Probably not, as LomL is already almost entirely based on the .webp image format, so they don't really have to touch any code (imagine if a game uses .png images, they'd have to replace the references in code to from ".pgn" to ".webp", and if they miss one, it'll cause a missing image error).Could a compressed version also produce this issue? Saw in other game threads that compressed versions can lead to stuff missing as well.
It'll definitely cause a bunch of other glitches and artifacts, usually in the form of ugly grey/blueish seams where the edges of the bitmaps that are composed to create the sprites meet. I tailor my compression to the scenes so as to prevent that issue from occurring (as well as have minimal impact on the fine detail), but a compression modder will just bulk compress the whole shebang all the way down.
Cheers.I've actually baked it myself by creating a "game" folder and putting the mod on it. As far as I know, it's the only thing missing but I will do as you suggestLove the game! Denise is precious and I actually REALLY like Macy's punk look (without makeup)
That explains a lot. Yeah, that walkthrough mod is poison, both content wise (as the creator was absolutely clueless about what choices to pick) as well as from an implementation point of view (they were as clueless about coding practices as they were about choices). Just stay as far away from it as you can.
If you need a WT (and really, the game is designed so you don't but that's another discussion), go with the pdf one from the OP, the guy that created it used my own documentation about in-game choices as the basis, instead of rolling some dice every menu and claiming it's "best choices".
That's documentation btw that I'm willing to share with anyone that's interested in doing something WT wise.