I understand that the dev changed the game engine, and that is a considerable amount of work, but I saw from his roadmap that he intends to focus on optional content like futa before essential things to the game like pregnancy/breeding content.
Yeah, I hear you there. The switch over to Unity was a
major slowdown -- though it did have the intended effect of helping me catch bugs a lot easier and more importantly, prevent me from adding in some pretty major bugs, Godot was a little too
"open source" for my taste when it comes to that second bit.
More than a year of development and I feel like the game still has little content.
I understand the feeling on this one too -- my focus for the last few releases (Unity switch, mobile support, revamping combat, sex position system, etc.) were steps to allow me to speed up future development -- of course it is a lot of stuff that's very
"behind the scenes", so it won't be realized until much later.
Which, the next few releases until pregnancy are focused solely on new content.
I think the delay in producing content and the focus on the wrong places makes me feel strange... I think optional content should be left until the game's main content/systems are already there.
I'm not super active here, but figure I should go ahead and explain my development process a bit, which has been evolving since I started this project. You can skip to the
TL;DR if you'd like:
So, for the roadmap, uhh, yeah, haha. If you are a pregnancy enjoyer, I could understand being disappointed having to wait until the end of the second episode, haha.
...but I saw from his roadmap that he intends to focus on optional content like futa before essential things to the game like pregnancy/breeding content.
Breeding and pregnancy are a major part of the story and planned to be integral to the game; I don't want to add the framework in
just yet though; not until there's enough content in place for the player to get impregnated -- along with more enemy varieties for different types of pregnancies.
The reasoning is two-fold -- I figure around the end of Episode 2, the player ought to have leveled up enough just by playing the main story to unlock all the needed sex skills for pregnancy and have unlocked enough replayable scenarios to get impregnated in.
The second and
probably most important reason is because I like to work on what's
fun for me to develop and what I think would be
fun for the player to play.
The current roadmap is to keep me working on stuff that I'm looking forward to developing the most and I hope gives you guys content to look forward to too.
So, now my development pipeline tries to adhere to this idea:
Do the fun and necessary work first, then do the boring, but necessary work, then you can do the fun but unecessary work.
The switch over to Unity, fell into that second camp super hardcore. It was not something I'd consider fun to build, while being just neutral for the player's experience -- if I added pregnancy in this early, I imagine it would fall into that category too.
So, my plan is to have any
"important" but "boring to build" systems in place only before I reach a milestone that can really utilize it -- which means my next few releases are focused on new game modes, new enemies and storylines which serves to add in new replayable sexy content and impregnation opportunities for the future.
Don't get me wrong, I like the direction this game is heading, but I fear the dev is focusing on the wrong things, and taking too long to develop it.
Thanks for the feedback and the kind words too! It does help me to lay out my thought process here.
TL;DR: At the end of the day, this is a project that I have the most fun with when I'm writing or developing gameplay, so I tend to work on those first. The next few updates will mostly focus on new lewd content and story content until I add in the pregnancy/breeding system.