Agreed, not only is the game broken on the programming level, it's 'broken' on the game design level too. Inno needs to sit down and thoroughly plan out core mechanics, structure, etc and part of that planning process is knowing what you can safely leave out for the time being and then go about rebuilding the programming.snip
I've said it before and I'll say it again; personally I'm quite sympathetic to creators dreaming big and getting in over their heads. Imagining the final product can easily blind anyone leading a project. It's easy to ride off the high of getting praise and excitement for something you're making. And it can be very scary and upsetting to 'let down' those same people, especially when they can be emotionally volatile (or come off as such in your head.) I've done the same shit, I know very little creators/project leads who haven't slip up at least a little in this way at least once.
That said, imho, Inno has dug herself quite the hole. Do I want her to fail? No. Would I like LT to succeed? Sure.
But there's a point where I can't muster sympathy towards someone who refuses help, no matter how understandable their reasoning is for refusing it.
tldr personally I see Inno as another case of Hanlon's razor and I'm honestly just here to see how this all plays out