I meant anyone whom the shoe fits."I'm not sure if you meant me, " -snip-
Yeah, using templates Inno specifically refactored to make modding 20x easier. There's a reason why we haven't seen new races, NPCs, or quests made by the community. Modding without those templates is just an absolute pain in the butt, meaning only the most knowledgeable and patient coders can tackle it. And, like you said, not many are inclined to do it without some kind of compensation. 99% of the mods available are related to frameworks that have already been released - clothing/accessories, weapons, tattoos and, more recently, item sets and status effects.Modders are already adding stuff to the game.
Time and time again I've seen people refer to the game's code as "spaghetti". Whatever Inno's methods are, they seem to be messy. So when she says companions had to go because it was becoming a major pain, I believe her. I only wish she had gotten rid of them completely rather than leaving loose ends. Those have a tendency to crop up later and bite you in the ass. How's her coding skills compared to others'? Honestly, I don't know. It's her first game and she been 4 years at it.
However, I still think Inno knows her game better than everyone here - including its flaws and mistakes and why certain things are the way they are. A lot of people have given her suggestions and ideas over the years on what to change and what to improve. She's a bit stubborn in her ways. So if you want something done, you're better off doing it yourself. If you can.
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