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Carl0sDanger

Active Member
May 22, 2020
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Free Cities has mods similar to what he describes, that will generate a visual representation from physical characteristics. Not only is it a conceivable idea, it has already been done rofl.
Thanks.

Paring down the character description would be essential though. At the moment, there are three separate stats that govern what a character's body looks like (Femininity, Body Size and Muscle Definition). That's 125 possibilities, and that's without considering breast (and maybe penis) size.

As the game currently stands, a full-body character illustrator is way beyond anything that is reasonable to expect.

What about a portrait (ie. head) illustrator though? Would that be somewhat saner to implement?
 

anon707

Member
Jun 13, 2018
295
547
Free Cities has mods similar to what he describes, that will generate a visual representation from physical characteristics. Not only is it a conceivable idea, it has already been done rofl.
pics or you're huffing hot air
 

anon707

Member
Jun 13, 2018
295
547
What about a portrait (ie. head) illustrator though? Would that be somewhat saner to implement?
There's definitely a lot less to do with just head, but only just heads kinda seems... idk, weird? For one you'd still have to work with all the different kinds of animal heads there are. And there's a lot of them... some are just sub species so thats good. It would still take a lot of work, but less of self torture method than doing full bodies.
 
Nov 21, 2020
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pics or you're huffing hot air
Uh sure? You haven't played Free Cities yet? You're missing out
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So like.. it's obviously not perfect but its much better than text only

They are also working on a WebGL (3D) rendering, but that is still some ways away. I would link to the modded game but I think it's against the rules due to the content? Atleast everyone here is very hush hush about it
 

anon707

Member
Jun 13, 2018
295
547
Uh sure? You haven't played Free Cities yet? You're missing out
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So like.. it's obviously not perfect but its much better than text only

They are also working on a WebGL (3D) rendering, but that is still some ways away. I would link to the modded game but I think it's against the rules due to the content? Atleast everyone here is very hush hush about it
Ah. So thats the missing context. If I recall correctly, free cities only features humans, in which case this concept is much more feasible. Unlike a game like this where you have to account for all the different leg types like taurs, spider legs, tentacles, mermaid tails, and ferals. yes, this game also has ferals. to account for all the different shapes of all the different body parts all the different sizes. anyone masochistic enough to do this would be spending the rest of their lives drawing all that as it would require selling a piece of their soul to devil to get done and look decent. I've talked about it before in this thread how on feasible this concept is for this game. The only other furry centric game that did this was CoC 1 as a mod and while the artist who did it truly gave it their all and tried to accommodate for so much, even they had to throw in the towel.
 

aspar4gus

Active Member
Mar 27, 2019
957
2,379
if u want example that's not restrained to humans only like FC, iirc there's also this other game called 'Slave Matrix' that has full depicition and variants of many species and in a paperdoll kind of system too
 

organord

Member
Jun 10, 2020
192
387
if u want example that's not restrained to humans only like FC, iirc there's also this other game called 'Slave Matrix' that has full depicition and variants of many species and in a paperdoll kind of system too
Do you get to control their transformations? I don't see a transformation tag in the genres foldout, and a quick thread search yielded no results for "transformation", "transform" or "tf".

The game seems to be about Monster Girls, and I do see the taur and harpy in the preview images which showcase the more exotic body types it can handle.
But when you have a finite cast of immutable characters, you know exactly how many assets you have to create, and how to put them together.

The problem faced by LT (and CoC/CoC2/TiTS) is the unrestricted transformation system where you can create thousands of appearance permutations for your player character.
This makes representing them accurately very difficult, and the more freedom you have with your transformations, the more disappointing it is when the visual avatar doesn't match your headcanon.
 

NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,286
Do you get to control their transformations? I don't see a transformation tag in the genres foldout, and a quick thread search yielded no results for "transformation", "transform" or "tf".

The game seems to be about Monster Girls, and I do see the taur and harpy in the preview images which showcase the more exotic body types it can handle.
But when you have a finite cast of immutable characters, you know exactly how many assets you have to create, and how to put them together.

The problem faced by LT (and CoC/CoC2/TiTS) is the unrestricted transformation system where you can create thousands of appearance permutations for your player character.
This makes representing them accurately very difficult, and the more freedom you have with your transformations, the more disappointing it is when the visual avatar doesn't match your headcanon.
It's a breeding game that lets you create arbitrary (and at times very bizarre) combinations. It's definitely one of the games that comes closer to the scope people are talking about here, but it's also limited to girls of uniform size and build and the paperdoll system is about 80% of the entire game, the rest being a training/sex minigame and whatever genetics are going on in the background.
Another honorable mention is probably Portals of Phereon, specifically Evolution's chimera form. But again, one girl of predefined build and a ton of assets were already available since all the races have full images.
 

