Yeah. Tbh, I didn't mean to put up a paywall (and I hadn't at the time, I wasn't using pay-up-front because I felt people should be able to sub, have a look, and then leave without strings attached if they didn't like what they see). I felt guilty for not providing better value to the people subbed at the 5$ tier and saw other devs uses timed releases, so I figured I could do that.
I hadn't figured people would actually tier up or sub in such numbers, except maybe the odd existing patron or so, and I'd figured I'd just have a look if the odd request came in to get the release, and deal by it on a case to case basis.
When the subs and requests for the game started flooding in though, I was really taken aback. At the time, support was a lot lower, and I remember thinking to myself that just maybe, I could actually end up actually making some actual money for my trouble.
I ended up enabling pay-up-front so I could handle giving out the links through a welcome message and get some sleep, and have some way of preventing sub-grab-unsub, which was simple without pay-up-front. And that went on for a few hours and everything was fine and then it leaked and the subs dried up, and then class act put up that android version with his links and people were yelling that that mac version I never built was all fucked up, and that was what I woke up to.
So I sat back, and I looked at that mess and thought to myself "what did you try to accomplish, really?". I mean, I wasn't really providing value for the 5$ tier subs, they could probably care less who else played it, as long as they got it. And I figured all I ended up doing was chumming the waters. Sure, the cash rolling in for a bit was fun, but the douchebaggery and the mess that left was not how I'd intended to celebrate having a release out.
So I decided, fuck the cash, fuck what other devs do. From now on, I'll just put it up the moment it's done, as I had before, and if that means I don't make as much off of it, who cares. I never started doing this for the money anyways.
Tbh, I have no idea what could be causing it. If it keeps happening, it could mean some persistent data is corrupted?
Maybe try seeing if you can locate where that's saved and remove the persistent data save file (while keeping your save games intact)?
You must be registered to see the links
on the ren'py forum points to where the save location is.