- Oct 28, 2019
- 18
- 42
Fair enough if its one guy doing the whole project. I just wanted to see if the MC could go all villain/distant on the girls but so far it landed me to pretty much the same place that my first gameplay with the walkthrough help, had me at (tho the ending would be different when the time for that comes as anxiety and anger points are v. high). For me the story was well setup for the MC to become manipulative and a total douche but I understand that this isn't the story you are trying to tell and/or can manage to create gameplay for simultaneously.I do get where you're coming from, but from a workload perspective, having radically diverging branches in LomL doubles the amount of work, while halving the audience for each branch (discounting replays, but that will be a small percentage of players). That works well without much overhead for games that by their nature handle modularity well (free roamers and grinders, where events are designed to be triggered by different circumstances and to stand on their own), but not so well for something with a story line woven tightly around a few characters that have a lot of interaction.
Being just a one-man show with a regular dayjob, it's just not feasible for me to implement that and still show meaningful progression from one update to the next. I do try to have choices that let you move about a bit within the confines of the story line to flavor your experience and voice your MC, and I offer choices that let you cut yourself off from parts of it, but that's the extend I can manage.
P.S. This game needs more attention from the people on the forum. Its not even easy to see it on the trending pages. Guys come on. Its good.