Seriously, I'm
not pulling your tail, Snek, and I understand your concerns.
I hope this explanation will help you. (And
thank you for voicing your concerns and trusting me to answer.
)
Yes,
* I've played a few cRPGs--computer "RPGs" where the player doesn't actually have a rôle or any need to act within a character--but I have no idea why anyone (except marketers) would ever call these rôle-playing games because they just aren't.
* and I've played
many RPGs--real ones, on table-tops, with dice, real books, and other people present & participating--but not since the mid-1990s, so I have missed the last 2 to 2½ generations of RPG enculturation and language development.
* and although many people have used some of the words you did, I have understood the words' sentiment enough to understand what the person meant (but not the words, alas).
Does this (and my reactions, below, to
Amarok909) explain my nearly-overwhelming ignorance of RPG-speak so you believe that I am/was serious?
e-d
Thank you, Amarok909.
(On behalf of myself and all the others here who didn't know.)
(Below, I will snip stuff that isn't important for my questions and then have some replies after your words.)
1. When I played RPGs, "crits" was never used as a word just for attacks because it would have been too ambiguous. There were "critical-": -attacks, -hits, -misses, -successes, -fails, -injuries, and -etc.,
on top of just plain "saving throws".
Furthermore, each world, genre, and "game engine" had different names for their differing "critical" systems
if there was a system! (Example: D&D and AD&D got standardized "critical" rules
after most other games because of decade-long game-play and legal copyright/ownership debates. The compnay 'Wizards of the Coast' was
almost new when I stopped playing regularly ...
)
2. "Build" came after my time, too, once computers were used by "Gen Y" (much larger than the "real Gen X") and the idea of creating individual character rôles started to disappear in favour of just rolling dice: when D&D went into 3rd Edition and other games also moved to standardized systems for use across all genres and chronologies.
In my defence,
I can't find anywhere in Lilith's Throne where "build" is used in reference to the Perk Tree or character types! I suspect this phrase is used only by gamers talking in forums about the game ...
3. And this is the first time I've heard and mention of any "caster, seducer, brawler" in LT--especially "builds" named Caster, Seducer, or Brawler. Where in the game are these?
4. "OwObservant" might come from Silly Mode, then
; and OOPS! I didn't see that certain, chosen perks were entitled as "Traits" and
not perks!
(Aside: They are in a "Perk Tree" and are perquisites you can purchase, or not ... so why aren't they called perks?
)
What Where Umm ... a peak form of comedy called "Furry Humor"?
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doesn't even know what you're talking about, here. Is it defined somewhere? (And does the def'n come with examples?)
5. Solved with "4.", above.
6. Thank you, I understand now.
And thank you for your patience and effort, too.
(My probably-wrong suspicion is that many of these words derived from "computer-gamer" oral tradition that then spread elsewhere, as RPGs and computer game programmers have had
a lot of shared history since the 1990s and also RPGers would probably
still be fighting about how they should be used and therefore couldn't possibly be in public use, yet.
)
Thank you Snek & Amarok!
e-d