you could presumably enter a sex scene and change position so that your target is spectatingQuestion: Why does it not let me masturbate in front of a non-slave? I befriended one of the Succubi around town, have them in a guest room and it doesn't let me masturbate in front of them. Is it blocked when they are in your party?
Tried that. Its an invalid position because of there being nobody in the submissive spot. I also gave them the voyuer fetish.you could presumably enter a sex scene and change position so that your target is spectating
I like DoL, but just because it fits there doesn't mean every game needs a BS rent mechanic slapped on or to force the player to deal with annoying shit for most of their waking time.I agree with this. There's definitely more important game-affecting things to be doing. Either continuing the story itself in a significant way or expanding and properly developing the sandbox so that the world is playable in an interesting way even without further story development.
1. Adding player enslavement as a threat.
2. Adding economic incentives. Costs and inflation that actually force the player to seek money and improve their economic output or suffer the consequences of not meeting (insert payments needed here).
3. Making the outcomes of losing more interesting and substantial.
4. Destruction or theft of clothing by enemies.
5. Being forced into different clothing by enemies, with various different curses and so on.
Just give it a sandbox gameplay loop so that people can enjoy the sandbox itself. The player needs a motivation to seek work and to improve their income, one that gets larger over time to force the player to seek more and more income, this causes the player to need work and take on increasingly more risky things until the player eventually ""loses"" and is rewarded with slavery and other lose-conditions. These can then be escaped or otherwise for the player to seek to improve their circumstances or not. And so on and so forth.
If the sandbox itself were developed and fleshed out like the sandbox in Degrees of Lewdity then what is currently there would be significantly more enjoyable while waiting for story itself. Right now however there's like 20% of an extremely unbalanced sandbox and an extremely linear story to follow. The potential of the game is absolutely excellent because the tiny details of combat interactions have been fleshed out very well but there is almost no focus on the broad big picture of the gameplay motivations for the player and sandbox itself. No incentives, no gameplay loop, no driving forces to press the player into taking risk and no real consequences.
City property with unique encounters then would be nice. The harpies are an example of what -one- kind of situation could be. Quite frankly I don't know what to make of it.I like DoL, but just because it fits there doesn't mean every game needs a BS rent mechanic slapped on or to force the player to deal with annoying shit for most of their waking time.
do u mean the player u control cause technically u can enslave yourself already since any character u export can be imported at the auction in slaver's alley.I agree with this. There's definitely more important game-affecting things to be doing. Either continuing the story itself in a significant way or expanding and properly developing the sandbox so that the world is playable in an interesting way even without further story development.
1. Adding player enslavement as a threat.
2. Adding economic incentives. Costs and inflation that actually force the player to seek money and improve their economic output or suffer the consequences of not meeting (insert payments needed here).
3. Making the outcomes of losing more interesting and substantial.
4. Destruction or theft of clothing by enemies.
5. Being forced into different clothing by enemies, with various different curses and so on.
Just give it a sandbox gameplay loop so that people can enjoy the sandbox itself. The player needs a motivation to seek work and to improve their income, one that gets larger over time to force the player to seek more and more income, this causes the player to need work and take on increasingly more risky things until the player eventually ""loses"" and is rewarded with slavery and other lose-conditions. These can then be escaped or otherwise for the player to seek to improve their circumstances or not. And so on and so forth.
If the sandbox itself were developed and fleshed out like the sandbox in Degrees of Lewdity then what is currently there would be significantly more enjoyable while waiting for story itself. Right now however there's like 20% of an extremely unbalanced sandbox and an extremely linear story to follow. The potential of the game is absolutely excellent because the tiny details of combat interactions have been fleshed out very well but there is almost no focus on the broad big picture of the gameplay motivations for the player and sandbox itself. No incentives, no gameplay loop, no driving forces to press the player into taking risk and no real consequences.
Without any economic incentive there is literally no point at all in having hundreds of different ways for the player to make ridiculous quantities of cash. There is no driving force there.I like DoL, but just because it fits there doesn't mean every game needs a BS rent mechanic slapped on or to force the player to deal with annoying shit for most of their waking time.
The debug menu is for you only. You can spawn potions to add fetishes, but I thin that's it, besides giving you the best gear (Dark Siren weapon/gear for example), to add to the companions.Also: can you use the debug menu to add stats to companions? Would be helpful in this kind of situation.
I just tested it real quickly; from a single fight, yes. I imported my first character, which like you, was focused on Arcane/Aura. She had 100 pre-import, but the collar dropped it to 47. Aura was cut in half (it was around 600 pre-import). She was is level 23, so my questions; what was the Arcane and Aura pre-import and level?Can imported slaves even use magic? made a character with a focus on arcane and aura and everything seemed fine, but for some reason, they eventually went down to 0 arcane and 5 aura. I know the collar decreases on of those stats by 15 but I'm sure that character had more than that.
I like the game and the idea that i can configure some aspects of the game by editing xml files. Made myself a better version of Dark Siren Scythe... No arcane used, even higher dmg and its One-handed.
View attachment 640125
And i think this one has got amazing svg art making it looking very devilish.
Well it's not that hard actually to edit any existing files. But also keep in mind that by doing it means that ANY character which can have that weapon would have exact same weapon stats. That also means yes for your enemy, and not just you alone.Now, I need to learn how to do this. The stupid "prohibits self-transformation" is very annoying. Its not self-transform, if I'm doing it.
<description><![CDATA[A huge, arcane-bladed metal scythe. Enchanted by 'The Dark Siren' herself, this scythe holds tremendous power, and feels as light as a feather to the one who wields it. Such power comes at a cost, however, and each strike drains a huge amount of arcane essences from the wielder...]]></description>
<twoHanded>true</twoHanded>
<damage>100</damage>
<arcaneCost>10</arcaneCost>
<description><![CDATA[A huge, arcane-bladed metal scythe. Enchanted by 'The Dark Siren' herself, this scythe holds tremendous power, and feels as light as a feather to the one who wields it. Such power comes at a cost, however, and each strike drains a huge amount of arcane essences from the wielder... NOT!]]></description>
<twoHanded>false</twoHanded>
<damage>200</damage>
<arcaneCost>0</arcaneCost>
Did you give them too much enchanted gear and tanked their stats by exceeding their enchantment capacity?Can imported slaves even use magic? made a character with a focus on arcane and aura and everything seemed fine, but for some reason, they eventually went down to 0 arcane and 5 aura. I know the collar decreases on of those stats by 15 but I'm sure that character had more than that.
Also: can you use the debug menu to add stats to companions? Would be helpful in this kind of situation.
Wear less enchanted stuff. Or disable the whole thing in the options.Hi I need help, I got shattered Enchantment, How do I cure it? Im sorry I asked again if someone Q&A.
I should check cause I don't know if I did. they do have 3 custom enchants that have 3 buffs each. so 3x9, also the maid set and two feathers as weapons. And I guess the collar as well.Did you give them too much enchanted gear and tanked their stats by exceeding their enchantment capacity?
pre-import they had 31 arcane and 209 aura and are Lvl 14. as a slave, though they have zero with 5 aura even with a plus 3 buff to arcane from an item.I just tested it real quickly; from a single fight, yes. I imported my first character, which like you, was focused on Arcane/Aura. She had 100 pre-import, but the collar dropped it to 47. Aura was cut in half (it was around 600 pre-import). She was is level 23, so my questions; what was the Arcane and Aura pre-import and level?