- Apr 27, 2018
- 173
- 24
You always navigate around the map by walking. Wings and teleportation powers improve your ability to fast travel (and wings additionally have a couple baked-in fast travel opportunities for quests) under Maps in the phone. Wings allow you to fly to outdoors locations, while Teleport takes you to almost any tile in five in-game seconds. Both of them allow you to avoid encounters that you may run through.how do u change on how u travel like i grew wing enough for me to fly then ill ask how to fly?cause i always walk
Welcome to the Lilith's Throne thread. You're in good company.Oh my god........ can I play a portion of the game without it lagging and crashing?
I really want to laugh right now. I'm just currently very frustrated right now with trying to play it. I want to give this game a chance, but the problems are making it hard to.Welcome to the Lilith's Throne thread. You're in good company.
Don't worry, eventually you'll work your way through the six stages of grief and end up on last, rarely spoken about step. Laughter.
Well, basically don't pop too many kids in this game and you'll be fine... more or less.I really want to laugh right now. I'm just currently very frustrated right now with trying to play it. I want to give this game a chance, but the problems are making it hard to.
Except the fact that I haven't popped any at all, yet I still run into a number of problems in the game. Like I said, the game runs like ass.Well, basically don't pop too many kids in this game and you'll be fine... more or less.
Yeah, that's because the game runs like ass.Except the fact that I haven't popped any at all, yet I still run into a number of problems in the game. Like I said, the game runs like ass.
Fork the repo and fix it? At the pace development is going (I would call it "glacial" but that's discrediting global warming at this point) the branch would only need to be slightly rebased once or twice a year at most. And this site being what it is the lack of Open Source licence doesn't really matter either.including people profiling the game and figuring exactly what the issue is
I think everyone agrees that we need more Meraxis.let alone agree on anything
People have fixed parts of it, but I'm not getting into the complete redesign that would be required to fix this one. A few of the biggest performance improvements came from these discussions. But I'm definitely not touching it while Inno is constantly taking weeks off and this game is supposed to be her full time job. I'm not going to support her in that way. If she starts taking the project seriously, maybe I'll consider it. But even then, I'm probably not touching this one. It's a major design issue that's going to take a lot of work to fix, and I just don't think I'm going to do that for free.Fork the repo and fix it? At the pace development is going (I would call it "glacial" but that's discrediting global warming at this point) the branch would only need to be slightly rebased once or twice a year at most. And this site being what it is the lack of Open Source licence doesn't really matter either.
Sure would be funny if a pirate forum ended up developing a better game than the actual dev, not that we can be bothered to do so let alone agree on anything beyond performance boosts
Ah sorry, didn't mean to point at you specifically. The way you phrased it made it sound like most of the lag would be remedied with some trivial fix such as "swap these two function calls" or "check NPC is in the active tile before updating". But I guess those parts were donated to Inno already then.People have fixed parts of it, but I'm not getting into the complete redesign that would be required to fix this one.
The first Chuuni duel is a better "romance quest" than the content actually logged as such...I think everyone agrees that we need more Meraxis.
Yeah, sorry. The changes needed would be substantial.Ah sorry, didn't mean to point at you specifically. The way you phrased it made it sound like most of the lag would be remedied with some trivial fix such as "swap these two function calls" or "check NPC is in the active tile before updating". But I guess those parts were donated to Inno already then.
Humans are one of the "internal" races in the game that don't have their information kept as XMLs and are built into the game itself, meaning you'll have to mod the game via forking the public build of the game on github in order to alter their height (or any other property).Has anyone figured out how to change the human height? I found all of the other race's settings, but I cant find the humans
Well, that's not entirely out of the question. I was able to cut the save time in half with aAh sorry, didn't mean to point at you specifically. The way you phrased it made it sound like most of the lag would be remedied with some trivial fix such as "swap these two function calls" or "check NPC is in the active tile before updating". But I guess those parts were donated to Inno already then.
I think the memory abuse needs to be addressed before anything else will have a meaningful impact. And like, before too much longer. It only compounds upon itself with each content update. But fuck that'd be a lot of work. I still don't know how you'd do it without some major redesigns. Exporting racial data to XML took three and a half months. Fixing this could take a year.Well, that's not entirely out of the question. I was able to cut the save time in half with aYou must be registered to see the links.
I also haveYou must be registered to see the linksthat defers status updates. I'm not entirely happy with that specific implementation, but it was aYou must be registered to see the linksproof of concept at least. It doesn't help with LT's rampant memory consumption. That's a completely separate can of worms.
I need to get back to that at some point. The two biggest problems I have is that I have a lot of other projects I've been working on, and every time I go back to Java 8 I find myself missing modern C++/C#.
The most likely answer is that this game outgrew its initial scope years ago. When it first started, little errors due to poor coding decisions and those ideal for a smaller scope of game had little to no impact on performance. Fast forward to now... and we have a Java based porn game that looks like CoC but somehow is as resource intensive as Crysis.How the fuck is LT performing this badly on modern hardware.
Work?I think we all know what kind of work Inno has in mind for the immediate future.