Eh, I am able to do the first QTE. But that's due to me playing fighting games in general. The only exception is that the visual for the tentacle hole is sometimes hard to tell, so I get caught off guard. Anyhow, there's an update that make it so there should be less keys and more time.First QTE is too fast as well (perhaps not as fast as the next one but impossible to finish correctly). Moreover, visual representation makes it difficult to spot what the next move is.
Cough D6.1 cough
The fastest way to get them is to start with Dr. Brigit - that way you ignore intro and go straight to the game. Then - when starting exploring the dungeon you click on "change party" and then in 4 rows you select from the 5 characters whom you want to be in your party.Darn, game is too buggy and sluggish to enjoy right now. Shame, kind of liked exploring this bizzare world. By the way, how to get companions? Or its for alternative starts right now?
i had to restart my game after the beast took all my girls and i cant rescue them sadge. maidenless doge.The fastest way to get them is to start with Dr. Brigit - that way you ignore intro and go straight to the game. Then - when starting exploring the dungeon you click on "change party" and then in 4 rows you select from the 5 characters whom you want to be in your party.
Yeah, thats one of the alternative starts what i mentioned. Was curious about how to make companions in main story, but guess its not implemeted then. Kind of sad, because fighting alone is not fun and too tedious. Thanks for answering tho.The fastest way to get them is to start with Dr. Brigit - that way you ignore intro and go straight to the game. Then - when starting exploring the dungeon you click on "change party" and then in 4 rows you select from the 5 characters whom you want to be in your party.
You can get companions via the main route - though I never used them.Yeah, thats one of the alternative starts what i mentioned. Was curious about how to make companions in main story, but guess its not implemeted then. Kind of sad, because fighting alone is not fun and too tedious. Thanks for answering tho.
That's because the dev is using massive IF/ELSE chains in the most inefficient manner possible in RPGMV. It's basically a fight with the toolkit to make even simple features work. It seems using loops is a completely foreign concept.Wonder if Saki is going to be playable, I think he swords are in the game files too.
But yeah shame the game still needs alot of basic features implemented and it takes a long time for even one to be added.
Thats great, but how tho? Need to complete specific quest, beat someone or what? I think i beated first boss in the past, but dont remember getting any companions after. Maybe thats changed, who knows.You can get companions via the main route
You get Treu and Samara after beating the first boss TWICE. Not sure why it was done this way, but there it is.Thats great, but how tho? Need to complete specific quest, beat someone or what? I think i beated first boss in the past, but dont remember getting any companions after. Maybe thats changed, who knows.
Yeah it's kinda weird, I guess because the first time is not a "true" victory. This is my cope.You get Treu and Samara after beating the first boss TWICE. Not sure why it was done this way, but there it is.
Oh, thank you very much, finally got my answerYou get Treu and Samara after beating the first boss TWICE. Not sure why it was done this way, but there it is.
This is the kind of raw and detailed critique I respect this site for, appreciated man.That's because the dev is using massive IF/ELSE chains in the most inefficient manner possible in RPGMV. It's basically a fight with the toolkit to make even simple features work. It seems using loops is a completely foreign concept.
I made a few small edits, like making the Goblin Champion system actually work since a single var wasn't incremented properly during the breeding rituals, but copy/paste 5 times for each playable character is nearing Geneva convention levels of war crimes.
This game is doomed to forever be in development hell because developing this game itself is hell. Which is unfortunate, because some of the elements are really good.
I like this game. I think some of the systems are great, especially the entire subjugation game loop. But it also does a few things in a poor way and the UI is a monstrosity. I am happy to hear about your success.This is the kind of raw and detailed critique I respect this site for, appreciated man.
I also found and fixed the same error with the Goblin variables. I've begun moving most of the variable and image conditions off else/ifs to script variables and loop conditionals, it's cut down on the event bloat by more then half and it's made assets so much easier to manage.
I'll also axe that extra run before you recruit Treu and Samara, that's great feedback and that section didn't add anything.
Like I mentioned in the Subscribstar post I'm testing a combat overall so I'll need a bit of time.
Thanks for playing the game guys.
I still prefer doing full party since you can stack so many buffs and combo off your party into doing some serious damage with Destiny and Treu, while Samara can summon an extra body while playing CC+Support.Oh, thank you very much, finally got my answer
Man, thats so darn stupid. You get this super complex system with bajillion status effects to use, only to end up not using it at all, because heroine wandering along first 4-6 hours and its just not efficient to bother with it. And i was done with game after first boss anyway.
Same with skill upgrades, which is you get from bosses only, if i am correct? So you dont get any fun progression in terms of abilities either. Such a mess.
Shame, really. Really love the art style and this bizarre atmosphere overall. So much better than countless soulless AI "games".