anubis1970

Engaged Member
Mar 1, 2018
2,172
2,458
Anyone else notice on the Blog, that Inno said release target is the 20th in the post, but the 27th in the side-bar? It seems even Inno doesn't trust herself to meet the deadlines she sets.
 

jfmherokiller

Well-Known Member
May 25, 2020
1,181
1,667
Seems there's an issue with creating Combat encounters.

If you flee the encounter, the NPCs you added don't get removed since there's no dialogue system available to allow you to code that outcome into the encounter.
There's only "<nextDialoguePlayerVictory>" and "<nextDialoguePlayerDefeat>" tags available. I assume there will be a "<nextDialoguePlayerEscape>" tag later?

Meanwhile, my NPCs are just standing there in a tile, looking like idiots.
there is atleast in thery a place for it here

wherein "getEndCombatDialogue" will also need to be extended to support the player fleeing from combat.
 
Last edited:

PussyPassAnon

Member
Dec 18, 2018
186
271
there is atleast in thery a place for it here

wherein "getEndCombatDialogue" will also need to be extended to support the player fleeing from combat.
Tbh, I dug through combat files hoping to find something like a "setEscapeChance()."

But, I ended up once again resorting to writing up a Status Effect to solve the problem. :)
 

GuiltyElation

Newbie
Mar 31, 2021
53
103
Anyone else notice on the Blog, that Inno said release target is the 20th in the post, but the 27th in the side-bar? It seems even Inno doesn't trust herself to meet the deadlines she sets.
lol, that's because 0.4.2.5 was originally supposed to be released on November 27th ><

 
  • Like
Reactions: B2B2 and IvoryOwl

jfmherokiller

Well-Known Member
May 25, 2020
1,181
1,667
Tbh, I dug through combat files hoping to find something like a "setEscapeChance()."

But, I ended up once again resorting to writing up a Status Effect to solve the problem. :)
Added an issue on github describing it here

I could have probably added it myself somehow but I dont know the codebase well enough to attempt that.
 
  • Like
Reactions: PussyPassAnon

anubis1970

Engaged Member
Mar 1, 2018
2,172
2,458
lol, that's because 0.4.2.5 was originally supposed to be released on November 27th ><

I could have sworn that I'd seen another date there since that post, but it could just be my mind playing tricks. Either way it shows just how little you should trust any deadline.
 

PussyPassAnon

Member
Dec 18, 2018
186
271
Added an issue on github describing it here

I could have probably added it myself somehow but I dont know the codebase well enough to attempt that.
That's a generous notion and neither do I, despite crawling through it for over 6 months. Sarkath usually dives into the core code to tear it apart and submit core changes through PR requests. I just make use of the tools I'm given.
 

jfmherokiller

Well-Known Member
May 25, 2020
1,181
1,667
That's a generous notion and neither do I, despite crawling through it for over 6 months. Sarkath usually dives into the core code to tear it apart and submit core changes through PR requests. I just make use of the tools I'm given.
interesting funfact I think I actually possibly got the memory use of LT down by a whole 2% by uh the equivilent of banging on it with a wrench a few times.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,564
lmao, I went away for a work trip where I put in ~170 hours in 6 days, and I finally check on a bunch of game updates only to find Inno took another week off

I'm a little jealous of how cushy her "job" is right now lol

So, we're not getting anything else this year. Let's just all agree on that one. So by my count, we got two meaningful content updates this year. We got the second third of Nyan's quest, which as much as I hate it, it is content. And we got a new location, which is mostly just boring cut and paste filler, but it did include Meraxis' new stuff which is pretty good.

Zero meaningful mechanical game play changes, which right now are super needed IMO.

Did I miss anything?

Luckily, like, every other game I like had updates while I was gone lol
 
  • Haha
Reactions: BaloneyAmone

PussyPassAnon

Member
Dec 18, 2018
186
271
With the encounter, map, sex modding fleshed out this well, it's entirely possible to just recreate your own literal branch of the game.

Like, just adding your own (unofficial) side-story quest line and everything, complete with races, items, weapons...
 

Tattletale21

Member
Jan 26, 2020
380
541
With the encounter, map, sex modding fleshed out this well, it's entirely possible to just recreate your own literal branch of the game.

Like, just adding your own (unofficial) side-story quest line and everything, complete with races, items, weapons...
possible? yes. plausible? unlikely. the game's code is hot trash and the memory usage is still the stuff of nightmares, so adding anything without implicit knowledge on what you're doing, not just winging it with previous mods as guides, could very well break the game or, somehow, make it worse.
 

jfmherokiller

Well-Known Member
May 25, 2020
1,181
1,667
possible? yes. plausible? unlikely. the game's code is hot trash and the memory usage is still the stuff of nightmares, so adding anything without implicit knowledge on what you're doing, not just winging it with previous mods as guides, could very well break the game or, somehow, make it worse.
I may have partially fixed the memory use issues
 

PussyPassAnon

Member
Dec 18, 2018
186
271
I could have sworn Innoxia already said something about (future) drastic improvements made to game performance.
Did I hallucinate that or misinterpret?

EDIT: Here's the quote from 11/22:

Since the last post (and the release of v0.4.2.3), I've mainly been working on getting a large pull request merged (PR#1622 from AceXP) that should significantly improve performance and save file sizes in games where you have a large number of unmet offspring.
jfmherokiller What did you do?
 

jfmherokiller

Well-Known Member
May 25, 2020
1,181
1,667
That sounds pretty neat! You should detail those changes and open a pull request.
rn I am actually setting up a "fixed" pull request for so that the game will compile and be testable on linux and mac platforms.

I had to start from scratch on my changes because I did not test how they affected the actual game.
 
Last edited:
  • Like
Reactions: PussyPassAnon

DirtyMare88

Member
Jun 26, 2020
133
245
well as of rn it seems LT uses about 2GB+ of memory I was able to get it down to 1.5GB.
I think the fix they are referring to in the next update is this:
>Maxis (Lvl 6 Code Monkey)
11/30/2021

This kind of is what happens, the problem was they are generated as full NPCs which then put them in the update cycle since they never change until encountered this was wasteful so Ace wrote a fix but yeah, in hindsight a lot of LT code is bad, but takes time to fix, like most things, it works at the time, but then later on you find ways it can be better
(from discord mod discussion)
not a programmer, or understand the specifics, but in the chat they acted as if this would be quite the panacea.

Zero meaningful mechanical game play changes, which right now are super needed IMO.

Did I miss anything?

Luckily, like, every other game I like had updates while I was gone lol
We got goats this year....think that's it, did we get anything else?
 
4.10 star(s) 124 Votes