Create and Fuck your AI Cum Slut –70% OFF
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3.90 star(s) 11 Votes

Granberia

Member
Mar 14, 2017
183
657
287
Overall, I had a good amount of fun trying Lilith’s Descent, but I still had some notes I had from my recent playthrough:
Realistically, the bath encounter feels pointless from a gameplay perspective in its current state if different shampoos do not stack. Even with a 200 pheromone rating, I was able to get the buff and leave without an encounter. The tunnel encounter has a similar issue in that it feels near impossible for the pursuer to do anything before you can deal with them, if they even get in range at all.

The Wall Duress being able to bind so easily and without cooldown or setup is pretty obnoxious. In one particularly annoying situation, my Journey was disabled for 7 consecutive turns. The only thing keeping them from being a menace is that they have very low health and agility for a solo encounter, making them easy to deal with before they do anything barring unlucky misses.

You might want to be more liberal with status effect resistance. After restarting with the Brigit test, I was able to easily level my party from level 1 to their low teens within two floors just from killing empowered goblin faction enemies. Being able to trip, airborne, and disarm them so consistently and at such low costs trivialized the massive differences in stats while their defense was overcome with dot effects.

Similarly, you might want to be more liberal with elemental resistance and spread them among enemy parties. Regular encounters quickly devolve into AOE spam once you get a few celestial fruits. I recommend you place a cap on how many consumables you can hold as well. Resource management goes out the window pretty fast once you get past the initial hurdle and are able to spam heal to full after every fight. This exacerbates the issue of aoe being the name of the game outside of boss encounters.

Grabs aren’t very threatening unless you’re running a one-character vanguard party, and resolve honestly isn’t particularly very important. The sole exception I saw was the Dithinion’s grab, which removed characters from the fight entirely. The ability for party members to still use items (even offensive ones) while fucked and for party members to be able to still support them normally combined with with the generally low impact of sex/cum status effects keeps consequence minimal. Arrow of Liberation and True’s own innate resolve regen lowers its worth further.
I’m assuming that this is due to some mechanics being unfinished or unimplemented (pheromones don’t seem to affect anything but bathing and servitude doesn’t seem to do anything at all), but I’ll still recommend having both more numerous and more impactful side effects. In particular, I’d recommend having status effects tied to groping as well instead of just from actual sex or being exposed to cum. The game could use some methods to wear the party down over the course of the run so that you’re not starting most fights at full or near full power. To this end, I’d also recommend allowing the rape of downed party members and having this potentially result in the party member being captured and removed (similar to the effect of failing the Wall Duress QTE) and/or having even more debilitating status effects applied.
 
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HikkiG

Active Member
Dec 12, 2020
938
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Next progress report up, Looks interesting.
Thanks for heads up, a very good read.


What's being worked on for next few updates summery:
>Code cleaned up and revamped
>Combat overhaul, with different combat-H. Game now uses pixel art to represent characters during combat.
>New ingame menu, with beautiful artwork
>Overhaul on how to gain skills and raise attributes
>Expand and cleanup of Goblin caves (subjugation)
>Raider and Demon subjugations afterwards
>Saki and her friends as playable characters
 
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Dawndmon

Newbie
Mar 6, 2018
30
27
101
Okey, if you want people to actualy play this game you are going to have to speed things up, by A LOT...
Every little thing takes like 5 seconds...
Open the menu, 5 seconds, something happens, 5 second fade out, you do a attack 5 second stutter et cetera...
Just smooth all that stuf out, there is no reason everything has to take 5 seconds...
Going into a menu to change a equipment piece and then walking up to a enemy and starting a fight should take maybe 10 seconds, as it stands now thats a minute right there... and almost all of that time is spend waiting for the game to actualy do something...
 
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HikkiG

Active Member
Dec 12, 2020
938
1,192
308
Okey, if you want people to actualy play this game you are going to have to speed things up, by A LOT...
Every little thing takes like 5 seconds...
Open the menu, 5 seconds, something happens, 5 second fade out, you do a attack 5 second stutter et cetera...
Just smooth all that stuf out, there is no reason everything has to take 5 seconds...
Going into a menu to change a equipment piece and then walking up to a enemy and starting a fight should take maybe 10 seconds, as it stands now thats a minute right there... and almost all of that time is spend waiting for the game to actualy do something...
All of that is in fact changing, check their latest subscribestar post.
 
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Rule00x

Newbie
Aug 6, 2017
19
6
168
i feel like every time i try to play this, i have no clue how to progress. I got to the point where the boss says that shes still being worked on, is there anything else?
 

shundi82

Member
Sep 7, 2022
239
361
187
Thanks for the upload. :)

Though reading the notes is kinda sobering.

I'd thought, that there would be some interesting overhauls, that would finally give the combat its much needed depth + viable H options.

But instead it still seems to be:
Just collect stuff w/o fighting anyone until you luck out on some OP stuff.
Then easily fly towards the same end of content point + message, that has been there for years (no need to interact with the mechanics, no need for any of the H stuff, no need for any of the side activities).

It'd be cool, if someone told me I was wrong, though - that the new stuff actually is a big deal.
Because I'd really like for this game to live up to its (great) potential.
 

HikkiG

Active Member
Dec 12, 2020
938
1,192
308
Thanks for the upload. :)

Though reading the notes is kinda sobering.

I'd thought, that there would be some interesting overhauls, that would finally give the combat its much needed depth + viable H options.

But instead it still seems to be:
Just collect stuff w/o fighting anyone until you luck out on some OP stuff.
Then easily fly towards the same end of content point + message, that has been there for years (no need to interact with the mechanics, no need for any of the H stuff, no need for any of the side activities).

It'd be cool, if someone told me I was wrong, though - that the new stuff actually is a big deal.
Because I'd really like for this game to live up to its (great) potential.
You are correct, and current game is in very limited state due to so much of it being rebuilt.
 
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Rutkowski87

New Member
Jun 6, 2020
9
30
137
Most of content that was available with previous version was locked to test the new combat mode so when you lose to goblins they want to take you for subjugation, but game does not allow it. Better wait for next updates.
 
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CheeseRamen

Formerly 'KofiCatto'
Dec 28, 2018
612
1,192
356
I just randomly came across this one and within 5 minutes of gameplay I can say this will be a banger. Is there a way to try the old version cause I want to experience the combat on OP
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
9,132
4,198
436
LilithDescent-vE1
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3.90 star(s) 11 Votes