The majority of the locations in the game are custom-built, with about 70% of them being entirely unique. The other 30% might appear in other games, but they won’t be too important or recognizable, so it shouldn't be an issue. As for the graphics and rendering, some of the environments are so large that I’ll need a high-end GPU, like the 4090 or 5090, primarily for the VRAM. For example, the main location takes up nearly all of the 24GB VRAM on my current GPU. It takes about 4 minutes for the location to load and 10 minutes to render, but that’s not too bad. I also plan to optimize loading times by removing unnecessary props that aren’t in the player’s line of sight.
In terms of gameplay, I’m planning on including some mini-games, but they won’t be there just for fun—they will serve as a way to gate certain areas until you progress in the story or improve your gear. However, I don’t really enjoy mini-games myself, so I might offer a skip option for players who feel the same. If you’re fast with your hands, you can take on quick-time events that will be really tough but could speed up your progression. That’s still something I’m experimenting with.
For the main gameplay loop, once I determine which girl is the most popular, I’ll focus on her. You'll need to manage your energy, complete tasks with deadlines, progress through the story, and stop the antagonist from getting too close to your love interests (Li's). I’m thinking of limiting free roam events to the main girls to keep the game manageable, because if you had to manage 9 Li’s at once, it could get overwhelming. If you’re into NTR (netorare), the chances of seeing an event with your favorite girl could be really low, but I still want to give players the chance to influence the story with their choices. The other girls will have side quests, where your decisions will determine whether they join your harem, stay neutral, or get involved with someone else.
The idea is to create a kind of management game where you juggle tasks with deadlines while also stopping the antagonist from making moves on your main love interests. You’ll need to keep an eye on free roam events and intervene when needed—if you stop the antagonist enough times, you can prevent future advances. If you don’t, you might lose control of the situation. At no point will the main character be okay with being NTR’ed; he’ll always react to it depending on how much the girl was involved with the protagonist.
As for free roam events, there will be some small intimate scenes with random NPCs, and if one of your girls gets NTR’ed, you can either watch the scene or ignore it. I hope it doesn’t come off as forced, but I’m aware some players might be upset if certain girls start off in relationships with other characters. This is still a work-in-progress, and I plan to update and refine these ideas as I go.
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There will be around 9 endings to this game with a true ending.