's a Visual Novel. The player doesn't control events so much as open/close paths. But, for me, I never really felt that the MC was a romantic lead who was driving any of the events, so much as being dragged along with them. In typical Romance novels, there is a give and take (as in real relationships). But usually the romantic male lead has some drive to initiate romance. This is besides the point, anyway.Rather than say that the MC is a plaything
The MC feeling dragged along was probably a deliberate decision that ties it into the story of Lot. He wasn't exactly the primary actor there either.Thanks for the reply. I can't argue with your logic, if the Wards are a package deal. But Macy and Denise both did things with the MC that were just between them. So it's not a hard-and-fast rule. They were, in fact, separate relationships.
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Maybe this was poorly phrased on my part. I also have to remind myself this is not a game, it's a Visual Novel. The player doesn't control events so much as open/close paths. But, for me, I never really felt that the MC was a romantic lead who was driving any of the events, so much as being dragged along with them. In typical Romance novels, there is a give and take (as in real relationships). But usually the romantic male lead has some drive to initiate romance. This is besides the point, anyway.
Well, one could say that some of those scenes haven't climaxed yet and there could be more to come. But I have to correct you on the assumption that additional scenes for those existing situations would be easy to make.Thanks for the reply. I can't argue with your logic, if the Wards are a package deal. But Macy and Denise both did things with the MC that were just between them. So it's not a hard-and-fast rule. They were, in fact, separate relationships.
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I just read your post on patreon NaughtyWell, one could say that some of those scenes haven't climaxed yet and there could be more to come. But I have to correct you on the assumption that additional scenes for those existing situations would be easy to make.
The amount of time going into setting up the set and basic lighting scheme is a half a day's of work or so. In the total effort of creating a lewd scene, that's relatively minor.
The real time sink is in the posing of characters. And having a first pose done doesn't really make second in that series easier either.
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So the time investment is substantial, regardless of the set already existing or not. A simple one stage lewd interaction might take a week to produce. Something with multiple stages to it, over a month. That half a day for setting up the set is a relatively small in comparison.
And so that word investment brings us to another point, which is that we're really picking our battles here with what to implement and what not, and it's getting more problematic.
Light of my Life has never been a runaway success commercially. I'm sure I'm to blame for a large part of that, as I hardly put any effort into promotion or publicity, and instead prefer to put all my time into creating the game, so whatever fame it's achieved, it's in spite of me rather than because of me.
At this point though, support is definitely in decline (I put a more detailed write-up on the future of Light of my Life up onYou must be registered to see the linksandYou must be registered to see the links, as public posts). And while my aim was never to get rich doing this, it's hard to justify spending a few more years on this one project instead of wrapping it up in a proper and respectful way, and moving on the the next one, when, on an hourly basis, you're netting about (local) minimum wage, while the numbers are only going down, not up (and have been for a number of chapters now, so it's not just chapter 7).
So at this point, we're on the clock (although its still up in the air how much time is on that clock), and the choices for where I get to put the remaining development time are even harder than they were before. With lewd scenes being the major time sinks for this game, that's where the hard choices are going to come down hardest.
I must say, the thought of having to kill some darlings I've been looking forward to implementing for a long time is weighing a little heavier on my thoughts than I'd like to admit.
Thank you. I'm still hoping to get a little reprieve so I can spend a little bit more time on it, so that decision isn't entirely set in stone yet.I just read your post on patreon Naughty
I just want you to know even if the story has to wrap up next chapter
I think this is and always will be an awesome game.
Thank you for making this great game
The experience of playing it will live with me forever
See my signature.Has anything happened with the youngest daughter yet?
If they can't tell, your AVN probably has way too much reading for them.Hmm, if only there was a way to find out...![]()
It's very common in photography though. And imo the photographic looks of the renders are one of the strong points of the visuals in this VN.I have only one critique so far and it is that depth of field effects blow and I hate them in all things. Our eyes do that naturally so we don't need to further obscure our vision. /endrant
Depth of field in games is literally recreating the old limitations of film cameras. In games it is entirely unnatural and causes migraines for a lot of people.It's very common in photography though. And imo the photographic looks of the renders are one of the strong points of the visuals in this VN.
That's your opinion, but it shows you don't know much about photography.Depth of field in games is literally recreating the old limitations of film cameras. In games it is entirely unnatural and causes migraines for a lot of people.
Cool that you like it but this isn't the same as photography.
Yeah my doctor it increases eye strain. Aside from all that I don't need an in-depth knowledge of photography to think it looks like shit and dislike it. I also stated it was *recreating* an old limitation.That's your opinion, but it shows you don't know much about photography.
A shallow depth of field is not a limitation of a film camera. On digital cameras it works just the same. It's all about the optics. (Mind you, I'm not talking about camera's in phones where the shallow DOF needs to be emulated by software). Using it, or not, is an artistic choice, whether it is in photo's, film or games.
I also find it very difficult to believe that this would cause migraine for a lot of people. Have you got a reliable source about that ?