Golden_Buddy

Member
Aug 9, 2020
254
203
Uh sure? You haven't played Free Cities yet? You're missing out
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So like.. it's obviously not perfect but its much better than text only

They are also working on a WebGL (3D) rendering, but that is still some ways away. I would link to the modded game but I think it's against the rules due to the content? Atleast everyone here is very hush hush about it
here is a link to the free cities page
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,572
2,670
I'm sorry if i'm derrailing the conversation cuz i don't know that much in coding and make mostly game-related question but any of the new races good for a mainly lust/teasing build? considering going either Swan Harpy or Sheep from what i glimpsed at.
Also did i got it wrong or the new Aristocrat Background is broken AF? like, sure you get corruption twice as easily but also like...each corruption point you get gives ya a +1 to all resistances? so at like corruption 100 then you get +100 resistance to fire/poison/ice and such?¡
 

organord

Member
Jun 10, 2020
192
387
Also did i got it wrong or the new Aristocrat Background is broken AF? like, sure you get corruption twice as easily but also like...each corruption point you get gives ya a +1 to all resistances? so at like corruption 100 then you get +100 resistance to fire/poison/ice and such?¡
I'm seeing +0.25 per 1 Corruption in the tooltip. So 25 at max Corruption, not 100.
Aristocrat is still a very good all-rounder background due to the 25% melee and ranged damage along with those balanced resistances.

I think Soldier is still better for all out unga bunga damage since you can (for now) still end fights in a single turn with the "doubled damage on the first turn of battle" effect.
It remains to be seen how viable this will be later on when enemy HP should increase; it depends on whether player damage will always effortlessly keep pace to maintain the current (lack of) balance. But we'll only find that out some time in 2031 when v0.4.0 comes out (I know, I know, optimistic of me to lowball it like that).

Aside from that, musician lets you pull off some spell combos that flat out don't work otherwise (because it doubles spell durations, including those that last just one turn at base).
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
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I'm sorry if i'm derrailing the conversation cuz i don't know that much in coding and make mostly game-related question but any of the new races good for a mainly lust/teasing build? considering going either Swan Harpy or Sheep from what i glimpsed at.
Also did i got it wrong or the new Aristocrat Background is broken AF? like, sure you get corruption twice as easily but also like...each corruption point you get gives ya a +1 to all resistances? so at like corruption 100 then you get +100 resistance to fire/poison/ice and such?¡
The race bonuses are pretty... well.. pointless. And with the way lust damage scales, it'll never be as good late game as physical damage. There's a pretty hard cap on lust damage that you can reach very quickly, and none of the racial bonuses will allow you surpass that cap.

Aristocrat is alright, but not as broken as soldier and musician, which are basically overkill for anything currently in the game.

Aside from that, musician lets you pull off some spell combos that flat out don't work otherwise (because it doubles spell durations, including those that last just one turn at base).
I don't honestly know what combos you'd even need. I always just use it for flash duration, and then you can ignore everything else lol
 
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organord

Member
Jun 10, 2020
192
387
I don't honestly know what combos you'd even need. I always just use it for flash duration, and then you can ignore everything else lol
You need to apply self-imposed restrictions to roleplay a pure mage (eg. spells only, high aura low physique, no martial weapons) for most spells to be worth using even if their durations are doubled.
If you permit yourself to use weapons then it's much better to just bash things over the head (and then you'd just take Soldier to make first-turn kills easier, locking out any Musician spell combos anyways).

Been a while since I played my pure mage, but I recall the large health shielding effect from Teleport being useful. Having it last 2 turns means you can maintain that while having more time to do other things and regain Aura in between.

And it makes a bunch of other spells very fire-and-forget since their durations become long enough to last an entire battle/until an individual target is defeated. Stuff like the telekinetic rocks and the autocastable lust whisper spell.

I mean, yeah you can just spam flash/ice shard and stunlock things, but then it's just as dull as soldier OTKs. Trying to make the other spells work is where it's at when you're trying to play pure mage.
 

SordidDreams

Member
Jul 27, 2019
255
281
Eh, lust mage can still use Arcane Arousal to defeat anything non-demon in one turn and demons in two. The only spell combo that comes to mind is vacuuming equipment off of enforcers in Claire's quest to get some otherwise unobtainable items.
 
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NajaNaga

Member
Jan 28, 2021
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98
The race bonuses are pretty... well.. pointless.
I was thinking about stuff related to this a bit the other day. The companions system has been abandoned even if you can technically still use it, and the intention seems to be that the player (eventually) gets upgraded into a demon that can shapechange parts from other races while keeping the demon stats.

So the fact that the non-demon races are so weirdly balanced (some get next to nothing, some are busted) is basically meaningless. The built-in stat changes might as well not be there, honestly.
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,572
2,670
I was thinking about stuff related to this a bit the other day. The companions system has been abandoned even if you can technically still use it, and the intention seems to be that the player (eventually) gets upgraded into a demon that can shapechange parts from other races while keeping the demon stats.

So the fact that the non-demon races are so weirdly balanced (some get next to nothing, some are busted) is basically meaningless. The built-in stat changes might as well not be there, honestly.
I hear ya, i miss the old days when all transformations were cosmetics and you could permanently raise stats with potions, sure was expensive as all hell, but at least you could be whatever ya wanted other than Demon and still be broken (also agreed with the guys above, Elementals are broken AF, i just felt like making a lust-based build for the funzies of trying out being a sheep-boi)
 
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