Sorry, this isn't directed strictly at you - but at the whole idea of walkthroughs.Then why don't you make a proper one yourself? I remember playing the first two episodes blind as a bat and with no idea where the game was going! tbh there is a need for one, at least for those of us lacking any emotional intelligence, and perhaps the best way forward is for you to step up and lead this!
Download whole. If you search "compressed" in this thread, you will find a compressed version if you wish not to download a file of that original size.Hello,
Is there a patch to update the game or do i have to download whole game again? I couldn't saw anything at OP.
It's often a personality type thing, Naughty. For quite a proportion of people (there are only 16 Myers Briggs Types) every choice is a challenge - one of the choices is optimal and the others are not. And for some types that is an enjoyable challenge, while for others it makes them fearful that they may have chosen the sub-optimal option. It isn't just other games that have conditioned them to feel this way, but their cultural and social upbringing, environment, etc. Many people find choices stressful, and walkthroughs offer a simple reassurance, diminishing that stress (rational, justified or not) makes for a more relaxed, enjoyable experience.The thing is, you don't need it, if you stop treating the game like a puzzle box and just realize that nothing will be missed if you don't get each and every last hidden love point attribution, and you don't lose anything for "getting it wrong" and annoying someone once in a while. In fact, there's some great funny dialog in getting it wrong, and you're robbing yourself of it.
But for some reason, all you lot are so conditioned that you need to walk a tightrope or you'll miss out, that you're somehow incapable of having a good time and let the story lead you where it'll go.
In the mean time, it is *my* responsibility to make sure that your choices reward you rather than punish you. It's also my pride and joy to make sure you see each and every thing I put in there except when you really, really don't want to, because fuck, I put way too much effort in to go hiding it away.
But now, you also want to make it my responsibility to make your choices for you, because that conditioning I mentioned is stressing you out so much. Shit, I might as well go make a kinetic novel.
Breathe out, and take one step at a time, dude. I'm not out to trip you up, I'm out to let you have a good time.
Quick reply (which for me is unusual) - I think NaughtyRoad has fully considered this prior to even writing one line of code for this game. The character development of Denise and her dealing with anxiety and facing decisions, along with how we choose to address her anxiety shows that he has a pretty decent grasp. That is on top of his admission of taking "responsibility to make sure that your choices reward you rather than punish you."It's often a personality type thing, Naughty. For quite a proportion of people (there are only 16 Myers Briggs Types) every choice is a challenge - one of the choices is optimal and the others are not. And for some types that is an enjoyable challenge, while for others it makes them fearful that they may have chosen the sub-optimal option. It isn't just other games that have conditioned them to feel this way, but their cultural and social upbringing, environment, etc. Many people find choices stressful, and walkthroughs offer a simple reassurance, diminishing that stress (rational, justified or not) makes for a more relaxed, enjoyable experience.
Many of the choices can mean missing a joke, some can mean missing a scene, and in a few cases possibly an entire path, and there's not necessarily any way to know beforehand which of those types of choice has just been presented. You'd be amazed what anxiety that can cause in some people. And that's an actual percentage of people, not a fraction of 1%.
Now, that doesn't mean you have to have a walkthrough, or even colour-code your choices for severity or importance, or make any allowance at all. It's your project, and you get to choose who it appeals to, and who it will frustrate. I'm just pointing out it's a legitimate thing, and a real thing, and might be something to consider anew with an understanding of the perspective.
The Solution to all those problems is simple. People need to do what i did. Make six different installments and play everything with a different approach. Maybe that is overcomplicated but i always use all my saves.It's often a personality type thing, Naughty. For quite a proportion of people (there are only 16 Myers Briggs Types) every choice is a challenge - one of the choices is optimal and the others are not. And for some types that is an enjoyable challenge, while for others it makes them fearful that they may have chosen the sub-optimal option. It isn't just other games that have conditioned them to feel this way, but their cultural and social upbringing, environment, etc. Many people find choices stressful, and walkthroughs offer a simple reassurance, diminishing that stress (rational, justified or not) makes for a more relaxed, enjoyable experience.
Many of the choices can mean missing a joke, some can mean missing a scene, and in a few cases possibly an entire path, and there's not necessarily any way to know beforehand which of those types of choice has just been presented. You'd be amazed what anxiety that can cause in some people. And that's an actual percentage of people, not a fraction of 1%.
Now, that doesn't mean you have to have a walkthrough, or even colour-code your choices for severity or importance, or make any allowance at all. It's your project, and you get to choose who it appeals to, and who it will frustrate. I'm just pointing out it's a legitimate thing, and a real thing, and might be something to consider anew with an understanding of the perspective.
There are only a couple of games I've played here that warrant a walk through mod, and this is not one of them.Cheers for the confirmation. I've posted a ticket to have the links removed from the post, and added a message to the op.
Did I ever tell you guys how much I hate the walkthrough mod? Goddamn that lazily made piece of crap is a thorn in my side.
I just let her keep talking And i just could not stop laughing at her descriptions
I'm not-so-secretly looking for a future path this GILF.I just let her keep talking And i just could not stop laughing at her descriptions![]()
Really can't remember ?naughtyroad
how about a small recap (optional?) before a new chapter? I mean ... it is quite some time between them and I really cant remember where we left
So no idea why we are in a car and why she is anxious ... :/
How the hell did you get that picture of me in my bearsuit,,, i don't remember posing for that
I'm gonna take a stab in the dark here and guess you did not see this message in the OP?Could someone upload the file w06d07_s03.rpy? please!