Remembrance
Member
- Feb 1, 2020
- 392
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Oh, Chapter 7. Nice.
This takes me back. iirc this was the 1st(or one of the 1st) thread I ever commented on this site.
Something about the dialogue being very accommodating to various settings like Father, Uncle, Step-father & how it'd be good if the dialogues about the girl's births/conception would change depending on whether you defined Father/daughter as the appropriate relationship or not.
Been a while since then. Feels kinda nostalgic.
Man I hope I still have the saves.
Curious to see how the girls react to their stubborn old man refusing to give up his morning black coffee
It was such a pure play-through, I just picked whatever I felt like instead of worrying about what to pick to minimise content missed/locked out like I do nowadays...
Best of luck for Chapter 8 dev

Great that it'll be a seperate installation. The game's gotten pretty big.
PS(after reading above comments): The art style grows on you. When starting the game, it felt weird. After finishing the game, normal daz games felt weird for a while
This was the benchmark/starting point for my rule of thumb that games with unique/unorthodox looking models usually end up being pretty good. It's a rule of thumb that's served me well so far
This takes me back. iirc this was the 1st(or one of the 1st) thread I ever commented on this site.
Something about the dialogue being very accommodating to various settings like Father, Uncle, Step-father & how it'd be good if the dialogues about the girl's births/conception would change depending on whether you defined Father/daughter as the appropriate relationship or not.
Been a while since then. Feels kinda nostalgic.
Man I hope I still have the saves.
Curious to see how the girls react to their stubborn old man refusing to give up his morning black coffee
It was such a pure play-through, I just picked whatever I felt like instead of worrying about what to pick to minimise content missed/locked out like I do nowadays...
Best of luck for Chapter 8 dev
Great that it'll be a seperate installation. The game's gotten pretty big.
PS(after reading above comments): The art style grows on you. When starting the game, it felt weird. After finishing the game, normal daz games felt weird for a while
This was the benchmark/starting point for my rule of thumb that games with unique/unorthodox looking models usually end up being pretty good. It's a rule of thumb that's served me well so far
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